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    posted a message on Force Units to Randomly Attack

    "Last Created Units" in your first action there refers to nothing because whenever you use "Last Created" anything, it is referring to the last thing of that type created within the same trigger. To fix that, get rid of that first line and changed the second line to order the triggering unit (The unit entering the region) to attack a random place in the ally attack region.

    The priority of a unit in the data editor will determine what it engages first (assuming there are different enemy options close to being within range to decide between attacking.)

    Posted in: Triggers
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    posted a message on Setting a variable to last created unit.

    Ok, here's a way to get what you want to work.

    Create a trigger with the event "Unit is created"

    Then do an "if then else if"

    You'll put 3 seperate if then elses in here, one per hero. For the condition of the first one we want a comparison that compares "Unit Weapon" and you'll set it up like this: ((Created unit) weapon 1) == Zealot - Psi Blades

    This will only run if the created unit uses this weapon. This might not be the best possible way to accomplish what you're trying to do, but I think it should get the job done.

    Posted in: Triggers
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    posted a message on [Data - Actor] Range Indicators (the best way)

    Great find and very interesting that something like that works, though I worry that implementing a fix like this would down the road get messed up by a patch if Blizzard ever went in and changed this to work in the editor.

    Posted in: Tutorials
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    posted a message on [BUG] Data Editor -> Ability (Type: Move) -> Commands +

    When you view the Commands+ of a "Move" type ability and see the default commands of Move/Patrol/Hold Position/Scan Move/Turn, you can successfully press delete and remove values from this list and click ok and nothing is saved. The remove button is disabled here so it seems that the bug is the functionality of the delete key.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [BUG] Show Game UI won't work after hidden 2x+ in a row

    Yeah, it reacts to me showing the first time by having the baground for the b.net button show up, and the second time nothing (and thats showing twice after hiding only twice.)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [BUG] Show Game UI won't work after hidden 2x+ in a row

    You can show and hide the Game UI unlimited times, but if your code/triggers hides the UI twice in a row without the UI being shown in between, the only thing that shows back up from there on out is the 2d art behind where the battlenet button goes.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [BUG] Lava editing bug.

    When you click the "Edit water" button while placing a type of lava, many options that aren't applicable to lava are not disabled, but when you click the dropdown to switch the type of water to water and then switch it back to lava, these fields disable as they were likely meant to initially. Hope knowing this while it's a bug will relieve some people of confusion if they were trying to change options for lava and not seeing any results.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Low resolution, low settings, choppy framerate gameplay trailers don't hold my interest.

    Vexal, for someone going on about high standards, why don't you take some of your own advice and apply it to your attitude because right about now I'd much rather watch a low detail, choppy 240p video than read your whining. Are you here to help the community or whine and complain?

    You can make the exact same point in a positive way by simply saying: "Hey, I know some of you guys out there might not have the hardware to make high resolution trailers and videos, but it would seriously help your game look a lot better if you could find someone else who would let you use their computer to record your video."

    Furthermore, if you wanted to really raise the bar on your high standards you could go the extra mile and say: "Hey, I noticed a few people making trailers really low quality. If you need me to record the trailer for you, I can make it in HD on max detail for you if you'd like, just PM me."

    SC2 mapster is supposed to be a resourceful, educational website, not a daycare. Grow up.

    Posted in: General Chat
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    posted a message on Patch 1.4.0 Is out ...

    @N1T3SLAY3R: Go

    What's crammed together? The tabs were crammed together before and they aren't anymore so I don't understand what you're talking about..

    Posted in: General Chat
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    posted a message on Animations on Imported Units

    @Telik0: Go

    Oh. Well if you reimport that way, if someone were to download your map, they wouldn't be downloading ur custom animations so I can do things that way unless there's something I'm missing.

    When naming a stand animation you simply call it "Stand" (Without the quotes) correct? It's not like _Stand or anything special like that, or maybe it's case sensitive? =/ I'd really like to get this animation thing figured out, I've been sitting around thinking that getting animations imported simply wasn't supported by any tools right now, but if it is I could start kickin butt with it right away =D

    Posted in: Artist Tavern
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    posted a message on Animations on Imported Units

    @Telik0: Go

    Yeah, that's nintoxicated's plugin and what I used but even when setting it to export animations, even if the animations actually do export it seems like SC2 can't access the exported data for animations. I've made a stand animation where something should just spin in a circle, put it in the game and nothing. It just sits there.

    Posted in: Artist Tavern
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    posted a message on Animations on Imported Units

    The tool you are referring to is Nintoxicated's right? Or a different tool? I've tried exporting an animated unit I made with an animation named "Stand" with the times set and it didn't work and I assumed the exporter didn't fully support exporting animations yet.. but I'll try again if this is the tool you're talking about.

    Posted in: Artist Tavern
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    posted a message on Are you a true sc2mapster? Find out here!

    I got the question about "What is the shortcut key to open the model previewer" and none of the options were correct. Perhaps the NA shortcuts are different from the EU shortcuts?

    Posted in: General Chat
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    posted a message on I need your help! (Yes YOU!)

    I'm trying out to be on the show "The Tester" Season 3. Please check out my profile and vote for me! https://casting.thetester.com/Vindicator

    I uploaded a video today as well so assuming it gets approved you can see me auditioning for the show soon as well.

    Posted in: Off-Topic
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    posted a message on Mapster Mentoring

    Sixen: I seriously think this should be incorporated into the homepage somehow. Replace sc2ranks perhaps?? It's always been broken for me anyway. I'm worried that this mentoring program will quickly fall from the recent news and not be noticed by new mapmakers. This could potentially increase the size of the mapmaking community significantly in the long term!

    Posted in: Tutorials
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