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    posted a message on Data Questions - Help

    The solution to the first question can't work for how I have the game structured, the units are all created at once. Just previously the units were always in order but now they just get mixed up... Is there any other way to order it without creating each unit separately?

    Posted in: Data
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    posted a message on Data Questions - Help

    What about the rest of mu issues, can you help with those too?

    Posted in: Data
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    posted a message on Making Units Immune to all Abilities

    How would I do this? What about abilities that stun, and do not directly require a target unit?

    Posted in: Data
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    posted a message on Majority Voting Difficulty System

    Thank you so much! This will surely help a lot!

    Posted in: Triggers
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    posted a message on Making Units Immune to all Abilities

    How do I create units, in this case bosses, immune to all spells and spell damage that they are targetted with? I can easily make a behaviour to ignore 100% of all of the damage the unit absorbs that are from spells, but what about spells like Tosh's Mind Blast, it has a stun and I don't know how to create a behaviour that prevents the unit from being stunned?

    Posted in: Data
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    posted a message on Player Bank Systems

    How do I create a player bank system that will store all of the following information? 1. Number of wins 2. Number of losses 3. Total number of units lost 4. Total number of units killed 5. Total number of units created All of the above will be rewarded for players in achievements, but how do I create achievement points that will add up to unlock something else? Also, what is the best way to create achievements and to make the game check all rewarded achievements at map initilization that are recorded the a player's bank? Additionally, how do I make player banks hack proof?

    Posted in: Triggers
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    posted a message on Majority Voting Difficulty System

    I am trying to create a majority voting system for my game out of a total 6 players. How would I set up a majority voting system that has 4 different difficulties, and if there is an equal vote to make it pick the first one in line?

    Posted in: Triggers
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    posted a message on Data Questions - Help

    I have 3 questions to some annoying issues I'm having:

    [Question 1] There are 3 Fortresses which command cards are connected through triggers for Terran, Protoss and Zerg. Unfortunatly, I did something that I cannot remember and the bases are no longer in order (on the right of the screen where all heroic units are shown), so one game it may show Protoss - Terran - Zerg, and another Zerg - Protoss - Terran, while I just want the original order listed above. Not only does the menu mix up with the bases, but also with heroes. So in some few rare occasions, I will have a fortress, then a hero, and then the rest of the fortresses. Is there any way to prioritize units in this menu to select which one comes first, second, third and so on?

    [Question 2] I want to add foliage over my map, but due to the creep covering the entire map at the first moments, all of the foliage that was underneath the creep disapears. How do I make it so the creep doesn't destroy the foliage models, if any way possible?

    [Question 3] How do I make certain units immune to all spells such as a stun, and spell effects?

    Posted in: Data
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