One of my projects is a map of KorvinGump's, that being Galaxy Vampirism. The cloak models for every single unit in the game are all broken; when allied units cloak there is only a sound and no models at all, meanwhile when an enemy unit cloaks it turns completely invisible. I searched data very thoroughly and I was unable to find anything which could possibly fix this issue. Any suggestions, or should I just import all the data to a new map once I'm done fixing bugs?
I'm using the HotS custom status bar (HotS_UnitStatus/HeroUnitStatusFrameTemplate) on heroic units in one of my projects and it the bar has a huge offset on the Narud (scientist) model. How do I modify this bar height?
I created my own custom button and the button ends up looking like a plain icon with no border or click animation. It looks like a passive ability instead of a command. How to fix?
Sorry if this is in the wrong section, I had no idea where to put this. Anyhow, can someone make a button icon for Stone Zealots that look just like other unit icons?
The actor is definitely functioning properly, the attacker gets the damage effect after the unit is killed. I tested this by setting damage to 1000 and the attacking unit would die (no area damage involved).
Yes it is. Below I attached screenshots which show (in order): Prometheus company and the planetary fortress getting the effect (actor event triggered by effect.start), the bunker being attacked gaining the behaviors (ignore the tooltip, it's from the parent), the behavior and then the damage effect in the editor.
I'm trying to make a passive ability for a Firebat where an ability is applied, and if the target unit dies while the behavior is active it will damage all surrounding enemies. Seemed fairly simple to do, but it simply isn't working.
The Firebat's weapon works through a series of search areas run by a single persistent, and then damaging the target unit and the units about. I made a behavior get applied to the units in the SA and the target unit with a damage response chance of 1, fatal flag enabled, and the handled effect being damage within an area. However, when I test this, the damaging effect does not occur on the dying unit, it occurs on the attacking unit. Yes, the damage response location is defender, and the damage effect is entirely default for testing purposes.
How do I make this damage response occur on the dying unit?
I'm experiencing an incredibly frustrating issue here, where some units appear to always have a broken name. There are structures from which players upgrade in my game, and in order to fit everything neatly (and all the abilities) there have to be multiple units. As of either patch 3.4 or 3.5, the names of these units turned into Unit/Name/;aosikjfe;lkasjdf, and it's like I can't fix this at all.
I've tried everything, changing the parent, changing the ID, changing the name text key, and even duplicating a supply depot and renaming it. Each time I name it to the name I want (Elite Orbital Fortress), it breaks, and there's no way to unbreak this stupid shit. It seems as though each time I make the unit functional it breaks. I even tried naming it to 'Planetary Fortress' from 'Supply Depot Copy' and it still broke. Every other unit, actor, etc in the editor is fine, I can duplicate them all except for this purpose.
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One of my projects is a map of KorvinGump's, that being Galaxy Vampirism. The cloak models for every single unit in the game are all broken; when allied units cloak there is only a sound and no models at all, meanwhile when an enemy unit cloaks it turns completely invisible. I searched data very thoroughly and I was unable to find anything which could possibly fix this issue. Any suggestions, or should I just import all the data to a new map once I'm done fixing bugs?
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I'm using the HotS custom status bar (HotS_UnitStatus/HeroUnitStatusFrameTemplate) on heroic units in one of my projects and it the bar has a huge offset on the Narud (scientist) model. How do I modify this bar height?
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Are you able to use this image to create a usable button icon for the Zealot?
Attached is the button icon I made and tried using:
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I created my own custom button and the button ends up looking like a plain icon with no border or click animation. It looks like a passive ability instead of a command. How to fix?
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What I mean is to have something like this without all the glowy shit around it:
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Yes
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Sorry if this is in the wrong section, I had no idea where to put this. Anyhow, can someone make a button icon for Stone Zealots that look just like other unit icons?
Thanks in advance.
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Can I send one of you the map so that you can take a look at it? It's still not working... :(
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The actor is definitely functioning properly, the attacker gets the damage effect after the unit is killed. I tested this by setting damage to 1000 and the attacking unit would die (no area damage involved).
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Yes it is. Below I attached screenshots which show (in order): Prometheus company and the planetary fortress getting the effect (actor event triggered by effect.start), the bunker being attacked gaining the behaviors (ignore the tooltip, it's from the parent), the behavior and then the damage effect in the editor.
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It is source
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I'm trying to make a passive ability for a Firebat where an ability is applied, and if the target unit dies while the behavior is active it will damage all surrounding enemies. Seemed fairly simple to do, but it simply isn't working.
The Firebat's weapon works through a series of search areas run by a single persistent, and then damaging the target unit and the units about. I made a behavior get applied to the units in the SA and the target unit with a damage response chance of 1, fatal flag enabled, and the handled effect being damage within an area. However, when I test this, the damaging effect does not occur on the dying unit, it occurs on the attacking unit. Yes, the damage response location is defender, and the damage effect is entirely default for testing purposes.
How do I make this damage response occur on the dying unit?
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Not working...................
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I'm experiencing an incredibly frustrating issue here, where some units appear to always have a broken name. There are structures from which players upgrade in my game, and in order to fit everything neatly (and all the abilities) there have to be multiple units. As of either patch 3.4 or 3.5, the names of these units turned into Unit/Name/;aosikjfe;lkasjdf, and it's like I can't fix this at all.
I've tried everything, changing the parent, changing the ID, changing the name text key, and even duplicating a supply depot and renaming it. Each time I name it to the name I want (Elite Orbital Fortress), it breaks, and there's no way to unbreak this stupid shit. It seems as though each time I make the unit functional it breaks. I even tried naming it to 'Planetary Fortress' from 'Supply Depot Copy' and it still broke. Every other unit, actor, etc in the editor is fine, I can duplicate them all except for this purpose.
Any solutions on how to fix this?
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