• 0.955443886097152

    posted a message on Showing decimals in text data references

    Use precisions to show the decimal. It's structured like this:


    <d ref="(Section),(ID),(Value)" precision="2"/>

     

    So for something like damage...

     

    <d ref="Effect,DualBladesDamage,Amount" precision="2"/>

     

    etc. for everything else. Just add the precision="#" part at the end of your data reference and your golden.

    Posted in: Data
  • 0

    posted a message on Please Help With AI Allies

    Depending on how your going to setup your AIs and when they're going to become allies, you can use the Action "Set Alliance" to make 2 players/etc. allies, hostiles, or neutrals.

     

    "Player -Make player (# Slot of the 1st AI) and player (# Slot of the 2nd AI) treat each other as Ally With Shared Vision"

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    If your doing multiple allies and enemies, I recommend adding them to their respective groups via "Add Player to Player Group" and then use "Set Alliance for Player Group" to reduce the painful process of spamming "Set Alliance" and keeping track of who are enemies and who are allies:

     

    "Player -Make all players in (Player Group) treat each other as Ally With Shared Vision"

     

    With both Player Groups ready, you can then use the "Set Alliance Between Two Player Groups" action in order to make them enemies or allies:

    "Player -Make all players in (Player Group 1) treat all players in (Player Group 2) as Enemy"

    Posted in: Triggers
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