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    posted a message on Announcing the Antioch Chronicles: Remastered

    Yea, well sort of, I had already finished adjusting to 3.597 before I realized it should have been 4.597 ... didn't feel like fixing it all again :P

    Posted in: Map Feedback
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    posted a message on Heroes of the Storm Assets

    Are you doing the exact same models? some models don't work.

    Posted in: Heroes of the Storm
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    posted a message on Announcing the Antioch Chronicles: Remastered

    0.3.597

    • Mod: Corrected Anduin’s hero button.
    • Mod: Updated Nurohk's portrait to Fenix dragoon, since his twin is using Fenix Zealot.
    • Mod: Mox should stop talking over himself now.
    • All maps: Hid alliance button.
    • All Maps: Added decals to all factions.
    • Episode 2: Removed the other way that missions could auto-start.
    • Episode 2: Made all briefings play music.
    • Episode 2: Rather than make you suffer through Judicator Turmaaaaaaalis’s briefings in silence, we’ve re-enabled briefing music.
    • Episode 2: Corrected missing map version numbers.
    • 1-7 and 1-8: Fixed psi cocoon field to dampen units as well as buildings.
    • 1-8: Paused the regrown colony in the colony regrowth cutscene.
    • 2-0: Rather than staying aloof, Rockwell now graces the captain’s forces with his presence.
    • 2-2: Added a lighthearted cutscene of forgiveness for the first time the player murders a civilian. The second time, they get shot in the face, which has a cutscene, too. Oh, we lied about the “lighthearted” bit.
    • 2-2: Because the player is the center of the universe, the trams now only travel if Mox had forces on the beacon at the end of the countdown.
    • 2-2: Restored Quatto to a science vessel portrait again. We think. Maybe. Also gave him a scientist model.
    • 2-3: As jayborino’s reward for beating this level so handily, we made it much harder.
    • 2-4: Made the map a bit more difficult by adding a Scanner Sweep to the alarm sequence.
    • 2-5: Clearing pirate bases now appropriately removes Charlie Mox, rather than cloning him.
    Posted in: Map Feedback
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    posted a message on Attack Animation Tassadar

    Use the cinematic's view and then it's under properties there is a list of animations.

    Posted in: Data
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    posted a message on Hero Model Impossible to Get for Galaxy Editor?

    there should be an m3a file, you need to add that file to the required animations in the model.

    @TheUltragon: Go

    makes sense.

    Posted in: Art Assets
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    posted a message on Heroes of the Storm - Extracting Files

    @StarGazingContinuum: Go

    are you dragging the files out or actually using the extract function? cuz dragging in my experince is buggy.

    Posted in: Art Assets
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    posted a message on Hero Model Impossible to Get for Galaxy Editor?

    perhaps as a moderator you have access to additional files he has uploaded?

    Posted in: Art Assets
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    posted a message on Hero Model Impossible to Get for Galaxy Editor?

    For the record the link uptop also gives me a 404 error, but your download link does work.

    Posted in: Art Assets
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    posted a message on [Trigger] Create Saved Game

    Been looking for more information on this and the newest I can find is 5 years old and I'm just curious if this has changed at all. I did try and use it and it didn't seem to save a game but I saw that there are like "Enable Campaign Saves" triggers and stuff and am curious if any work around for this has been found? I understand there is something to do with banks that can be used to mimic saves, but wanted to confirm that real save's aren't possible before I start looking into that.

    Posted in: Triggers
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    posted a message on Hall Portrait into Model

    Honestly I could probably get away with having it just have an idle animation of some kind ... she has like 20 seconds of on-screen time. Which is why I probably won't bother and will just got with a civilian. I like to make it look good, but the amount of effort vs reward is probably too small in this situation.

    Posted in: Artist Tavern
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    posted a message on Hall Portrait into Model

    Thanks for the advice. I have never done any 3d modeling so it's probably a bit above my skill level. But maybe I'll give something a shot, I just find it frustrating how few female's models there are in this game ... and most of them are ghosts as well.

    Posted in: Artist Tavern
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    posted a message on Hall Portrait into Model

    Yea I suppose I more meant would it be worth doing. Thanks Taylor.

    Posted in: Artist Tavern
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    posted a message on Hall Portrait into Model

    http://www.sc2mapster.com/assets/soulfilchers-models/files/17-fixed-hall-and-kachinsky-portraits/

    Here Soulfilcher has fixed the portrait so it can be actually used in game.

    http://imgur.com/a/YHPLG

    Here are some images of the model from different angles.

    Posted in: Artist Tavern
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    posted a message on Hall Portrait into Model

    I was wondering if it's possible to convert the Hall portrait (Female Terran Officer) into an actual model?

    The portrait model has a full body, so I'm just curious if it would be possible. All I would need is the walk animation.

    Posted in: Artist Tavern
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    posted a message on Announcing the Antioch Chronicles: Remastered

    @Hockleberry: Go

    We have a thread over there. When we do the first release version We'll probably post something new over there as well.

    Posted in: Map Feedback
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