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    posted a message on Halo: Recollection - A Custom Campaign

    That would be a good idea... However, is there any way that i could avoid copy right by giving some form of acknowledgment/credit to Bungie/343 Industries? I mean, I extracted models from halo 2, 3, and 4 for use within the campaign and I'm planning on giving full credit to the creators. Would there still be a copyright issue if i give full credit to all things they have made?


    (The images below are some views of an elite that i extracted/edited from halo 4...)

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Yes, I am aware of the possibility of the campaign being taken down from the campaign due to copyright reasons. The campaign will be posted on battle.net nevertheless, and if it is taken down, so be it... The campaign will most likely be downloaded from mapster and played like some other campaigns.

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Go Here to Next Page...

     

    Halo: Recollection


    The Story

    Halo: Recollection is the first campaign in the trilogy we are planning to release. The campaign is based around an ODST and has simple game play that is reminiscent of WOW game mechanics. The player is a ODST that has just been recruited to be part of a special ops team named "Oblivion". This elite force of troopers is deployed on missions of extreme importance. This campaign has been greatly inspired by Halo 3: ODST, and will have a a story line similar to both Halo: 2 and Halo Wars... There will be a total of 8 to 12 missions in this campaign and all have there own unique environment that greatly differ from one another. Just like Halo 3: ODST, the story revolves around a weak, powerless, human that can do very little as massive events transpire around the universe. Armed with nothing but an Assault Rifle and a few rounds of Ammo, you are thrown into a massive world that will change the way humanity has looked upon the stars, forever...


    Team Oblivion


    Rick Reesan: Serial-Number:283C | Rank:Commander | Age:37

    Born on a colony out on the far rim, Rick Reesan joined the UNSC (United Nations Space Command) at the age of 18. After 4 years of training, Rick showed outstanding field skills both in tactical awareness and physical health. Rick Reeson continued to progress on through the ranks until he reached the rank of Seargent. There, he was given the role of ODST (Orbital Drop Shock Trooper) due to his greatly needed skills within the UNSC. Two years later, Rick Reeson excelled at ODST training and was quickly deployed on insurrectionist controlled worlds to aid in the war against the rebellion. Known for his great knowledge of field tactics, Rick Reesan has been deployed multiple times onto the battlefield to assume the role of squad leader.

      Insurrectionist Leaders Insurrectionist Soldiers
    Total Kills: 3 62
    Total Assists: 1 18

    Jenson Bates: Serial-Number:249L | Rank:Lieutenant | Age:36

    Born on Earth, he applied for ONI (Office of Naval Intelligence) at he age of 19 and was denied. Jenson then quickly entered the UNSC to join the ranks of the military. After 6 years of training, he was deployed onto Arcadia and rescued a total of 32 hostages from the terrorist-like actions of the rebellion. He was awarded a medal of honor and was immediately promoted to the rank of Lieutenant. Jenson Bates still holds the rank of lieutenant and is still progressing among the ranks.

      Insurrectionist Leaders Insurrectionist Soldiers
    Total Kills: 1 25
    Total Assists: 0 8

    Amelia Centurion: Serial-Number:172GS | Rank:Gunnery Sergeant | Age:35

    Born upon the planet Harvest, Amelia Centurion joined the UNSC at the age of 17. Years of training within the UNSC made fellow trainees give her the nickname "Cobra", due to her great speed and fast reflexes. Various field exercises eventually led her to gain permission to initiate training to become an ODST. She was deployed onto insurrectionist controlled worlds to aid in the war against the rebellion.

      Insurrectionist Leaders Insurrectionist Soldiers
    Total Kills: 0 12
    Total Assists: 0 23

    Jaeger Menoter: Serial-Number:179GS | Rank:Gunnery Sergeant | Age:34

    Born upon the planet Earth, Jaeger Menoter joined the UNSC at the age of 18. Various field exercises show Jaeger possess an abnormal amount of strength. After a short period of training, Jaegar was deployed onto Arcadia as a marine to enforce the UNSC's war against the rebellion. Jaeger showed outstanding field performance and was immediately accepted into the ODST program. Various missions eventually led him to gain the rank of Gunnery Sergeant within the UNSC.

      Insurrectionist Leaders Insurrectionist Soldiers
    Total Kills: 0 21
    Total Assists: 0 8

    Classified Name: Serial-Number:Classified | Rank:Private | Age:Classified

    Born on Classified, he applied for ONI at the age of Classified and was accepted. He was designated as a Classified and was assigned to station Classified to catalog Classified movement within the Classified sector. Classified requested permission to re-assigned into the ranks of the UNSC. Classified was officially re-assigned into UNSC with the rank of private due to personnel reasons. Classified was than offered the choice of training as an ODST after Classified years of training within the UNSC. Classified has been on a total of 0 missions and is still waiting reassignment upon the Classified orbital space station in the Classified system.

      Insurrectionist Leaders Insurrectionist Soldiers
    Total Kills: 0 0
    Total Assists: 0 0

    Side Note

    Hey guys, I'm developing a campaign and i decided to post this... This is going to be where i post the latest progress and developments on the campaign as it is slowly built from the ground up...

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #256: Stonehenge

    Might make something later today... Check on this message later to see some terrain...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #256: Stonehenge

    Huzza!

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #256: Stonehenge

    Sadly, i think WTE's are no more.... I guess people just lost interest?

    Posted in: Terrain
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    posted a message on Make ability "unspammable"

    Um, just add a cooldown of .5 to the ability (or a cooldown that suits you) and that will prevent players from spamming it. If they spam it, then they will get an annoying error that says "on cooldown"...

    Posted in: Data
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    posted a message on [Solved]How do I show the inner(downer) part of some doodads?

    What you can do is decrease the terrain cliff to show the mechanical animation underneath, use the "InvisiblePlatform16x16" doodad and place it where the glass is. Use the height modification tool and make the invisible platform level with the ground that you want units to walk on. Then go to the Pathing tab and cover the glass with the GREEN "pathable" brush. That will allow units to walk on the glass without them colliding with the cliffs. The invisible platform will keep the units level and prevent the from falling through the glass...

    Posted in: Terrain
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    posted a message on I need dinosaur models

    K, however, there is an arcade game Jurassic Park. It has some good Dino models. You can try to contact the creator...

    Posted in: Map Suggestions/Requests
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    posted a message on Weekly Terraining Exercise #255: Forest

    Actually, I just realized that if you go to the generate foliage tab, crank it up to maximum density and size, and then Generate it, the foliage would look like a massive forest...

    @Terhonator: Go

    Also, although I like your terrain, I always keep myself from using cliffs. Mostly because they don't look natural... When I try to make a realistic cliff, I just use the terrain mesh editing brush and create a sizable cliff. Then I take that cliff, and cover every nook and cranny with rocks and boulders...

    Posted in: Terrain
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    posted a message on I need dinosaur models

    Low poly, and free... Dinosuar!!!!

    Posted in: Map Suggestions/Requests
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    posted a message on Weekly Terraining Exercise #255: Forest

    Idk what this is, its probably a outpost or relay station... Up to you to decide...

    Posted in: Terrain
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    posted a message on [SOLVED] The issue with Waypoints

    And now as for the unit building part: You an just use the issue order trigger so that buildings are ordered build the units you want... Then have that trigger on a timer that repeats forever, so that the buidlings endlesssly create units every the timer action expires...

    Posted in: Triggers
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    posted a message on [SOLVED] The issue with Waypoints

    have a region that encases each point, then have a trigger simelar to this one for each point:

    -Events

    Any unit enters "Region around Point A"

    -Conditions

    -Variables

    -Actions

    Pick each unit in "Region around Point A" excluding "Missile, Dead, etc." and do actions:

    -Actions

    Order "picked Unit" to move targeting point "Point B"
    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #254: Quiet Times

    -Sigh-

    Posted in: Terrain
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