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    posted a message on IXS Productions - Recruitment

    Post Deleted

    Posted in: Team Recruitment
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    posted a message on IXS Productions - Recruitment

    Post Deleted

    Posted in: Team Recruitment
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    posted a message on WASD (8 Way) Movement?

    I can't open it because I'm on my phone but: does it work? Do I just give the needed abilities to a unit and I'm set?

    Posted in: Triggers
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    posted a message on WASD (8 Way) Movement?

    So Here's Question:

    How do I make a Simple and Lag-less (Or as less lag as possible) WASD movement where you overlook the unit? I have a map made by some mapster (Had the map a long time ago) that was really good with triggers... The WASD movement within this map works, however, I am having trouble duplicating the triggers to fit more players. So far it supports two, but i need it to support a total of eight. I need some help, preferably someone who can edit it and hand me over the edited material...


    So Here's Question:

    Is anyone up for the challenge? You will be given credit on all maps that use the edited systems. I really need help fast! My Project's deadline is aproaching quickly and I am struggling.... I hope someone responds soon and helps me... Here is the map:

    Posted in: Triggers
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    posted a message on Halo: Recollection - A Custom Campaign
    Quote from ksnumedia: Go

    Hol-e bawls what dafuq have i been missing

    Reply to Ksnumedia: A lot of progress... There has been a pause on progress so far, however, I am planning to resume building assets for us to work with. Besides that, not much really; as you can see, We have a good base to build upon.

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #264: A Walk in the Clouds

    Im Back:

    Hey guys, I'm back! Sorry for my absence on mapster, I had life stuff... Here is an old WTE... I'll try to do something new a bit later...


    Re-run:

    Posted in: Terrain
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    posted a message on Halo: Recollection - A Custom Campaign
    Quote from GnaReffotsirk: Go

    Excellent work.

    Reply to GnaReffotsirk: Thank you for your support...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign
    Quote from RaptorKirad: Go

    Wow that wraith and grunt models are awesome. And can you send a photo of that sentry?

    Reply to RaptorKirad: I'm sorry to reply but, the sentry was sadly scrapped due to it's unneeded addition to the campaign...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Small Note:

    Quote from collinmarcum57: Go

    i just dont want them to be too low polly like halo one and two i mean those models dont even really have any movement even models from reach would be more acceptable or halo 2 the remade version im not talking to crazy but atleast on the level of what the sc2 models look like now

    Reply to collinmarcum5: Each model has 5000-30000 polygon surfaces, So each model has the same quality as a SM (and or SMX) model would within starcraft. This means that even if you zoom up towards the very skin of some of the models, the texture work would still surpasse the quality of regular SC2 units. If you are concerned about quality, Then there is nothing to worry about...

    Quote from AppleFee: Go

    https://www.google.nl/search?q=starcraft+nova+vehiclesbiw=1745bih=876tbm=ischimgil=yUrQCQL8gDGajM%253A%253BzjB64idiJrq0CM%253Bhttp%25253A%25252F%25252Fstarcraft.wikia.com%25252Fwiki%25252FStarCraft%25253A_Ghostsource=iupf=mfir=yUrQCQL8gDGajM%253A%252CzjB64idiJrq0CM%252C_usg=__8aD3VPNHa5l8sqv6Q0J1BNUa5j8%3Dved=0ahUKEwjs9dSivtfPAhVBVRoKHZh8B38QyjcIKQei=alb_V-yYCcGqaZj5nfgH#imgrc=yUrQCQL8gDGajM%3A

    Here a link of the vehicles that Blizzard made for the Game: Starcraft Nova that is cancelled. Maybe it can bring you on ideas:)

    Reply to AppleFee: Thank you AppleFee, I am always open to ideas and I may incorporate something that resembles the Stinger that is shown in the link you gave. One of the ideas rushing through my head is having the UNSC Cougar within my campaign. Not only would this vehicle have a interesting role in the campaign, but it would have an interesting mission (already fleshed it out) dedicated for it'self, adding to the campaign. Below is an image of a UNSC Cougar...


    Models:


    Mod Development:

    Ui was tweaked a bit. Fixed a bug where inventory would not react to the player's Mouse/cursor...


    Developer's Note:

    Worked on the UNSC Pelican, it was my favorite model to work on thus far due to the fact that it was the easiest thus far. Grunt texture was very hard to apply for some reason. I had to convert the texture into .png and then back into .tga format for it to show up properly on the model...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign
    Quote from collinmarcum57: Go

    is it possible to make really high quality models like the ones from halo wars or halo 5

    Reply to collinmarcum5: It's possible to extract them, and convert the animations from the Halo Wars, but I don't believe Starcraft can handle such High polygon models. As for halo 5, it's currently impossible (And illegal) to extract models from the game. It's possible, but I don't recommend it. But what I do recomend is extracting the models and downgrading them to have them give out less strain on the game engine...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign
    Quote from AppleFee: Go

    Great job, I am verry curious what kind of maps you gonna make Terrain and how the story will end up. Are you gonna use cutscenes?

    Reply to AppleFee: Cutscenes may be used, but there is great probability that everything will be created using the in game models. The models are already high poly, thus, SM (And or SMX) dont really serve a purpose. Nothing to crazy is going to happen within cutscenes. Plus, it's very hard to rig eyes, mouths, fingers, etc. Perhaps in the next Halo game we will use SMX grade models...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Small Note:

    Quote from RaptorKirad: Go

    Wow really nice models. Are you gonna make wraith and turret/sentry too?

    Reply to Raptor Kirad: Wraith and sentry models are finished and are shown below... However, I have made changes to the sentry model so that it looks it's best in starcraft 2. Instead of having a cockpit with a Grunt/Elite siting in it, I might scrap the sentry model in general. I just dont see it serving any purpouse in the campaign other than being an annoying enemy/defense...

    Quote from collinmarcum57: Go

    i want to incorporate halo into my mod will you be release these as assets i will give credit but it will be mostly personal for fun maybe we could find a way to get models from halo reach

    Reply to collinmarcum5: All models will be available for download. Anyone can use my models in anyway they like as long as they give credit....


    Vehicle Models:


    Mod Develpment:

    Ui was abit tweaked since last time. There is now a fully functional inventory that the player can use to store grenades, weapons, etc.


    Developer's Note:

    I guess that's the end of all covenant vehicles. All i have left to do is work on some grunt models and start doing the UNSC models. This is a short update so it's kind of boring. I will try to post something more worthwhile next time....

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Small Note:

    Just finished the all the covenant vehicles... Below are images of a Ghost, Spirit, and Banshee. After the first stage is complete (Creating the needed assets), the second stage (Animating and converting the models and textures into Starcraft formats) will commence...


    Vehicle Models:


    Mod Development:

    No changes were made to the mod in any significant way...


    Developer's Note:

    The models were easy to edit and extract from the game (Halo 1). However, the only problem I had in this edit was getting the elite onto the ghost without him looking awkward. It took me about 2 1/2 hours to get the elite properly onto the ghost...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Small Note:

    Anyways... This isn't really a forum about copyright issues regarding the campaign, nor the problems battle.net will have with it. This forum has been created to show off the latest progress of the Halo: Recollection campaign... (No rudeness intended...)

    Below are views of some Elites that I finished just now. Covenant show off there status by having different colored armor: Blue meaning Private, Red meaning Sergeant, and White meaning Lieutenant, and Gold being General or higher...


    Elite Models:


    Mod Development:

    Nothing much has been done within the mod. We as a team are continuing to import custom sounds and textures into the mod for later data editing when we get up to that point. Custom Ui is 20% done...


    Developer's Note:

    It was such a pain to strip the armor off the original halo 4 elites and put them on the lower polygon, Halo 2 elites.... (Mostly because the armor's mesh was fused to the original elites, and i had to delete each and every little polygon surface that connected them together, one by one...) On the side, our progress is starting at a very slow rate and we need more people working on Data/Triggering so that we rush through all the boring stuff...

    Posted in: Project Workplace
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    posted a message on Halo: Recollection - A Custom Campaign

    Well, as you can see below, there is a massive difference in the assets used between 343's design and my edited design...



    I dont think there will be any problem concerning assets...

    Posted in: Project Workplace
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