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    posted a message on You can submit bug/suggestion for my War3 Mod here

    Could you release a version of this mod that doesn't change the UI so I can use it in conjunction with the starcraft 2 races?

    Posted in: Warcraft Modding
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    posted a message on Version of this mod that doesn't change the UI?

    Is there a version of this mod that doesn't change the UI to Warcraft 3 style while having all the build, research, and regular abilities intact so as to cleanly merge Starcraft 2 and Warcraft 3?

    Posted in: Warcraft Modding
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    posted a message on Showing Unit Class in Veterancy

    In reply to DrSuperEvil:

     Thanks for the help. 
    Posted in: Data
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    posted a message on Showing Unit Class in Veterancy
    Quote from DrSuperEvil >>

    You can use triggers to hook up any of those Label frames if you use the full path from the GameUI frame and then use dialog item triggers to adjust the text.

     Could you provide an example? I've never done this before.
    Posted in: Data
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    posted a message on Game Crashes the Moment a Unit Attacks My Custom Adept
    EDITQuote from DrSuperEvil >>

    Some issue with Squibs maybe?

     I have no idea what that is :/
    EDIT: After a little searching... I saw that all the ones using the custom models still have Squib fields filled in with whatever the adept has filled in by default. In any case, the problem seems to lie with the models themselves. With other custom models I've used from this site, they react normally to being attacked, only custom adepts seem to have any trouble.
     
    EDIT 2: Tested with the default adept, changing its model to an imported one, and the same issue happens.
    EDIT 3: Changed the marine to use the model and the game crashed when it was attacked as well.
    Posted in: Data
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    posted a message on Game Crashes the Moment a Unit Attacks My Custom Adept

    I created custom hero adepts. It works fine until the moment something attacks them, then the game just crashes.  The weird thing is I really don't know where the error could be, and 1 out of the 4 works perfectly fine and can be attacked.

     

    EDIT: I've narrowed it down to the model. I'm using a custom Nerazim Adept model from the Protoss Faction units Assets. If I use a different model on the actor then it's fine, but if I use a custom one then the game crashes when it's attacked. Why would that be?

     

    EDIT 2: Here's an error that might point to the problem. The error only occurs when attacked by specific things, otherwise the game crashes. https://imgur.com/a/6PmMp

    Posted in: Data
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    posted a message on Showing Unit Class in Veterancy

    In reply to DrSuperEvil:

     Yes, I see that, but what exactly do I need to do to put the Hero class after the "Level: [Level Number]" or right below the name?
    Posted in: Data
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    posted a message on Showing Unit Class in Veterancy
    Quote from DrSuperEvil >>

    You probably would have to modify the InfoPaneHero UI frame.

     Where is that located? Game UI Data/Default SC2 UI Settings?
     
    EDIT: Nevermind, I just realized it's an XML-style thing I need to edit. What exactly would I edit?
    Posted in: Data
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    posted a message on Showing Unit Class in Veterancy

    I'm not sure if it can work at all, but is there a way to edit the text of veterancy levels to say the type of hero it is like in Warcraft 3?

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    It does! I can't believe I forgot that that does something. I've added the behavior on "stats finish"

     

    EDIT: THAT WORKED! I had to double-click on the unit I wanted to morph to (the Swarm Queen) and in "Ability - Info -Effects" go to "Stats Finish" and click "choose" beneath it in order to select my "Modify Unit" effect I created that adds 550 experience to the unit I'm morphing to.

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    There is no "Morph From/To" term in events.

     

    EDIT: Oh, I see, they're conditions, not actions.

     

    EDIT 2: YUP! That did it, though we're back to the original problem of it resetting to level 0/1.

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    Here's something odd... When I go into the actor events of the swarm queen actor and add an "AbilMorph.[My Custom Morph].Finish" with the term "create" beneath it, it actually creates 2 (giving me a CActorScope error). AND it retains the experience and level (of course, I did remember to put "AbilMorph.[My Custom Morph].Start" with a term "destroy" on the larva actor's events). 

     

    I thought, maybe, the key to all this was destroying the larva actor, so I tried just that with no "create" on the swarm queen, but that didn't work. It just made the unit blank (no wireframe, no model, no portrait) on morph.

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    Perhaps the data editor has changed since you last used it? Because this isn't the first instance of tutorials or information I've gotten from here being unusable anymore. I'll try the actor method and see if that gets this working.

     

    Edit: it swaps the model, using AbilMorph.GowowMorphtoSwarmQueen.Start -> ModelSwap GowowBigger (the ID of the model of the custom swarm queen), yes, but the wireframe, hero button, and portrait are all that of the Larva. How can I change these?

     

    Edit 2: Also, the hero is still resetting to level 0/1 after swapping since changing effects on the morph ability doesn't work.

     

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    Disabling Combine Structure Values view DOES let me see it, but I am unable to edit it.

    See screenshot: https://imgur.com/a/lXu82

    Posted in: Data
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    posted a message on [Solved] Veterancy Check Level in Data Editor (Then Replacing Unit)

    Could you please be more specific on how to set up the actors? It's probably in events and I need to create a new actor event that looks like "AbilMorph.[My Morph Ability].Start" but I don't know what to put for the action under that.

    Posted in: Data
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