To all mapmakers: Can someone please make a beautiful map with a lot of plants and flowers and call it "grandmas yard". imagine playing ladder games on grandmas yard or even better: watching pros play on grandmas yard.
They may already be published, so you can use the already published ones on battle.net. Just be aware that according to sc2arcade.com it looks like these published dependencies are anywhere from 1-5 years old, so it might cause some bugs if you use them since they are likely older versions.
As long as you give credits to the original team then you should be fine.
You're most likely getting that error because you are referencing local dependency files instead of ones on battle.net/the arcade. You'll have to switch them out for SC:MR dependencies published on battle.net (you may have to publish them yourself, as I think the only ones on battle.net are published by other people not affiliated with the SC:MR team, and so they may be outdated)
You have probably accidentally searched for something in the table mode of the data editor. Go back to table view (CTRL + 1 by default in legacy keyset), and remove whatever you have searched for, then go back to the wizard view (CTRL + 2 or CTRL + 4)
It could be an issue related to the footprint of the rock structure. I believe there are placement requirements in the footprint, and if you are reusing a doodad footprint (since its a rock) the placement part may not be in there.
Also if you have questions about Mapping/Modding in SC2 I would suggest joining the SC2 Mapster's Discord, as it has more active users than the forums who might be able to help: https://discord.gg/rbnHxRRuZe
Yes, it can probably be done. SC2 supports both offine, and now with patch 5.0 online map-to-map loading. You would have to utilize bank files a lot to get this system to work correctly. It has been a while since I've played the Rexar Campaign, so I think loading the maps all works similarly.
For example, say you kill a pre-placed mob on map 1, then go to map 2, then back to map 1, the pre-placed mob would return unless you specified that it died via bank data. Also the fog of war would reset each time you load into a new map.
Offline map loading trigger: "Set Next Map" action
Online map loading trigger: "Online Map To Map Load" action
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To all mapmakers: Can someone please make a beautiful map with a lot of plants and flowers and call it "grandmas yard". imagine playing ladder games on grandmas yard or even better: watching pros play on grandmas yard.
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In reply to Pofalu22:
Yes you can! Here is a tutorial video for how to install the pirated version of minecraft:
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what
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Ah yes, this is where we discuss ranked matchmaking, and this is indeed Reddit
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They may already be published, so you can use the already published ones on battle.net. Just be aware that according to sc2arcade.com it looks like these published dependencies are anywhere from 1-5 years old, so it might cause some bugs if you use them since they are likely older versions.
1.89003537195926
As long as you give credits to the original team then you should be fine.
You're most likely getting that error because you are referencing local dependency files instead of ones on battle.net/the arcade. You'll have to switch them out for SC:MR dependencies published on battle.net (you may have to publish them yourself, as I think the only ones on battle.net are published by other people not affiliated with the SC:MR team, and so they may be outdated)
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In reply to josebanksg:
1. This is not a file system change, he's using triggers so its for an arcade map/custom campaign.
2. Are you a bot or something? This thread is 2 years old
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You could just make a region around the borders of the map. Then if any unit enters the region, remove the unit
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You have probably accidentally searched for something in the table mode of the data editor. Go back to table view (CTRL + 1 by default in legacy keyset), and remove whatever you have searched for, then go back to the wizard view (CTRL + 2 or CTRL + 4)
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To clarify that would mean set to to something like 513 or 514
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In triggers you can use the Set Dialog Render Priority action, and set the value to be something above 512. 512 is the default UI's render priority.
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It could be an issue related to the footprint of the rock structure. I believe there are placement requirements in the footprint, and if you are reusing a doodad footprint (since its a rock) the placement part may not be in there.
Also if you have questions about Mapping/Modding in SC2 I would suggest joining the SC2 Mapster's Discord, as it has more active users than the forums who might be able to help: https://discord.gg/rbnHxRRuZe
0
Yes, it can probably be done. SC2 supports both offine, and now with patch 5.0 online map-to-map loading. You would have to utilize bank files a lot to get this system to work correctly. It has been a while since I've played the Rexar Campaign, so I think loading the maps all works similarly.
For example, say you kill a pre-placed mob on map 1, then go to map 2, then back to map 1, the pre-placed mob would return unless you specified that it died via bank data. Also the fog of war would reset each time you load into a new map.
Offline map loading trigger: "Set Next Map" action
Online map loading trigger: "Online Map To Map Load" action