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  • TheBeaver102
  • Registered User
  • Member for 8 years, 3 months, and 16 days
    Last active Fri, Aug, 12 2022 13:26:18
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  • 26 Total Posts
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    Apr 29, 2022
    TheBeaver102 posted a message on How to setup a Minecraft Modpack server.

    In reply to Pofalu22:

     Yes you can! Here is a tutorial video for how to install the pirated version of minecraft: 

    Posted in: Off-Topic
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    0

    Mar 20, 2022
    TheBeaver102 posted a message on Anime

    what

    Posted in: Off-Topic
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    0

    Feb 13, 2022
    TheBeaver102 posted a message on Dear Masters players of SC, how much time/effort did it take you to break into Masters??

    Ah yes, this is where we discuss ranked matchmaking, and this is indeed Reddit

    Posted in: Map Feedback
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    Jan 25, 2022
    TheBeaver102 posted a message on Two questions about using files not created by me (Mass Recall)

    They may already be published, so you can use the already published ones on battle.net. Just be aware that according to sc2arcade.com it looks like these published dependencies are anywhere from 1-5 years old, so it might cause some bugs if you use them since they are likely older versions.

    Posted in: Miscellaneous Development
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    1.89003537195926

    Jan 24, 2022
    TheBeaver102 posted a message on Two questions about using files not created by me (Mass Recall)

    As long as you give credits to the original team then you should be fine.

    You're most likely getting that error because you are referencing local dependency files instead of ones on battle.net/the arcade. You'll have to switch them out for SC:MR dependencies published on battle.net (you may have to publish them yourself, as I think the only ones on battle.net are published by other people not affiliated with the SC:MR team, and so they may be outdated)

    Posted in: Miscellaneous Development
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    Jan 24, 2022
    TheBeaver102 posted a message on Trying to enable console skins in triggers– UI colors not changing

    In reply to josebanksg:

     1. This is not a file system change, he's using triggers so its for an arcade map/custom campaign.

    2. Are you a bot or something? This thread is 2 years old

    Posted in: Triggers
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    Jul 21, 2021
    TheBeaver102 posted a message on Remove a unit when it gets near map bounds

    You could just make a region around the borders of the map. Then if any unit enters the region, remove the unit

    Posted in: Triggers
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    Jun 19, 2021
    TheBeaver102 posted a message on [Solved] [Hero Unit] Can't edit hero units

    You have probably accidentally searched for something in the table mode of the data editor. Go back to table view (CTRL + 1 by default in legacy keyset), and remove whatever you have searched for, then go back to the wizard view (CTRL + 2 or CTRL + 4)

    Posted in: Data
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    May 6, 2021
    TheBeaver102 posted a message on [Dialog/UI] How to make a custom dialog render behind game UI

    To clarify that would mean set to to something like 513 or 514

    Posted in: Triggers
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    May 6, 2021
    TheBeaver102 posted a message on [Dialog/UI] How to make a custom dialog render behind game UI

    In triggers you can use the Set Dialog Render Priority action, and set the value to be something above 512. 512 is the default UI's render priority.

    Posted in: Triggers
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    Apr 5, 2021
    TheBeaver102 posted a message on Popular map maker seeking advice

    It could be an issue related to the footprint of the rock structure. I believe there are placement requirements in the footprint, and if you are reusing a doodad footprint (since its a rock) the placement part may not be in there.

    Also if you have questions about Mapping/Modding in SC2 I would suggest joining the SC2 Mapster's Discord, as it has more active users than the forums who might be able to help: https://discord.gg/rbnHxRRuZe

    Posted in: Map Feedback
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    Sep 1, 2020
    TheBeaver102 posted a message on Thinking about jumping from WC3 modding to SC2 modding. A few questions

    Yes, it can probably be done. SC2 supports both offine, and now with patch 5.0 online map-to-map loading. You would have to utilize bank files a lot to get this system to work correctly. It has been a while since I've played the Rexar Campaign, so I think loading the maps all works similarly.

     

    For example, say you kill a pre-placed mob on map 1, then go to map 2, then back to map 1, the pre-placed mob would return unless you specified that it died via bank data. Also the fog of war would reset each time you load into a new map.

     

    Offline map loading trigger: "Set Next Map" action

     

    Online map loading trigger: "Online Map To Map Load" action

    Posted in: General Chat
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