More UI fixes. The Glossary (F12) now properly reflects the mod. Many broken things in the Hotkey section have been fixed.
Mineral Harvest time increased to 3.5 seconds, from 3.3.
- Cost changed to 50/0
- No longer requires Supply Depot.
- 10+8 vs Light ground damage.
- +1 to base damage per up, +1 to Light per up (For a total of +2 vs Light per up) for ground
- 7+10 vs Massive Air damage.
- +1 per up, +1 vs Massive per up for Air.
- Air Mode health increased to 150.
- Cost increased to 150/100.
- Auto-Turrets now are burrowed initially and do not run their expiration timer until they unburrow. The process is automatic and once they unburrow, they cannot burrow again.
- Units now have the same cooldown as they do production time.
- Build time decreased to 70 seconds. (50 real-time seconds)
- Now spawns Creep Tumors.
- Has 23 starting energy, with 200 max.
- Cost changed to 100/50
- The Roach's burrow is now transient. (Does not interupt moving)