I think I figured it out. If you want the Queen to spawn a completely separate Larva like I do, your going to have to duplicate Hatchery - Spawn Larvae
Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
@Templarfreak: Go If you want the attacker to heal an exact value then you don't need to make it a real leech. Add a Modify Unit effect to heal the attacker by a fixed amount.
Thanks, man. Your so awesome. =p
Edit: How would I associate this with the unit in order for it to give the life after each attack?
I've tried Effects->Vital Bonus, Vital Fraction Current, and Vital Fraction Maximum under the (Damage) effect but that gives a percentage which makes some ridiculous OP numbers on units with high health.
I also tried Combat->Leech Life Damage Dealt and it seems to do the same thing.
Well I mean my graphics card can support about medium on most ladder maps @20-30FPS, but I prefer the higher FPS over the graphics until I can get at least 40-50FPS on Ultra for the Ladder Maps.
I'm not just a modder/mapper, I like to play melee too.
Dude, you play on such a shitty graphic, how can you stand this?....
For the performance. I don't have a great graphics card, so I turn everything down so I can get about 90-100FPS, and even than it's barely playable. =\
I'm wondering if an upgrade can add an effect to an effect set.
I'm trying to remake the Corrosive Acid upgrade from the TeamLiquid HotS Campaign preview, and that's the only way I can think of how to do it is for the upgrade to add an effect to the Banelings effect set that doesn't have a splash radius.
I'd like to know how to do this anyway, but if you have another way other than the upgrade adding the effect I'd like to hear it. I'm still learning how to sue the Editor.
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I think I figured it out. If you want the Queen to spawn a completely separate Larva like I do, your going to have to duplicate Hatchery - Spawn Larvae
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I keep going in a circle of the behaviors and effects that Spawn Larva has, and I can't find where the data for which unit is actually spawned.
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@DrSuperEvil: Go
Hm...Where in the Behaviors do I set up to change the weapons, though?...x.x
One of them is set to Hidden and Disabled, basically I just want to swap that around with the enabled weapon.
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Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
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Thanks.
It sure does make learning everything easier when I'm walked through it by someone. Thanks for all the help. =p
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Thanks, man. Your so awesome. =p
Edit: How would I associate this with the unit in order for it to give the life after each attack?
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So there's no way to give an exact value?
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I've tried Effects->Vital Bonus, Vital Fraction Current, and Vital Fraction Maximum under the (Damage) effect but that gives a percentage which makes some ridiculous OP numbers on units with high health.
I also tried Combat->Leech Life Damage Dealt and it seems to do the same thing.
Any ideas?
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@TacoManStan: Go
Having it on low gives me about 80-90 FPS on Ladder maps, I'm fine with this and probably wont get a new graphics card for a long time.
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@Argutaris: Go
Well I mean my graphics card can support about medium on most ladder maps @20-30FPS, but I prefer the higher FPS over the graphics until I can get at least 40-50FPS on Ultra for the Ladder Maps.
I'm not just a modder/mapper, I like to play melee too.
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Both of these methods are great, thank you. =)
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Take a look at Tosh's Nuke? His falls really quickly. Best I can tell you, I'm definitely no expert.
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I completely forgot that you actually have to write your own text in the requirements. I didn't duplicate the requirement, so that's why it happened.
For the performance. I don't have a great graphics card, so I turn everything down so I can get about 90-100FPS, and even than it's barely playable. =\
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Yet to solve this, would like if someone helped.
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Last thread I'll post today, I promise.
I'm wondering if an upgrade can add an effect to an effect set.
I'm trying to remake the Corrosive Acid upgrade from the TeamLiquid HotS Campaign preview, and that's the only way I can think of how to do it is for the upgrade to add an effect to the Banelings effect set that doesn't have a splash radius.
I'd like to know how to do this anyway, but if you have another way other than the upgrade adding the effect I'd like to hear it. I'm still learning how to sue the Editor.