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    posted a message on Terran Radar Tower WIP

    The shape still wasn't entirely where I wanted it, so there are some delays to the texture but I am now working on the texture again.

    Posted in: General Chat
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    posted a message on Terran Radar Tower WIP
    Quote from Forge_User_24313475: Go

    Looking good! Hope the dish can be used as a turret so it can spin around, would be pretty cool.

    I'll probably do something like that since so many people want it, after I finish the original.

    I don't quite know how I'll do the morph animation, I may have to get someone to do that for me. (It just seems way too complex for me to do, but we'll see) But I can definitely do the idle animation once I figure out how animations work.

    Edit: I'd say I have the Diffuse about 80-90% done now.

    Posted in: General Chat
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    posted a message on Terran Radar Tower WIP

    Almost done with the diffuse, than I get to move on to Specular/Emissive...Yaaay!

    WIP Image 2

    Posted in: General Chat
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    posted a message on Terran Radar Tower WIP

    Lol. So, half of the texture was still placed correctly. I figured it out, Blender makes it quite easy! Model is virtually done. I'm about 10% of the way done with the texture. And get this, a lot of the spots of the texture on the Sensor Tower were left over from the Radar.

    Posted in: General Chat
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    posted a message on Terran Radar Tower WIP
    Quote from Forge_User_62748943: Go

    Awesome idea, if I can make a simple request, please make it (or a separate version?) have a turret for the dish, so it can move around or be set to spin constantly like the Missile Turret.

    Quote from SoulFilcher: Go

    Nice idea. It shouldn't be too much trouble to use the original texture or a slight modification to it.

    I have no idea how to texture or animate yet, so that's going to be an entirely different challenge than what I went through to figure out how to do what I did here. xD

    But with any luck, I can do it! I'm just doing some small adjustments than I'm going to start working on texturing, then animating.

    I want the shape to be as close as I can possibly get it first before I do anything else.

    Edit:

    Quote from TheSC2Maniac: Go

    I hope you also do the morphing animation, if you do so it will be an excellent work.

    I plan on it being there!

    Posted in: General Chat
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    posted a message on Terran Radar Tower WIP

    I'm working on remaking the Radar Tower! This is what I have so far.

    Radar Tower WIP

    Compared to :

    Blizzard Render

    I'm using Blender. And all I really did was piece together the Sensor Tower, I only had to make 2 new shapes, the weird fins and the dish below everything.

    I still have all the original shapes, if it doesn't look right let me know so I can mess around with it!

    Posted in: General Chat
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    posted a message on Zerg Artillery Model
    Quote from DrSuperEvil: Go

    Could well be a tribute to another forgotten zerg unit.

    Still it lacked any useful animations.

    Yeah...

    Posted in: General Chat
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    posted a message on Zerg Artillery Model

    I don't know if this has been pointed out yet, but that model looks a lot like this thing.

    http://starcraft.wikia.com/wiki/Spore_beast

    Posted in: General Chat
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    posted a message on Changing Team Color without Trigger?

    I'll be working on these.

    Since I haven't gotten an answer that solves this issue in my other thread yet,

    I made a new unit that the Roach morphs into, but when a Burrowed Roach morphs into my new unit, the unit will spawn normally except that it appears to be burrowed, but it's not...

    Posted in: Data
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    posted a message on New Animation Bug

    Still nothing to help me out with this one...

    Posted in: Data
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    posted a message on Changing Team Color without Trigger?
    Quote from hobbidude: Go

    Did you think about starting at the changeling?

    (FACEPALM) I completely forgot it did that!!

    One more thing, how can I hide Behaviors on a unit?

    Edit: It seems that the way the Changeling changes it's color is by using the Mimic flag, right? That's not exactly what I want...I want a specific color.

    Posted in: Data
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    posted a message on Changing Team Color without Trigger?

    I would like to know if this is possible, and if so how. I have no idea where to even start looking for something like this. Is there a way to do it using the Data Editor?

    EDIT: Also, would it be possible to change between the owning-players color and one other color multiple times through a single ability/effect/behavior?

    Posted in: Data
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    posted a message on New Animation Bug
    Quote from Spoolofwhool: Go

    Make sure the actors for both units contain the proper events for morphing actors. Check the CC, Warp Prism and other morphers.

    Not quite sure what you mean, the normal Roach functions fine. It doesn't appear Burrowed.

    I checked through a lot of morphing units, Zergling->Baneling, Hydralisk->Lurker. I cannot figure out what the issue is...

    I'll check CC, though.

    Posted in: Data
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    posted a message on New Animation Bug

    Okay, if it's not too much trouble I am having one more issue.

    When a Burrowed Roach morphs into my new unit, the unit will spawn normally except that it appears to be burrowed, but it's not...

    Posted in: Data
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    posted a message on New Animation Bug

    There we go! Thank you very much. =)

    Posted in: Data
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