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    posted a message on Medic Heal Validators

    I'm probably missing something really obvious, but how does the Medic-Heal ability check to make sure the target unit doesn't have full health?

    Posted in: Data
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    posted a message on Is there a map like this already?

    @Alnatair: Go

    That is the idea. And I haven't played zombies since WaW, but I have heard that things have changed heavily.

    At any rate, the idea is to still have it be an SC2 style map. I'm not trying to make a straight up shooter, it just won't work. Spells and missiles. No real hit scan.

    Also, zombies aren't insanely fast. So instead of finding a corner and locking down, it's more about creating a base and positioning yourself accordingly, and then leveling yourself up.

    Zombies won't get harder, but different types, and more of them will begin to spawn.

    It's also going to be more about making a defense system, as apposed to just fighting by yourself. And it won't be that zombies can always find you. You can hide from them. That's part of the fun, is trying to find a place where zombies can't find you. Which is one of the downsides to making a high-tech base. They can find you there.

    You can play tactically, where you sneak around and drop land mines and other objects of that nature. Or you can attempt to lock yourself in one area and defend. Or you can run around and shoot stuff. Ideally, the best strategy would be using all three strategies at different times against different types of zombies.

    I think that the main goal of the game is going to be exploration. The map is going to be very large. The further out you get, the more advanced/difficult the zombies get, but they also award more XP.

    Don't have everything worked out yet, but that's the general idea. Outposts can be taken over, as stated above. Stuff like that.

    Posted in: Map Feedback
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    posted a message on Ok just wondering

    Who would EVER pay $56 for this?

    Link

    Posted in: Off-Topic
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    posted a message on Is there a map like this already?

    Okay, yeah. I didn't think so.

    If you have every played Star Wars: Clone Wars for GameCube, it's similar to that. Well, one of the game modes. There are a bunch of neutral buildings. Standing inside of one will cause a turret to be built on one of the 4 corners of the base every I believe it was something around 5-10 seconds. Then, after all the turrets are built, the building will produce AI controlled units, that can be all issues a general command (defend, attack, defend outpost, etc).

    So you would be able to see maybe 6 units in front of you clearly. The rest would be totally foggy. So you have to remember where stuff is. There will be other checkpoints. You can place things in chests.

    And there is no minimap. It's all about coordinating with your team and remembering where things are. But the landmarks can be difficult to read. A lot of trees, and a lot of fog.

    The zombies would be roaming around in "Swarms". They will move around the map looking for you. Eventually you will need to make a base, but not until you can get enough outposts to create units to defend you. At that point, you can start building various buildings of your own in your base. Upgrade buildings, armories, advanced unit spawners, etc etc. (There would be 1 base for the entire team)

    The goal is to survive for as long as you can. Between waves there is a short "breather" period. It is around 15-30 seconds long (bonuses can be acquired during rounds to extend this duration).

    There will be a global leaderboard, as there will be with all of my maps. Upgrades for your unit, and others. It is possible that instead of a shooter, I will simply make it a 3rd person... idk, spell game? Not really RPG. I guess sort of like LoL or Dota 2, but the camera would be the same as a 3rd person shooter. Maybe even a 1st person, I don't know yet. Whatever adds to the feel of the game the most (I would assume first person)

    The idea is to stay away from the "N*zi Zombies" or "NOTD" feel of the game.

    Hopefully there isn't anything like that out there already.

    Posted in: Map Feedback
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    posted a message on Brutalisk Animations

    @ElWarmachine: Go

    And I would assume you know how to go into the Model Previewer to see which animation would best suit your ability. If not, well, do that.

    Posted in: Data
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    posted a message on Is there a map like this already?

    Not going to go into detail, but I was wondering if there is a 3rd person shooter zombie defense map on Bnet already. I'm not talking about a N*zi Zombies rip off, I'm talking in the middle of the forest with a lot of trees and a crap ton of fog.

    So... Anything like that exist already?

    Posted in: Map Feedback
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    posted a message on [Showcase]Ghostnova's models

    @DEFILERRULEZ: Go

    I'm sure that wasn't meant to be an insult. Just a comical way to point out that there was an Italian post written on a predominately English forum. That's all. It was not meant to offend.

    As for the rest, am I the only one who can't see most of the images on the original post? Or has this been mentioned already? Have these models been uploaded anywhere?

    Posted in: Artist Tavern
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    posted a message on Publishing a map.

    @ufollowme: Go

    In all honesty, new maps don't get a lot of attention. There aren't any notifications when someone uploads a new map, and there aren't many people who just look through the uploaded maps. Most of them are unfinished, low quality, or abandoned.

    However, when you release your map (I believe it must be in at least a playable beta stage), you can send a PM to Sixen and he will put a news story about it on the front page. I would recommend making a video about it. People are much more likely to watch a video as apposed to reading a large block of text.

    Another option, if you want opinions, testers, or anything related to people playing your map, post in the Map Feedback Forum. If you are looking for anyone to work on the development of your map, or to join your team, check out the Recruitment Forum.

    Lastly, if you are looking for an experienced mapper to help you along the way, you can always check out Mapster Mentoring. Send a PM to pretty much anyone on that list and, assuming they are still active, they will most likely give you a reply back.

    Good luck!

    Posted in: Off-Topic
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    posted a message on Need an algorithm for a math problem

    As Kueken said. Don't use the GUI editor. You could do the following in the amount of time it would take to make that in the GUI editor:

    1. Learn all of Galaxy (if you haven't already)
    2. Teach a turtle to read
    3. Teach that turtle how to teach other turtles to read
    4. Teach a turtle to speak
    5. Teach that turtle how to teach other turtles to speak
    6. Start a charity in which you send turtles to read moral-boosting books to hospitilized children
    7. Potentially find Atlantis

    Your choice.

    Posted in: Galaxy Scripting
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    posted a message on Zelda's Crazy Idea #3: Minecraft in starcraft?

    This could be stupidest thing I have ever said, but here it goes anyways.

    Flip the axis. Y becomes Z. Z becomes Y. X is.. well... Still X.

    X still has no limits, being as it stays the same. But now the Z axis has limitations equal to that of Y. So, a lot. 256, actually.

    The only problem would be the Y axis, which is now limited to the limitations of the Z axis. So what you could do, is have multiple skyboxes set up perpendicular to the terrain. Then you move across them.

    And what do you have? A system that is significantly more complex than the original, and doesn't really get you anywhere. I told you it was stupid, your fault for not listening to me.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    Well, gonna admit, kinda stopped reading after the first page is comments. So, sorry if this has already been said.

    Have a "Train ____" button, with the blank being whatever you want your mercenaries to be called. Champions, heroes, whatever. In between missions, you can research and then upgrade "Advanced Training" for units. To train a unit, you click on it and use the ability mentioned previously. The unit will enter a stasis for a couple of seconds, then emerges in its upgraded form.

    As for story, how about a mission where Terran "pirates" are trying to steal Protoss technology. You have to eventually destroy their base. However, if an enemy "Hacker" (A unit that has no attack, but tries to steal the technology) stays in range of one of your units for more than x seconds, they will start to go back to their base. If they make it back to the base alive, the "Hacker" will have stolen your information, and you lose. There will also be other Protoss (Tal'Darim or some other Protoss) that also try to fight off the Terran pirates. However, they aren't powerful enough, so if you don't go to their aid in time, the Terran pirates will steal the technology they need from them.

    Another idea would be to add some sort of Protoss orbital defense cannon that the Terran pirates don't know how to operate. Maybe have the previous mission being you have to defend the cannon from the pirates, but you fail. When the Terran pirates find out they can't operate the cannon without more intel, they come back to raid you, and well, the mission above starts.

    I know it isn't great, I'm just brainstorming here haha.

    Posted in: Map Suggestions/Requests
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    posted a message on Strafe Weapon Shooting Backwards

    Have you looked at the "only fire at attacking target" and "only fire while attacking" options?

    Posted in: Data
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    posted a message on Terrain needed, amateurs welcome!

    Well. This just goes to show so many ideas are abandoned.

    15 days after this was made... Never logged in again.

    Anyways, no point in leaving this open. Thread is locked.

    Posted in: Team Recruitment
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    posted a message on How to make a mushroom doodad

    @TheAlmaity: Go

    You got close. Keep trying.

    Posted in: Off-Topic
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    posted a message on How to make a mushroom doodad
    1. Find the "(OLD) Lab Assistant" model in the Units Pallet
    2. Hold down left click 1 one location for about 20 seconds
    3. Enjoy

    http://puu.sh/2wVgu

    Exciting Bonus: Shrinking the models and adding a light underneath can allow this to double as a lamp.

    Posted in: Off-Topic
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