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    posted a message on Does Anyone Play Pokemon?

    So I would assume that the makers of Starmon play, or at least did, but I was wondering if anyone else still does? I bought Soul Silver when it came out, and only played it for the first time about 3 weeks ago. I'm sort of addicted to it again. (When I play any game more than I play SC2, I know I'm addicted lol)

    So I figured a Pokemon discussion thread would be interesting. Feel free to discuss: Favorite Pokemon, favorite version, favorite region, strategies, now much of a nerd I am for liking Pokemon (even though I think it's safe to say that no one on this forum would take being called a nerd as an insult), etc. From an SC2 community, I'm curious to see the results.

    Posted in: Off-Topic
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    posted a message on Brainstorming: Protoss Campaign

    @epicprawntime: Go

    Maybe I'm missing something, but aren't the Protoss highly against messing with the natural order of things? Going into a planet and destroying things... I don't know, it just doesn't feel right to me. Maybe you have to destroy various infestations while preserving a certain % of the planet? Not sure how you would do that. I don't know.

    Posted in: Map Suggestions/Requests
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    posted a message on Need public opinions on 'personal party management' idea for an ARPG.

    Yes, but for a sidekick, I would personally not like that. It would still provide the stress of having to try and keep them alive, because I would still want the bonus. Instead of focusing on gameplay, I would focus on that, and honestly I wouldn't enjoy it. And also in the campaign, they were heroes that you could control, not sidekicks.

    Posted in: Map Suggestions/Requests
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    posted a message on Need public opinions on 'personal party management' idea for an ARPG.

    @HeartStrong: Go

    If you make sidekicks, make them entirely beneficial. This could be done in 1 of 2 ways: Make them invincible. When they "die", they simply "faint" and are inactive for a while before coming back to life. (Think of any quest characters in Skyrim, if you have played it) The other would to have them be disposable, for example, a robot, illusion, etc. Perhaps something like how Kerrigan could be reborn in the campaign. The last would be to have them untargetable. This would be my recommendation. Having to constantly defend a sidekick can become more tiresome than rewarding.

    I would have your sidekick (or sidekicks) simply follow you around and execute the same actions you do. If you attack, attack the same target. Maybe have a healer sidekick. So instead of thinking of them as additional units, think of them as buffs to your own character. That is what I would do, at any rate.

    Posted in: Map Suggestions/Requests
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    posted a message on Diablo 3 Editor

    It would be nice, but not practical. I would like to see an editor for pretty much every game there is. But that simply won't happen. Imagine how amazing a WoW editor would be. And that's just Blizzard games. The list goes on and on of what games would be awesome to have an editor. Imagine how much better CoD or Halo would be with a powerful editor, and arcade games? But no, it simply doesn't make sense.

    As a programmer, I can't even imagine how much extra time it took Blizzard to package up all of their code into a GUI (Triggers), and then have it relate to the Data Editor. To be able to potentially create a mod as powerful as some of the SC2 arcade games without writing a SINGLE line of code is incredible.

    Be happy we have what we have.

    Posted in: General Chat
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    posted a message on My 1000th postish!

    I win

    http://puu.sh/2PJf7.png

    Posted in: Off-Topic
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    posted a message on My 1000th postish!

    @Zolden: Go

    Damn. I guess I'll just have to keep trying, then.

    Posted in: Off-Topic
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    posted a message on Brainstorming: Protoss Campaign

    @Kueken531: Go

    A cool idea for the mind control would be to have an entire mission revolve around mind controlling an enemy drone/scv, and building an army of that race. I have always found mixing in other races "spices things up", and certainly makes them more interesting.

    So maybe have a variety of high end protoss casters, but no probes. In order to beat the mission, you have to use an Arbiter to cloak a Dark Archon (or Twilight Archon, whichever it is) in order to stealthily steal a worker. There will be detection units patrolling the area, so you have to time it right. After that, it is about building a strong enough base up before the enemy notices what you are doing, so you have to pick a good position, and have scouting parties.

    Maybe even have all of your enemy race units considered neutral by the enemy, until either a, your base is discovered, or b, your units do something suspicious (hang around the enemy base doing nothing, attack something, etc)

    I think that would be fun, and interesting also.

    Posted in: Map Suggestions/Requests
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    posted a message on My 1000th postish!

    YAY!

    Although with the bug, it might show up as well over or well under. So I will just go ahead and assume that this is somewhere within 50 posts of my 1000th post. So... yay for me I guess or something!

    Okay carry on.

    Posted in: Off-Topic
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    posted a message on Dependency Issues

    Yeah, that didn't work... Oh well. Any other suggestions? Also, exactly what would happen if I were to keep them as is? I haven't run into any problems so far, at least none that I know of.

    I would prefer to avoid deleting them manually.

    Posted in: General Chat
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    posted a message on Dependency Issues

    Well, I deserve the "I'm an Idiot Award" for this one. I somehow accidentally added EVERY dependency into my map. I have no idea how or when this happened, but whenever I try to delete the multiplayer dependencies, it won't let me because of issues. http://puu.sh/2OUsS.png

    Look at the very first issue, the Phoenix Turret. In the editor, it says that it is controlled by Swarm.SC2Mod! Although I haven't encountered any issues yet, I really want to get this resolved, if possible. Thanks.

    Posted in: General Chat
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    posted a message on Finished first map ever... 20 min survival

    2 and a half years ago, I created my first map, The Last Alliance. I was told by pretty much everyone who played it that it was really fun. I can promise you this: PEOPLE LIE. No matter WHAT people say, your first map will be bad.

    Still use it as a learning experience. Instead of creating a full scale map, create a bunch of different maps that dive into different areas of the editor. Go into Triggering, Data, and all other exercises posted here to further your knowledge.

    Posted in: General Chat
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    posted a message on Evolutionary Algorithm

    If you intend on making an AI this advanced, honestly, why not make it in something other than SC2? Coming from someone who specializes in AI, I can tell you that making a true learning AI takes a very long time, and a very powerful server. Much longer than I would consider worth putting into an SC2 map.

    Sure, saving the best results against a certain army composition, and then recording data works fine. But there is A LOT more to it. Luckily SC2 doesn't deal with hit detection, which makes things a lot easier. But normally you have to go through things like predicting the units movement by running A* algorithms on every unit, predicting the most probable movement patterns based on previous actions executed by a particular unit. If advanced priorities are created, it only becomes more complicated. Something as simple as the unit's range is a huge factor in calculating the estimated movement of a single unit. Once the base is figured, it has to iterate through a bunch of different scenarios, finding the most probable for success. It then creates the army, tests it, and then runs the process again.

    AI is not just recording data, it is manipulating it and running simulations. But yeah... SC2 isn't nearly powerful enough for that. So this is just about as close as you can get to a learning AI, I suppose.

    But that being said, excellent work. I am amazed at how well it worked out. Could be very useful in a lot of scenarios, and is quite frankly just fun to watch haha.

    Posted in: Map Feedback
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    posted a message on Medic Heal Validators

    Well figured it out. It appears the Create Healer effect automatically makes sure the modifications specified can be made to the target unit. Doesn't appear to be any flags that allow that to be changed, unfortunately.

    Posted in: Data
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    posted a message on Ok just wondering

    I think the next time my friends have a warhammer tournament, I'm just going to bring a truck full of like 500 of these and make that my army.

    Posted in: Off-Topic
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