• 0

    posted a message on The Market: At a Fork in the Road

    A primitive video voice over description has been posted.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    Oh and to everyone worried about people hacking banks, I have an incredibly complex quad layered encryption that I made, so it will be incredibly difficult to hack. And because there is no money involved, the amount of time it would take to hack the game would not be worth the efforts.

    Also, everything is cross checked through another bank and through records. So lets say you hack the "corporation bank", putting your corporation higher up on the list. You would have to hack the score bank, the shop bank, and other banks as well and make sure that everything is perfect. Each bank has a separate quad layered encryption, so good luck.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @TacoManStan:

    Alright everyone, so I made a 6 minute long video and it was 2.7 GB for some reason so I am going to try and figure that out tomorrow, sorry about the delay.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @ParanoidPenguin:

    Alright I'm not sure if you are getting the idea so I am going to put in a video.

    I'm having trouble figuring out hypercam tho...

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @ParanoidPenguin:

    1) I have no intentions of making the currency real. Everything will be entirely virtual. (However if the game catches on I may have an option to purchase more virtual money with real money, we will see. (I doubt it. I'm not THAT cheap)

    2) I don't really understand what you are talking about with the criminal scenario and whatnot, if you could explain that would be great.

    3) The bonuses that the game would offer would be strictly visual, for example having a golden command center in marine arena.

    4) I will attempt to explain how I am going to do this in the video that I will be making shortly. I'm not even sure if my system would work at all. I am however going to be, once I get enough people on board, to post a forum post on Bnet requesting Blizzard to grant me a couple MB of space on their server for the game. Hopefully, and I mean hopefully, they will comply to the request if enough people are on board. (Blizzard seems to be a bit stubborn at times)

    5) The method that I will be using if Blizzard does not comply with my request is a primitive and unreliable system that I am not sure will even work. We will see. I may, for the time being, have to have the stock systems entirely simulated. Once again, I will explain the system and how it works in the viedo I will be making in the next half hour.

    Thanks to everyone, I will no get to work on the video.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @deathtorn:

    Alright, in like an hour or so, I will post a video explaining. It will be a lot better than having to type out everything, and I can explain the overview in greater detail as well.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @zenx1:

    You have got to swear that you won't steal my idea. I mean SWEAR.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @deathtorn:

    Well I don't want help, thats not the point. The point is to ensure that at least some people would have an interest in the idea...

    I am not recruiting quite yet, just putting the idea out there.

    I am also going to be making the video in about a half hour or so, if I still have time. Otherwise tomorrow.

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    @TacoManStan:

    Bump?

    Posted in: Map Feedback
  • 0

    posted a message on The Market: At a Fork in the Road

    Here is the new, more lively video that I have made.

    This video is a continuation of my first video, describing the new SC2 custom game I will be working on.

    The background you see is the loading screen of one of my other games, The Last Alliance. I used it because I am lazy.

    I am feeling a bit better, but my voice is still a bit gravely, and I also lost my train of thought frequently, so I do apologize.

    I can not stress enough, PLEASE post questions and comments below.

    I will only be making another video description if I get any questions, and this time I will use notes, so I will be able to stay on task. I might even figure out how to use Hypercam!

    (If you know of any good HD screen capturing programs/methods, please tell me below)

    Thanks!

    Embed Removed: https://www.youtube.com/v/5JcIt9RlBVM?fs=1

    And if you care to watch it, here is the first video.

    Embed Removed: https://www.youtube.com/v/gR9sdKbtb8w?fs=1

    So that is the link to the video. It is just a voice over. I am sorry that I sound like a monotone loser, I am sick and talk very well. When I post more videos in the future, they will be much more bearable.

    In a month or so I will be able to post footage of actual content of the game. If you have any questions, comment below.

    Original Post:

    Alright so this is a branch of my previous idea, the stock market game.

    The idea is that every single game that is currently being regularly played (Can be found without being searched for) is entered into a stock market. each game has a "stock" that can be purchased. The stock market works the same way as the real stock market; when you purchase a stock, the price of the stock increases slightly.

    In the game you will be building a city. The idea of the city is to make as many as successful shops as possible, by pricing items correctly and watching the randomly generated "news". You will sell items based on what your shop is. For example, you could open an electronics store. Other people need to buy electronics such as light bulbs to light there store, and refrigerators to keep their food fresh.

    You can do anything down to the very basics of a society, down to farming and selling your produce to a vendor. You can be a carpender, or a CEO. Beginning players will start out as farmers, and will most likely advance into other more professional areas. But the world needs farmers, and if you are good, is willing to pay a large sum of cash for it. So you will have to make your choice whether to move up in the job food chain, or become a really successful bottom-feeder. (Which IS NOT a bad thing, as long as you are good, you will make A LOT of money)

    OVERVIEW OF JOBS: Basically, you can be a service provider or vendor. Service providers tend to make more, but require more experience. For example, the zerg will ALWAYS be attacking your city. It is up to whether you want to make units yourself, which can be costly and time consuming, or pay a well respected mercenary to do the work for you. It is 100% up to you. Vendors will, obviously, be the ones selling the tangible goods, such as axes, guns, wood, furnaces, cars, etc. They can make a lot of money too, but in a much, much, much different way.

    The more money you make, the more you can spend and expand. When you feel that you have made enough money, you can purchase various upgrades that will transfer over into some of my other games. For example, in Explodeathon, you can purchase an upgrade changing the appearance of your headquarters. I am also in the process of trying to get popular map makers to agree to allow me to sell purchasable upgrades for their games as well. I have been getting a lot of "If you get it to work, I'm in". So, if you are a map maker, PM me or leave a comment saying whether you would want in or not.

    I will be soon making a basic overview of what the game will be like when I am done, so stay tuned. If you have any ideas, PLEASE post them here.

    Posted in: Map Feedback
  • 0

    posted a message on Stock Market Game

    I have posted a new forum on Battle.net, just search for "stock game" and you will find it. Much more detailed information and ideas are posted there.

    But feel free to keep commenting here...

    Posted in: Map Feedback
  • 0

    posted a message on Disabling attack across cliffs

    If I thought about it I could probably come up with a better solution, but you could change the enemy acquire limit to a much lower number, say, less than the cliff.

    However, this would mean that the cliff would need to be really thick and the unit couldn't have a large range. Sorry, I just didn't really feel like thinking but I wanted to try and help.

    Have a good day and stuff

    Posted in: Data
  • 0

    posted a message on Stock Market Game

    Please, fell free to comment still. I need feedback and what you think of the idea. Don't worry about functions, I've got that covered elsewhere, I only want feedback on the idea.

    Thanks.

    Posted in: Map Feedback
  • 0

    posted a message on Global Banks

    @Obatztrara:

    Ya thats what I thought... the only way that it would work is if you are playing with someone who has already played before, and can transfer the bank data from them.

    Aside from that, I've got nothing.

    Posted in: General Chat
  • 0

    posted a message on Stock Market Game

    @sigmapl:

    I think that with advertising it will be popular enough that through chat channels it would be relatively simple to find someone that has played before.

    And unfortunately this is the only way for this to work. Without global banks, which for some reason Blizzard refuses to add, it is impossible to do. (As far as I know. If anyone knows otherwise, PLEASE tell me)

    Posted in: Map Feedback
  • To post a comment, please or register a new account.