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    posted a message on Help with Slow/Stun Resistance Debuff

    Currently making Hero based defense, wondering how to make it so that whenever the hero is slowed it checks for a resistance and depending on that resistance the slow is only so effective.

    example:

    Hero:  50% slow resistance  Starting movement speed - 2
    Enemy: Slows Hero by 20%
    Hero: Slow is only 50% effective = 10% slow, Final movement speed - 1.8

     

    For stun resistance i was thinking of it reducing the duration of the stun

     

    Hero:  50% stun resistance
    Enemy: Stuns for 2 seconds
    Hero: Stun is only 50% effective = 1 second stun

    Even if it's a link to a tutorial, it would be greatly appreciated
    Thanks for your help


    Posted in: Data
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