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    posted a message on Starcraft 2 mods with interesting Game mechanics?

    Game designers always seem to comment that Zerg is SC2 is a lot different from Protoss and Terran as you essentially have another resource you have to manage (Lava).

     

    Are there any mods out there that have interesting game mechanics that have as much impact as another resource?

     

    Or are there any other mods that have interesting unit or combat mechancis (Like the Adept 'Shade' ability)?

    Posted in: Map Feedback
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    posted a message on Starcraft2 Map Editor Question

    I'm really interested in making some small over-the-top cinematic games in the editor, but I want to learn from the campaign's techniques. The Story maps specifically.

    I can't get them to open. The map is just black with nothing in it. I'm assuming either the models don't init until a trigger or they specifically weren't included for some reason.

    I want to see how they did the upgrade systems, how they placed the models for the rooms, how they handled props you could interact with (with the white outlines), and how they worked with HD models for NPC interaction (speaking, blinking, interacting with props.)

    Posted in: Map Feedback
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