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    posted a message on Best AI support you've seen in a custom map?

    Just looking to play a custom map without other human players and want to find the good ones.

    Posted in: Map Review
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    posted a message on Best AI support you've seen in a custom map?

    What is the best AI support you've seen in a custom map (regardless of genre)?

    Posted in: Map Review
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    posted a message on Is this possible: "For each key in bank section"

    In reply to DrSuperEvil:

     Is there a function to get the elapsed time since the map started? I see a few different time functions built in and am not sure which one is the one I want.
    edit: I have another problem. I already use the global and local data tables for some spear of adun code I copied from single player. Would looping through the data table conflict with that?
    Posted in: Triggers
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    posted a message on Is this possible: "For each key in bank section"

    I'm trying to make an ability that requires keeping track of the unit types of units that die near the caster. After a few minutes the key would be erased. The end result would be that you choose a unit type that died near the caster within the past 60 seconds via a dynamically generated dialog box and the rest of the ability depends on what you choose.

     

    The code would look something like this:

     

    Event: Unit Dies

     

    Store string name of unit type in section __ of bank _____

     

    wait ___ seconds

     

    Remove string *name of unit type* from bank ____

     

    edit: A better implementation would probably be to store the elapsed time that each unit died but the iterating question stands.

     

    The problem is that a quick look at the trigger editor didn't tell me how to iterate through a bank section when I want to load all those unit types, make a dialog box of them and do something based on which one you choose.

     

    I suppose I might be able to do this with linked lists. If so can someone recommend a linked list implementation? Also if I need to do this with linked lists, how would you define a struct and make a linked list of such structs?

    Posted in: Triggers
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    posted a message on Morphing hero reverts xp

    In reply to DrSuperEvil:

     Yes
    Posted in: Data
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    posted a message on Morphing hero reverts xp

    That's good to know. In this case it turned out that the demon hunter had its ventrancy behavior applied twice while in demon form and that caused the issue.

    Posted in: Data
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    posted a message on Morphing hero reverts xp

    Exactly as the title says. How do I fix this? I've done a search and seen this solved before but no one said how they solved it.

     

    edit: To be more specfic. When I use the demon hunter's ultimate he retains xp but when the timer wears off he seems to lose his xp and hero attributes. The demon hunter's id is "edem" Here is are my mod files, You should add it to a new test map with void as the other dependency.

     

    https://mega.nz/#!IvxUQITD!5O5bn__PSif1x7H7hscCY_NqwxGqoSh2EW_HGoH80Ts

     

    https://mega.nz/#!Y6xW3ILQ!uB2s2KxbLWYVyAlFgiyiATsR78XY8rrZqGP6DSCWD3U

     

    edit: Credit to renee for the original files, which I edited left right and sideways in an attempt tomake them compatible with Standard Starcraft 2 mods.

    Posted in: Data
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    posted a message on click effect target ability button and nothing happens

    I'm trying to copy and paste some abilities from Renee's warcraft 3 mod and when I click on the archmage's blizzard. Nothing happens. No error message. Not even a targeting cursor. I can execute the effect of the ability via debug cheat, but the ability doesn't work.

     

    edit: Solved, if the first level of a multi level ability doesn't have an effect defined but the other levels do, nothing will happen.

    Posted in: Data
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    posted a message on *solved* Trying to find a model of a sun/star in the game assets

    Exactly as the title says, I've done lots of searches and can't find one in the default game assets. Maybe I'm using the wrong keywords? A user made model would also be acceptable. I'm happy to contact another map maker if someone can think of such a model in an arcade map.

     

    edit: There is one in the nova story assets if you search "sun".

    Posted in: Data
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    posted a message on [Showcase] A small sample to promote my new tutorial on model conversion

    Here is the tutorial: https://www.sc2mapster.com/forums/resources/tutorials/234697-model-converting-mdl0-format-models-to-m3

     

    Here is the sample map, which I will let speak for itself (go to the import tab):

    https://mega.nz/#!wjgElapa!UJL5uDu1ktXRKbuT0w3Qe58-U3gC6OeTJxyeW3c0pRE

     

    Alternate link:

    http://www.mediafire.com/file/wji0i1tf25sttph/sc2 mapster model sample.SC2Map

    Posted in: Artist Tavern
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    posted a message on [Model] Converting Mdl0 format models to M3

    This tutorial is my final project for the Intro to HTML course I'm taking:

    http://ceweb.uml.edu/jston62822/bigprojectindex.html

     

    To give you an idea of the power of this technique: There are hundreds of free MDL0 models on this site:

    http://forums.kc-mm.com/Gallery/BrawlView.php

    from just about every popular and somewhat popular game you can think of. Also featured are user made models from anime and even some user made ones from popular classic games like Chrono Trigger.

    Posted in: Tutorials
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    posted a message on Bunker Wars X 3.0 No Admin Commands

    I noticed that the top rated review for "Bunker Wars X" states that the map has player handled based admin privileges, banned players , ect. Therefore I made a copy of the map with all those player handle checks disabled. However, since I've never played bunker wars before, I would like people to test this version to make sure I reverse engineered the rest of the map successfully. You can find the map here: battlenet:://starcraft/map/1/299694 or by searching "Bunker Wars X 3.0 No Admin Commands" under custom maps

    Posted in: Map Feedback
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    posted a message on How to use Coop commander data in other maps

    Thank you, it seems to be working now

    Posted in: Triggers
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    posted a message on How to use Coop commander data in other maps

    I get the menu now, but I don't think it looks right:

     

    https://imgur.com/a/eH4D4Eb

     

    Also, the buttons seem unresponsive

     

    edit: would you be wiling to upload the fix to your project page?

    Posted in: Triggers
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    posted a message on How to use Coop commander data in other maps

    The UI window does not appear

    Posted in: Triggers
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