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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    It loaded normally. I must say this problem is more and more strange to the more I think about it. Maybe I could fix by reinstalling Gimp/DDS plugin. I wouldn't wanna be the dude that exported every icon for me :(

    Posted in: Artist Tavern
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    @PowerUnderwhelming: Go

    What?? Why did he get banned? People that are banned for normal reasons don't get every single thing they ever posted, uploaded or said removed, do they?

    Posted in: Map Review
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    I don't how this would be, but all icons that were made in or after 3.0 patch work just fine (Such as Co-op icons and LotV campaign icons).

    The odd thing is, it's just the 76x76 icons. Anything else works just fine. (Such as textures)

    Posted in: Artist Tavern
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    posted a message on Voice over open mike

    I think your pictures scared everyone off basker :D

    Posted in: Audio Development
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    This has been a problem for me since 3.0 patch, but have yet to try to really get my issue at least understood. I was actively making icons in my custom icons asset, and had built up a bank of exported icons (Unchanged).

    When 3.0 came around, not only did newly exported WoL and HotS icons present the issue stated in the thread title, but so did the icons I already had saved on my computer. However, my edited icons were not affected. Now I am forced to take screenshots with the icons visible in the editor, and then paste into paints, crop and all that jazz.

    Does anybody have any idea what my problem is, and does anyone else even have this problem? There wouldn't seem to be as I have looked it up but found no relevant results.

    PS: Please forgive me if this is not the right forum :(

    Posted in: Artist Tavern
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    posted a message on Hybrid Campaign Project - Feedback

    @DEFILERRULEZ: Go

    Is it not possible to right click on repair to manually set repair to autocast?

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I have been working on the melee side of things, such as making xeyed playable on the new ladders maps, so there have been some delays.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I will now be releasing mission 2 to testers, as well as an updated version of the first mission. Depending on the feedback I get from people on the new interation of the first mission, I will be releasing to the public soon.

    Posted in: Map Feedback
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    posted a message on [Campaign] Unification of Purifiers

    AWESOME!!

    Posted in: Project Workplace
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    posted a message on Xeyed Nascency Campaign

    I have an update :O

    Mission 2 will probably be ready for testing on the 7th. I have the terraining and the gameplay pretty much down, and all I need to to do is add the cutscenes and dialogs. I will post a couple of pictures to. :D

    http://i.imgur.com/bkaSFj2.jpg
    http://i.imgur.com/9y46ySh.jpg
    http://i.imgur.com/znalqdM.jpg
    http://i.imgur.com/m6la41Q.jpg

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    @SamsaraNoMas: Go

    No negative feelings. :D

    I figured placing them neatly, rather than how you suggested chaotic and unpredictable, would convey more that it is a very man-made environment. (Which it is) If however, I were doing this in a natural environment, I would place them more randomly rather than with even spacing and what not.

    And yes, you can do some testing, I will PM you shortly.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I've wound up some eye candy for everyone. Here's some pictures

    http://i.imgur.com/FkCyPmr.jpg
    http://i.imgur.com/flKGLTP.jpg
    http://i.imgur.com/NT8FCru.jpg
    http://i.imgur.com/KaJFoZv.jpg
    http://i.imgur.com/lqAlkfD.jpg
    http://i.imgur.com/sRupWG6.jpg

    Now tell me if you honestly think this candy tastes better than cotton candy.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys, this is Supernova134, now also known as XeyedAgent. I know some people know, though I have not been very public with this, I have begun work on a Xeyed campaign!

    Not sure if anyone remembers the original campaign called Emergence I started a few years ago, (and then cancelled...) but this one starts in the umojan labs, rather than starting in a jungle telling you that you escaped from the umojan labs. While that same campaign may come, I decided to start with their initial creation, rather than after. I figured that by the time I did finally get around to when the Xeyed do "emerge", that the story would be much more fleshed out, and there would be more time for characters to develop the way I would like them.

    I have the 1st mission ready for testing, so if you want a piece of the action, just give me a PM and I will get it to you.

    I want to add voice overs, for 2 men, and a voice for a adjutant (A lady). My microphone quality is mediocre at best, and I am to young to give voice overs for full grown men (Unless there are a fair amount of effects, such as zerg or protoss voices), so if you want to take one of these roles as a voice actor/actress, just give me a PM for that as well.

    Posted in: Map Feedback
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    posted a message on New ladder maps 2016 need tester

    @yukaboy: Go

    Well, if you were to look in the TL custom map threads close enough, you would discover that he already has posted to TL

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    @Bilxor: Go

    They are quite obvious, I saw them both within ten seconds, maybe if you took those shades off it would help :D

    Posted in: Map Feedback
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