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    posted a message on Leviathan tentacles weapon

    The Leviathans ground itself attack is actually a very complex behavior. The weapon you see in the weapon data tab you might see is just to put visible info for the weapon in-game.

    Posted in: Data
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    posted a message on Xeyed Nascency Campaign

    So, I have some unfortunate news. If it's not school, it's work eating up my time. I haven't really much time to work on this campaign, pursue my other hobbies, take care of myself and work on remodeling the house in which I live at the same time. So until otherwise stated, I will be placing this project under hiatus.'

    EDIT: I will however release the latest version of mission 3 later today.

    Posted in: Map Feedback
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    posted a message on obsessed terrain

    @Cacho56: Go

    Yo dude, your link to new version of plugin leads to a 404 error

    Posted in: Terrain
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    posted a message on [Request] Random Map Generator

    THAT BUMP THO

    Like I know it was intentional, but THAT BUMP THO

    Posted in: Tutorials
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    posted a message on Xeyed Nascency Campaign

    Thanks for the feedback guys. Working on the problems I noticed in your play-through Deltron. I will resume work on mission 4 sometime around the 12th, so maybe expect some photos a few days after that date.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Are you saying, when boss goes under 3750 or so, it dies? The smaller version after main boss is something I added.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    So, I have taken a break from the campaign to work on a map I will be submitting to the Team Liquid Map Contest. Just letting you guys know. :D

    Posted in: Map Feedback
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    posted a message on Unable to use Blender M3 Hotfix

    Hey guys, I have been trying to get this darn thing to work lately, but I simply cannot. When I use the batch it speaks of missing files such as C:\Windows\system3\newfile or (Same file path) m3list2

    I am running the batches as admin, and have a python application link in my Hotfix folder, so I honestly have no idea why I am "missing" files.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Unification of Purifiers

    How come you label this as a DLC?

    Posted in: Project Workplace
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    posted a message on Cruiser making

    Have you added the abilities to the battlecruiser, and linked the buttons to the correct abilities? Simply adding buttons to a command card will not make them do anything.

    Firstly, add a ability to the battlecruiser called "Queue (5)", then add a cancel button to the command card, set command type to ability command, and set the ability to Queue, then in the lower dropdown, set to "Cancel"

    For training bio, add the Barracks - Train, and set the train marine button in the command card to "Command Type" "Ability Command", and proceed to select the values for ability and ability command drop-downs.

    If linked to the ability correctly, your battlecruiser should be capable of training marines, and cancelling the train command as well. Just adjust this procedure accordingly for the other units and abilities.

    Posted in: Data
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    posted a message on Xeyed Nascency Campaign

    To those of you looking to keep up to date, go download my latest mod file at the Xeyed Nascency Campaign map page!

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    @ksnumedia: Go

    Gosu? Gosu? Gosu micro is like 400 or more APM, when they are microing, macroing and positioning fights at the same time :D :D :D :D

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I personally have no trouble against the boss, nor the mission itself, it is really easy for me because I have over 120 APM being used to dodge and position with my units during the during the boss fight :D

    When you say ability was greyed out, you mean the Sacrificial Mutation?

    I have meant to change the unit descriptions back, I will just need to update the mod, since I need to do that anyways for the unit upgrades I will be adding.

    Fun fact guys, I am currently Diamond League in the NA SC2 Ladder, so it is quite hard for me to gauge how to make a mission good for all skill levels.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys, it has been about a week now, and I am now releasing mission 3 to testers! All current testers I will send the map to immediately.

    Those who would like to test that aren't yet, give me a PM and I will give missions ready for testing in the future as well.

    But now, let's get to the pictures, everyone likes those :D

    http://i.imgur.com/zWYpFIx.jpg
    http://i.imgur.com/WaXIyk3.jpg
    http://i.imgur.com/3SfkQ90.jpg
    http://i.imgur.com/EYV6Vi4.jpg
    http://i.imgur.com/750vc5o.jpg
    http://i.imgur.com/eaJXszT.jpg
    http://i.imgur.com/OTqcGnS.jpg

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    OK guys, this is a real update this time. I think map design/gameplay is done for the most part, I just need 1 more mini boss and to finish the story aspect. After that I think map will be ready for testers.

    Once the summer hits I am sure I will be able to work more comfortably, so more progress should be able to be made more quickly soon as summber hits.

    Posted in: Map Feedback
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