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    posted a message on Amazing Picture Graphic Glitch

    I've got some new graphic glitches, These pictures were neat looking so I saved them. You got to love it when your screen becomes glitched out like so and your still trying to play the game.

    Posted in: General Chat
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    posted a message on [Discussion] How To make "Custom In-Game images"

    @LucidIguana: Go

    Wow, so simple enough it works. Thanks I didn't quite understand how this was done but to my surprise it all makes perfect sense now. I've did something similar to this before with the Dialog but for making button images instead.

    Posted in: General Chat
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    posted a message on [Discussion] How To make "Custom In-Game images"

    I recently Played a game that made use of a "Custom made in game map" that I'm describing here in the post. For this game the Map was there for displaying Poker Hands all controlled through a "custom on screen button". This is exactly what I've been thinking about in terms what use a "Custom made in game map" can be used for. Also I found the exact image that was used in the Poker Game on a wiki. https://commons.wikimedia.org/wiki/File:PokerHandRankings.pdf

    Now its time to find out How To make this "Custom In-Game Map". Any ideas anyone??

    Posted in: General Chat
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    posted a message on Do Protoss have children?

    Logical explanation would be Protoss is asexual and reproduce as such. Male and Female Protoss is only an abstract idea, so that means Protoss is really Genderless and identification between sexes makes no sense to "alien"bodies that have no sex.

    Posted in: General Chat
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    posted a message on Bi-Weekly Mapster Community Testing Intro!

    Hello Mapster, Prepare yourself to a real challenge a real obstacle like of which you never tested in game of StarCraft before.

    Map link: battlenet://starcraft/map/1/190577

    Now this is my request for testing the game Protoss Temple Survival. I'm not asking for a complete play though from begging to end, though if you good enough to push to the very end I will be very impressed. No this purpose for my request is simple and that is getting past the obstacle I've designed for making the Lightbridge work and getting into the Temple Base. Understand that making the Lightbridge work and getting into the Temple Base is the Main challenge for this map then an even bigger challenge lays after that and that is making it to the end. I know the game is beatable I've beaten it in current state but its tougher and more balanced now with the Lightbridge obstacle I put in place. Fact is that it was my original intended idea to begin with when I started making this game but I didn't quite understand how bridges worked especially a Lightbridge for that matter so I put the working Lightbridge idea on the side until I figure out how it can be done and that time is now. I also added 4 select able Protoss Hero's to chose from. The game is pretty much built around the Hero's ability to fight in the game so the difficulty is not the same from one hero to the next.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    First off Stranded on Krydon is a excellent and fun to play map so when I heard It had been redone I immediately went out and searched for this game and there it was first in the list. First time I played the game I played it solo and Lasted for about forty five minutes until I was overrun by the zerg. From the single player experience It felt very beatable once you have a good idea what to do. One thing I really like about this renewed version of the game is the Map Design. I've played this renewed version a hand full of times now and the map always feels fresh and still brings that feeling of uncharted territory in each game. One thing that impressive me the most is how big this map is and how well the environment is designed even though I would love to see the map get bigger someday...sigh. Now the map for me feels like it has tons of potential when it comes to what you can do with the map that can bust forth from it but due to the aspect of the game it forces most of the map to be played in a Patented Style in that specific region of the map (Good example is the crash site). One thing I always thought about with this game is the idea of having the possibility of Multiple Starting locations on the map to chose from so instead of starting at the same center of the map location over and over you could put in place a method in which the four players could choose their starting location/crash site from possibly from the easy hard brutal approach...

    Overall my sentiments are the same as Trieva, This is one of the most fun arcade games I have played in a long time and I can see myself replaying this alot. Overall it's extremely fun for me. Not many games out there like this in the arcade and that what make this game a Gem. Thanks for making this game.

    Posted in: Map Review
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    posted a message on [Discussion] How To make "Custom In-Game images"

    Another Custom map idea that came to me today could be a Treasure Map. Think about using a Treasure map and the possible uses.

    Posted in: General Chat
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    posted a message on [Discussion] How To make "Custom In-Game images"

    After spending a couple of hours away from "Custom Map" Idea. It just occurred to me that the title is misleading at best. The new title is now going to be "How To make "Custom In-Game Map" for SC2" (new title) How To make "Custom In-Game images" to distinguish itself from the concept Idea "How To make a "Custom" map for SC2".

    Posted in: General Chat
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    posted a message on [Discussion] How To make "Custom In-Game images"

    I just came across this reddit post about How to make maps for an RPG. https://www.reddit.com/r/gaming/comments/4ljq2e/how_to_make_a_map_for_an_rpg_game/ I thought it was interesting and could be of use for games built with the SC2 Editor. While it's true we automatically create a game map just by shaping the terrain is not the point for this discussion. The center focus for this discussion is around these ideas around "How To make a "Custom" map for SC2", "What kind of Custom maps can be made and what kind of use could it be", "How can this "Custom" map be used in the creation of hidden Dungeons/Labyrinths style maps inside already existing maps", and "How can we replace the existing in game map in the corner with a "Custom" map" Is just some of the ideas I'm thinking of at the moment. I know there is more potential uses for the implementation of "custom" maps so if you have any examples you want to share go ahead and do that.

    Posted in: General Chat
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    posted a message on Amazing Picture Graphic Glitch

    @QueenGambit: Go

    Well these picture are not created by me, the only thing I did was a screen capture. You can say these pictures are created solely by my computer, all I had to do was play some games. I've had several Graphic Glitches before but recently the pictures have become more defined pictures rather then some scramble mess that looks like a picture out a Modern art gallery.

    Here is a graphic glitch I took awhile back in a game where one of my units in the game came out faded black. That is the only time I ever seen this kind of graphic malfunction.

    Posted in: General Chat
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    posted a message on Amazing Picture Graphic Glitch

    Got Three New Graphics to show. This time It happen in Game....

    Edit- Added more Graphics

    Posted in: General Chat
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    posted a message on Amazing Picture Graphic Glitch

    Check this Graphic glitch out, I got finished playing a game and when the score screen was loading up this Glitch Picture appeared on the screen. Now I seen tons of graphic glitches but this graphic glitch was a complete picture. Its a neat picture I screen cap it, I wonder what does it mean...

    Posted in: General Chat
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    posted a message on How do YOU make your maps?

    I start by developing a map idea and I see where it goes from there but most of the time I'm focus on how the game will play through and making further adjustments there. My maps usually are built on the base defense map Idea scheme. The Terrain is always a work in progress and when I see a problem with it I make further adjustments. I usually work on a lot of quick trigger ideas and use my map to see what I can do with them. I prefer building triggers for the Ais and this is where its gets fun because I've seen the Ai do some badass moves with its units but on the other hand the Ai can just sits around like a bees hive (doesn't attack until disturb). I've been exploring the use of random attack wave triggers and objectives with my Terran moon base map and in my first map with Protoss I made in WOL era I've been improving it with LOTV and added more Heros to it along with corresponding units :D.

    Posted in: General Chat
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    posted a message on [spoiler alert] New commanders data in the editor

    This new commanders stuff is pretty great. I need to check it out soon. Lately I've been busy expanding the game I made to include more Protoss Hero's and I found something pretty cool stuff doing this. What I found is that Alarak has his very own Dark Protoss Building/Unit Skins which is awesome. I know we all seen Alarak Dark Protoss Building/Unit Skins in the game already but what I'm getting at here is that they might do this with the Commanders game as well. So that brought me to the next idea that it would be awesome if they did this with the purifiers since they already have here own skins. I have already made a Purifier Nexus for my game.

    Posted in: General Chat
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Excellent, I got the re-textures files to work. For a moment there I worried that I couldn't do this no more. Check out the Purifier Nexus I made.

    Posted in: Tutorials
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