So, I recently started working on my first serious project; a They Are Billions inspired map. I've got most of the data editing done and working, but I've hit a bit of a roadblock.
In They Are Billions, money is generated by housing periodically, and I wish to do the same in my map, using Colonist Huts. I know that the Automated Refinery behaviour does this for Vespene Gas, but I'm not trying to use Vespene here - Is there a way to alter the behavior (or a copy of it) to provide Minerals instead?
0
So, I recently started working on my first serious project; a They Are Billions inspired map. I've got most of the data editing done and working, but I've hit a bit of a roadblock.
In They Are Billions, money is generated by housing periodically, and I wish to do the same in my map, using Colonist Huts. I know that the Automated Refinery behaviour does this for Vespene Gas, but I'm not trying to use Vespene here - Is there a way to alter the behavior (or a copy of it) to provide Minerals instead?
Or could I use triggering instead in some way?