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    posted a message on Automatic Mineral Generator

    So, I recently started working on my first serious project; a They Are Billions inspired map. I've got most of the data editing done and working, but I've hit a bit of a roadblock.

     

    In They Are Billions, money is generated by housing periodically, and I wish to do the same in my map, using Colonist Huts. I know that the Automated Refinery behaviour does this for Vespene Gas, but I'm not trying to use Vespene here - Is there a way to alter the behavior (or a copy of it) to provide Minerals instead?

     

    Or could I use triggering instead in some way?

    Posted in: Data
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