• 0

    posted a message on Replace Unit at Kill Threshold

    I can't find whatever that is...

    Posted in: Data
  • 0

    posted a message on Replace Unit at Kill Threshold

    Could you repeat that in noob speak?

    Posted in: Data
  • 0

    posted a message on Replace Unit at Kill Threshold

    I have no idea how to do that. This is really confusing...

    Posted in: Data
  • 0

    posted a message on Replace Unit at Kill Threshold

    Right. Turns out, it didn't work. The unit changes name from Marine to War Pig, but doesn't change unit. I guess that's the Ignore Unit Cost thing?

     

    Edit: Apparently not. And I was wrong about their name changing. Apparently they're now always called 'War Pig', even without the kills needed.

    Posted in: Data
  • 0

    posted a message on Replace Unit at Kill Threshold

    Okay, I've done that. How would I make it also change the unit's colour when it executes? Say, from orange to yellow?

     

    EDIT: It didn't work, how do I make it auto-cast?

    Posted in: Data
  • 0

    posted a message on Replace Unit at Kill Threshold

    That doesn't help me much. I kinda know the Morph ability, but I don't know flags or validators.

    Posted in: Data
  • 0

    posted a message on Infesting Buildings

    Uh, I'm not sure how to find any of those, aside from Comparisons.

     

    EDIT: Figured it all out now, I think.

     

    Posted in: Triggers
  • 0

    posted a message on Replace Unit at Kill Threshold

    I... have no idea what you just said.

    Posted in: Data
  • 0

    posted a message on Infesting Buildings

    How do I set it so it only triggers from Colonist Huts, including any the player builds?

     

    Also, how do I get it to summon a few units from the building when it changes team?

    Posted in: Triggers
  • 0

    posted a message on Replace Unit at Kill Threshold

    I'm looking for a way to have a unit be replaced by another unit upon reaching a kill limit (100 kills), and to then change colour (but not team).

     

    So, when a Marine goes from 99 Kills to 100 Kills, it becomes a War Pig, or if a Firebat reaches 100 kills, it becomes a Devil Dog, and both go from being Red to being Yellow, but remain under player control.

    Posted in: Data
  • 0

    posted a message on Automatic Mineral Generator

    It's already been done, but thanks.

    Posted in: Data
  • 0

    posted a message on Infesting Buildings

    So, I'm working on a They Are Billions inspired map project, in which the player must survive Infested Terrans (As a Terran). I'm looking for a way through scripting to have any building destroyed by the Infested (teams) to become infested themselves, and to spawn several infested civilians.

     

    Any way I can do this by replacing the destroyed structure?

    Posted in: Triggers
  • 0

    posted a message on Automatic Mineral Generator

    I've been there before. Twice. I don't mesh so well with some of the folks there, so I left.

    Posted in: Data
  • 0

    posted a message on Automatic Mineral Generator

    I... what?

    Posted in: Data
  • 0

    posted a message on Automatic Mineral Generator

    How might I go about doing that? This isn't my first time toying around with data, but it is my first time making behaviors.

    Posted in: Data
  • To post a comment, please or register a new account.