• 0

    posted a message on [Request] Hypercube Wall (+mech)

    dear Community , i am a great Coder but a bad Designer please help me i search for a Wall like that http://fc09.deviantart.net/fs4/i/2004/184/d/5/Cube_2__Hypercube.jpg http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1362/77/1362779920689.jpg

    this wall is so important for me , i will Create a SurvivaL Hypercube Map like the Movie and i hv the Mechanic, i only need 7 x Cubes to create a great fantastic world of 15625 Cubes ( 25³) with different Colors, Animations , Traps , Creeps,Gravitation,Game-Instructions, and Dialog-CubeRoomNumber

    Mapname : HyperCube (Starforce- Robert Mögenburg) filesize: 5,98 mb timespend: 01m,09d,16h,12m ;

    Posted in: Art Assets
  • 0

    posted a message on need help Trigger "unit order"

    hello im Starforce (ingame) and i work on a Labyrinth map.I need help by doing the Triggers at _unit order

    Situation : Every Player get a Hero and must be searching for the Exit gate, The Zergling wants to kill you and Spawn at the center of the Map

    Problem : my trigger get an Bug, the zergling dont searching for me . here is my code =D ===

    Unit - (Last created unit) command (Attack targeting (Position of Hero [(random integer between 1 and zerg multiplier)]) at) grant (to replace existing commands) what is wrong ?X itry also as 1 player with no Random integer like (Position of Hero[1]) dont work = (

    Posted in: Triggers
  • To post a comment, please or register a new account.