• 0

    posted a message on Combining Data Editor & Trigger Editor...

    maybe remove the light and add a behaviour from the campaign, called Raynor - Flashlight ?

    Posted in: Triggers
  • 0

    posted a message on Possible to Make Your Own Achievements?

    Think of it like this:

    Preload Bank = Create Bank

    Open Bank = Load bank

    Save Bank = Saves the Bank

    The Last opened bank = So you get which one you need.

    I believe it was like that. See if this helps you ^^

    Posted in: Miscellaneous Development
  • 0

    posted a message on No sound in transmission

    Just import it as .mp3, save map, then add the sound? It worked for me when i imported a song/sound, so it should work if u just play the sound.

    Posted in: Triggers
  • 0

    posted a message on Simple Model Edit Request

    I dont recall he does have any particles.

    Posted in: Requests
  • 0

    posted a message on Tooltip Limit [Solved with workaround for long tooltips]

    I liek variables, do you use em? (Text)

    Posted in: Data
  • 0

    posted a message on SC2Mapster @ Blizzcon

    I got a virtual ticket 8-) So, will we be able to see you all?

    Posted in: General Chat
  • 0

    posted a message on Simple Model Edit Request

    Lolhai, im Slaydon, i just got a simple request and ill post it here.

    Basicly i want the 2 Handed dark templar's weapon taken out from it, and the dark templar without the weapon, and the 2h as an attacment. For an rpg. Its just a simple edit, nothing more than 2 models, still i want to keep the dark templars animations. Thanks, please send it as a PM.

    ~ Slaydon

    Posted in: Requests
  • 0

    posted a message on Catalyst

    1 Word: Regen-Shields

    Posted in: General Chat
  • 0

    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    ... why not take insane? I won 1v2 against insane ;o

    Posted in: General Chat
  • 0

    posted a message on Casting targeted spells from dialog buttons

    Maybe u can use the Whats under my mouse thing, ive never tried it, and just create that under it ^_^

    Posted in: Miscellaneous Development
  • 0

    posted a message on Enters "Any" region?

    I havent opened GE editor in a while, but if there is a Pick all Regions in playable map area action, then use that, and then Trigger Add Event - A unit enters region (Picked region) upon map initialization

    Posted in: Miscellaneous Development
  • 0

    posted a message on Someone know what i could do wrong? (Interface)

    Hello everybody, i am a modder and i got a problem making a wow interface. The problem is the HP bar (Didnt test mana yet). I am sure that i did the correct math and everything, it removes when hes dead tho... but this is how it is:

    Melee Initialization
    Events
    Game - Map initialization
    Local Variables
    I = 0 <Integer>
    R = 0 <Integer>
    Conditions
    Actions
    UI - Hide game UI for (All players)
    Dialog - Create a Modal dialog of size (500, 200) at (0, 0) relative to Top Left of screen
    General - For each integer I from 1 to 100 with increment 1, do (Actions)
    Actions
    Variable - Set R = (-103 + (3 * I))
    Dialog - Create an Image for Dialog (Last created dialog) with the dimensions (10, 30) anchored to Center with an offset of (R, -30) setting the tooltip to "" using the image Assets\Textures\tyrador_big_bricks.dds as a Normal type with tiled set to false tint color Green and blend mode Lighten
    Variable - Set HP[I] = (Last created dialog item)
    Dialog - Create an Image for Dialog (Last created dialog) with the dimensions (10, 30) anchored to Center with an offset of (R, 10) setting the tooltip to "" using the image Assets\Textures\tyrador_big_bricks.dds as a Normal type with tiled set to false tint color Blue and blend mode Lighten
    Variable - Set MANA[I] = (Last created dialog item)
    Dialog - Show (Last created dialog) for (All players)
    Dialog - Create a Modal dialog of size (170, 200) at (0, 0) relative to Top Left of screen
    Dialog - Create an Image for Dialog (Last created dialog) with the dimensions (100, 100) anchored to Left with an offset of (40, -10) setting the tooltip to "" using the image Assets\Textures\btn-unit-zerg-hydralisk.dds as a Normal type with tiled set to false tint color White and blend mode Normal
    Dialog - Show (Last created dialog) for (All players)

    and the changing

    HP and MP
    Events
    Timer - Every 0.0001 seconds of Real Time
    Local Variables
    I = 0 <Integer>
    HP = (Integer((UNIT Life (Current)))) <Integer>
    MP = (Integer((UNIT Energy (Current)))) <Integer>
    HPP = (Integer((UNIT Life (Percent) (Current)))) <Integer>
    MPP = (Integer((UNIT Energy (Percent) (Current)))) <Integer>
    Conditions
    Actions
    General - For each integer I from HPP to 100 with increment 1, do (Actions)
    Actions
    Dialog - Hide HP[I] for (All players)
    General - For each integer I from 1 to HPP with increment 1, do (Actions)
    Actions
    Dialog - Show HP[I] for (All players)

    ~ Slaydon

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.