I've been trying to get the AI to build bases and units from scratch but they're always too stupid to do one or both of those things, currently one of the maps i'm testing, the AI that's supposed to build a base ONLY builds structures and NEVER MAKES UNITS AGAIN even though I have triggers telling them to periodically make units
I do tend to try to reverse engineer other spells to make new ones, it was just this one I wanted to do was kind of complicated and I wasn't sure if it was entirely possible.
I'm trying to make a unit selection limit that's not tied to a trigger (I'd rather this just be a data thing if possible, I want it to be around 18 to 24 or so)
PS:
First: I did search for other threads and none of them were helpful.
Second: Please don't ask "why in the world would you ever want to do this!?!?!"
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I want to remove a decal/spot from an edited Terran Vulture skin, (since it shows an ugly white square on the unit in game) how would I do this?
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I've been trying to get the AI to build bases and units from scratch but they're always too stupid to do one or both of those things, currently one of the maps i'm testing, the AI that's supposed to build a base ONLY builds structures and NEVER MAKES UNITS AGAIN even though I have triggers telling them to periodically make units
And again this is for NON-MELEE format.
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I believe I've gotten it to work the way I wanted it, too, thanks guys!
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In reply to Solstice245:
Nevermind I found it.
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How would I make Mineral Fields and Vespene Geysers slowly regenerate resources?
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I'm trying to get a creep colony to show a standard Zerg building animation, how do I go about doing that?
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In reply to KingCoolio39:
Thanks for the help!
I do tend to try to reverse engineer other spells to make new ones, it was just this one I wanted to do was kind of complicated and I wasn't sure if it was entirely possible.
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So i'm trying to make an upgrade/ability for Protoss (from the Templar Archives)
I want this upgrade to:
- add a x4 increase to Health, Speed, Attack Speed and/or shields and max Energy
- A visual indicator of the ability's use (I want the unit that uses this to glow green or something)
- Decrease the energy of the unit using it by 1 or 2 every second
- Once the energy runs out the ability ends and the Unit is left with 1 HP and Shields
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I'm trying to make a unit selection limit that's not tied to a trigger (I'd rather this just be a data thing if possible, I want it to be around 18 to 24 or so)
PS:
First: I did search for other threads and none of them were helpful.
Second: Please don't ask "why in the world would you ever want to do this!?!?!"
Thanks.