Whoa, really nice job, NiN. I take it, player colors are applied in-game somehow? So where the player color should be, it's just black on the model? Is there an easy way to apply player colors to the models or do we have to do it all by hand?
Wow brother laz, i love median xl! XD! anyways to answer your question to an extent.. They said that the map they made took minimal experience with the editor and very easy to make. They also said the people who made the maps weren't pro's on it. So basically saying it will be fairly easy if you know what your doing. EDIT: As sixen said. too UI will be not supported, but no one said it can't be done. ^^
Erm, actually what they said was that the SCGhost and Lost Viking maps were made by the devs [of GalaxyEdit], so they know the system inside and out. However, UI can and will be done. Corbo, Iggy, and myself did some messing around with it last night.
Wait... are you saying Blizzard's editor won't have support for those, or just the current third party editor? :)
Hi. :D
Blizzard's GalaxyEdit won't support UI Customization. Supposedly, the Editor can do anything and everything, except for the UI Customization. With that in mind, we've been planning on getting that in our Third Party Editor, MilkyWayEdit, ;).
UI Customization: Not much has been touched on on this field but it will be soon as Galaxy has no support for UI, but it it still open to be changed (this actually confuses me, im not sure what UI Blizz says cant be fixed with Galaxy, because alot of the in game UIs were edited in most of the blizzcon examples... with them saying Galaxy does it and its easy)
The UI itself, exactly what was touched at the videos at BlizzCon, cannot be done via GalaxyEdit. The HUD you saw in the Ghost Map and The Lost Viking, is what i'm referring to. Those will have to be done manually, or rather soon, done via MilkyWayEdit whenever we get that it.
So to answer that question, yes, UI Customization is completely possible.
I try to used your code on my custom map "extrem" available on nibbit.
I add your (and Vjeux) galaxy file (map,debug,MapSript and objects Units) I start my map with lazylauncher with your base10000 I've no error but on start game i'm tied!
Can you tell me if i miss some file or modification ? Or maybe write a tutorial on forum ;)
PS: I try to update my (listfile) with mpgeditor with your (listfile), but mpqeditor can't that. Do you know how ?
BR,
It's probably got something to do with your win/loss triggers.
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Yes, =|.
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Haven't done anything further on the UI as far as i'm aware, though there's been a big breakthrough with terraining today...
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Whoa, really nice job, NiN. I take it, player colors are applied in-game somehow? So where the player color should be, it's just black on the model? Is there an easy way to apply player colors to the models or do we have to do it all by hand?
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Erm, actually what they said was that the SCGhost and Lost Viking maps were made by the devs [of GalaxyEdit], so they know the system inside and out. However, UI can and will be done. Corbo, Iggy, and myself did some messing around with it last night.
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Take out the AI folder and your version of LL if need be.
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Blizzard's GalaxyEdit won't support UI Customization. Supposedly, the Editor can do anything and everything, except for the UI Customization. With that in mind, we've been planning on getting that in our Third Party Editor, MilkyWayEdit, ;).
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The UI itself, exactly what was touched at the videos at BlizzCon, cannot be done via GalaxyEdit. The HUD you saw in the Ghost Map and The Lost Viking, is what i'm referring to. Those will have to be done manually, or rather soon, done via MilkyWayEdit whenever we get that it.
So to answer that question, yes, UI Customization is completely possible.
Also, hai Laz.
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Nice job, Levi, :).
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irc.freenode.net:6667 #sc2mapster
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Click the "Files" tab and then on the right, "+ Upload Files".
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o_O? So, when you kill the unit, it grants 1 Mineral? Is that how that function works?
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It's probably got something to do with your win/loss triggers.
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Sweet, approved, ;).
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Thanks, Gna! Feel free to create a project so it's listed in the correct place, :).
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Amazing work, Corbo, I can't wait to see the map itself :D. I still do laugh at the name though, ridiculous!