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    posted a message on Changing Damage Done Via Triggers?
    Quote from Kueken531: Go

    @KnightsOfTables: Go

    I have to disagree here.

    For something like this, you would need to use an Any unit takes Damage- Event, which is usually one of the best ways to kill the performance of a map (since in most usual maps this event triggers at an insane rate up to several hundred times a second probably). If you want/need to keep your performance good, you most likely want to avoid this.

    I recommend using the data editor; if you desperately want to use triggers to modify the damage, use CatalogSetValue at map initialization (would be even more complicated than setting the damage in the data editor itself, though, but easy to modify once correctly set up, since you would probably want to use galaxy for this sort of application and then you have all values lined up in a nice table, which makes changes way easier than clicking through the various damage effects themselves)

    Can yall jsut quit going back and forth bout effectiveness and just assist me plz? Trigger Write out, or where to look into the Data Edtior to do this specifically balance dmg between set units. (Guide included prefered if possible)

    Posted in: Triggers
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    posted a message on Changing Damage Done Via Triggers?
    Quote from rrowland: Go

    @silentnight18: Go

    I could tell you how to do that but instead I'm going to tell you that this is a horrible idea and horrible mapping practice. Use data editor for balance.

    Id agree with you but the Data editor scares me hah, but no, just have minor Balancing I want to do, and there isnt much in the map so a few balance triggers wont hurt, and this is the route id like to go with for now with balancing because my data editor experience is very minimal atm.

    Quote from KnightsOfTables: Go

    Using the trigger editor to adjust damage is perfectly fine. It is more beneficial to use the data editor, as it will be less laggy, but honestly with something like this it won't cause any lag.

    One method of reducing the damage done, is to simply use the Set Unit Property function to add one health to the triggering unit, after he takes damage.

    and the issue with this is ya, same effect, but if that 1 attack is say 15 dmg, and the unit getting attacked is at 15/90hp left, it will kill the unit, then attempt to add 1hp, vs. doing only 14dmg on a shot.

    Posted in: Triggers
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    posted a message on Changing Damage Done Via Triggers?

    Ok so I am trying to use some triggers for balancing some of my map instead of massively nerfing numbers through the editor. Right here I have some kind of a basis of what I think I could do, below is a start of something I think i'd use, anything thoughts on an action or a possible change?

    The idea of this was to reduce the dmg done by a marauder on a zergling, by one.

    Events Unit - Any Unit is attacked

    Local Variables

    Conditions

    (Unit type of (Triggering unit)) == Zergling

    (Unit type of (Attacking Unit)) == Marauder

    Actions ?????????

    Posted in: Triggers
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    posted a message on Why am I getting this trigger error?
    Quote from Apexplosive: Go

    Pic shows the error and the trigger involved. The error only happens sometimes, and I dont know whats making it do that. Help appreciated

    The error is coming from the For each Integer part of the trigger, you are trying to have it call on players that arent in the game, that is to say this is just you in the game.

    Once u have all 12 ppl in the game, it will be able to call on all 12, and nullify this error, dotn worry about it for testing =)

    Posted in: Triggers
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    posted a message on I Need Beta Testers
    Quote from Forge_User_36010895: Go

    @silentnight18: Go

    You're "recruiting" people to test your map, if you understand what I mean. It's one of those things that are a bit tougher to specify but you just have to see it from another point of view. Team Recruitment doesn't necessarily specify that you are recruiting people for a team to make a map, I've seen it as a place where you look for people to help on/with your map, and testers are a part of that process. If another moderator disagrees with me and thinks this actually belongs in general after all, I'll let them move it back, but this is how I see it fit.

    Oh, i dont really care, I was just asking is all. As long as ppl see it I really dont care. I just posted in in the Forum where I saw it fit the best is all. ^_-

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers

    @Zarakk: Go

    is this really Team recruitment? more of a general interest, not a recruitment for a team, just ppl to Beta.

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers

    @silentnight18: Go

    Bump

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers
    Quote from MrGoingtoeatu: Go

    @MrGoingtoeatu: Go

    And whats your name

    Silent

    Also still need a bunch more ppl !

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers
    Quote from MrGoingtoeatu: Go

    @silentnight18: Go

    Alright well you on now... ill add you and test... of course im not a big map maker but i do play... lol

    Im on right now, tryin to get 8 ppl on to actually test this damn thing =)

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers

    @MrGoingtoeatu: Go

    Yes, my apologizes for lack of that, North American Gateway

    Posted in: Team Recruitment
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    posted a message on I Need Beta Testers

    I am lookin multiple people, who want to beta test a new custom map, basically a tournament style micro orientated game, just testing anything the basic triggers, up to a full set of game play, must be quite active on b.net and available to help frequently, also with the possibility of doing multiple games in a row for searches of bugs and variation in game play, having some testing/map making experience is a bonus. If you are interested, please leave a message here with name and code or contact me ingame Ty (Name is Silent and My code is 458).

    • EDIT* North American Gateway
    Posted in: Team Recruitment
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