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    posted a message on Odd Dependency Error

    @yukaboy: Go

    Thank for for your thoughts but you are incorrect, you can allow 16 players just fine, just have to leave one of the players as a set color so it will register under a dependency.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Odd Dependency Error

    EDIT: Fixed

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Odd Dependency Error

    Edit: Fixed

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    @ZealNaga: Go

    I LoL'd Again, you people make me laugh at the unbelieveable stupidity you show in these threads, not to mention, if your native toungue isnt eve nEnlgish, i'dassume you are not even US Gateway which would impeed your abilities to assist anyways, please do not troll this thread anymore and ty for free bump.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    @yukaboy:

    see previous statement

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    @yukaboy: Go

    This was the most emo thing ive read in quite some time, I truely lol'd.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    Quote from ZealNaga:
    Question! Do you use custom units? If not, the Data editing part will be very light (maybe even null). Most -if not all- of what is seen in the Micro Tournament is done through triggers, variables, arrays, etc... Besides the units pack creation, rules and visuals are pretty easy to put in place. A full week or two might be enough.

    Doing some terrain is pretty easy too, especially for a Micro Tournament... unless you want to create situations like "a Stalker for blue player with Blink, cliffs all around the arena, and red player has a reaper without speed upgrades"... In that case, it would be interesting obviously to do some real terrain editing, or at least something a bit more elaborate than a flat square surrounded by water... Anyway, whatever is your goal, it's pretty easy. One whole day at it, and you're done.

    Unfortunately, I don't think you can use multiple terrain texture sets in Starcraft 2. It was a powerful feature in the Warcraft 3/Frozen Throne editor, but so far I didn't find any way to actually mix textures from your actual set with one of another set (let's say grass from Haven and rock from Mar Sara). You can only switch textures from the same set (let's say your Haven grass becomes Haven rock, and rock becomes grass). It will obviously be a challenge to create your "choose your next arena style" if you can't mix/add textures. The only way I can think of is by editing Terrain Textures Set in the Data Editor, but does it even work?

    Well... I'm not sure I plan to join the project (I'm a huge noob at micro, I won't be of any help)... But if you can add more info about what is your goal with this project, I might be able to help whenever you have problems with triggers, or terrain editing. For now, I don't know enough about your idea to help you more.
    ----

    I lol'd. First off I am pretty sure you misinterpreted the entire goal of this thread, being putting together a Dev. Team for *future* projects and also finishing up the currentproject before moving on into our next. And as far was the overall concept and indepth aspects of the current work in progress, the specifics were left bland very intentionally. The caliber of the map currently in development is much more than what it leads onto. Yes, there is and will be little Data Editing for my data guy to actually do, he's already almost done with what is needed, but the point is not what needs to be done on thsi map but getting together, and pushing towards the next and better projects ahead. As far as the triggering and the terrain, are alot more time intensive and requiring but I won't go into detail seeing as how it is irrelevent to anyone Not currently working on the project.

    Point being, I am sure that the initial intention of this thread was clearly missed when you read it and I hope this clarifies any confusion or miscomprehended interpretations that you had.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    Quote from Victiln:
    I could possibly be interested in doing some terraining if not - comment on other peoples terrain would do, got alot of spare time and you can just pm me if needed.
    ----

    Could you supply me with some of your as a demo plz? As well as contact me ingame, Silent Code 458.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    Quote from Keyeszx:
    @silentnight18: Go Just wondering, if you need a terrainer, data editor, and a trigger editor then what are you going to be doing?
    ----

    PM Me if you would like to talk in detail more on this issue. Ty.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    Update: Spot for Terrain Designer has been filled to my knowledge, but still looking for another skilled terrainist that would not mind just viewing the map and making comments/suggestions to the current design, sort of a second opinion from another skilled point of view!

    Again, look forward to conversing with you all =D

    Posted in: Team Recruitment
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    posted a message on Looking for testers!

    @gamfvr:

    http://forums.sc2mapster.com/general/team-recruitment/14198-i-need-beta-testers/#p12

    u scratch my back, i scratch yours.

    Posted in: Team Recruitment
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    posted a message on Looking For A Terrainer + Data Editor + Trigger Editor (Mini Development Team)

    I am looking for skilled to semi-skilled Terrainer + Data Editor + Trigger Editor who are looking to be a part of a hopefully successful upcoming Custom game and also to form a small Development Team for future works. So far I have been solo editing this map and have over 90+ hours currently invested into it as a whole, and come to realize that I would like to have a small team, 2-3 people actually developing this. The initial person who was going to be creating this with me, bailed out at the start. And due to being a college, student, my availability of time to edit is based solely on the weeks work load.

    The current project I have been working on is Called Micro Elimination. It is apparently sort of like the one from BW, I personally never played it. It is a tournament style map where you receive units and then are pitted into a terrain to fight to the death against your opponent for blood and glory! Best of 5 rounds, players move through the brackets, fighting their way to victory. But upon completion of the map, we will move into another idea/style of map of the teams choosing, and then move into that project.

    **Requirements**

    Activity on B.net of course.
    Development Background in prior editors with maps already published is a plus.
    Availability to meet and discuss, compare, and edit together. (Vent Preferred)
    Having a Demo of your work would also be helpful, but not required.

    (Side note - Also looking for a Graphic Artist Designer, design a Loading screen image, possible Custom 3D Modeler, etc)

    If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)

    Posted in: Team Recruitment
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    posted a message on Changing Damage Done Via Triggers?
    Quote from s3rius: Go

    @silentnight18: Go

    You really think that's a good way to balance? Saying a Marauder deals 8 dmg to a Zergling and 10 dmg to a Marine and 20 dmg to a Tank? Where'll it end? What about the damage vs Banelings, Hydras, Hellions and and and.. Usually it's good to keep damage as universal as possible.

    Well, if you really wanna do it..

    Event:
        Any unit takes damage from the "Marauder - Explosive Grenade" effect
    Condtion:
        Unit type of Triggering unit equals Zergling
    Action:
        Increase unit health of Triggering Unit by 2
        -- or --
        Damage Triggering unit by 2
    

    There is one problem with dealing "reduced" damage. You can't simply make it deal less damage. If you increase the health of the unit after it's been hit by the attack effect then this'll simulate the effect closely. But when the Zergling has 9 hp left and the grenade deals 10 damage, then it'll kill the Zergling even though it's supposed to regain 2 hp.

    Yes, I already simulated that issue a few posts ago with adding HP, and I am not balancing dmg of marauders on zerglings, that was clearly just an example of what im trying to do specifically so I CAN balance a bit as needed, I have other conditions I will be using as well If other unit types are present or not, etc. Because of the nature of the game itself, you are victim to a random unit generator so I need stipulations and balancing if u get a certain unit mixture vs. say, another where u can make it skill based on who wins vs. OH LOOK THEY GOT ROACHES TO MY MARAUDERS, I LOSE (also JUST an example, do not troll and read more into it then that).

    Posted in: Triggers
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    posted a message on Changing Damage Done Via Triggers?

    @Kueken531: Go

    yes, but modify it do only do less damage to a single unit type, not make the unit do less damage to every unit. I know how to mod the normal universal damage.

    Posted in: Triggers
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