Ok so my projectile worked just fine launching, hitting etc with its green splatter but I switched all the effects and behaviors and actors to a new Unit - projectile and mover and now it shoots and still hits units and ground just fine but with no impact splat effect. Not sure what other information is required but I have no idea how to really work around issues in the data editor as I am still learning its complexities.
oh nice! you were playing WoW 1 1/2 years before the Beta for Vanilla was even up?? Nice! now piss off you troll, if you don't wanna play it, then don't, don't bring your trolling ass in my thread again, thnx.
A link to these maps would have been appreciated, but I found them none the less =). Not bad work, I would like to see what you can do, but still open for other prospects for this team, I look forward to talking with all the inquiries =D
Title says it all, I am looking for a few guys, looking to join together to truly express how endless the Galaxy Editor's capabilities are. Currently I am in pursuit of a Data Editor, someone who is knowledged and knows his ways around creating abilities, etc. And a Terrain Artist who is well versed in detailed construction of layout and doodad usage. So if you are looking to be a part of a non-profit team thats looking to pump out some unbelievable maps, and you think you got what it takes to be apart, Contact Me!
About Me
Alas I am a 20 year old college student, in search of fellow map makers who strive to exalt and extract the most potential out the editor as humanly possible. I am currently on 6week break from classes so my available time to commit is high atm, but it will diminish. I personally am more well experienced in the triggering areas of mapping, I have dabbled in Terrain, and tried to learn Data, but my passion rests in Triggers. I did minor map working in Sc1 but did not get serious until some time into WC3. I eventually made the conversion into Sc2 and have been mass expanding my knowledge on all of what this Editor has to offer. I personally have a great eye for detail, and I am very big into making maps the most 100% they can be. I will as far as uploading minor sound files to match every button click, footstep etc, to make the game as esthetically pleasing as possible, and I have a strong drive to prefect every aspect of things until they run smooth as a button.
Project Details
The project itself is aimed to be of quite a high caliber production. The game play will mimic the same ingame style with movements, mouse interactions, threat, DPS, etc. Looking to make each ability of each class as realistic and close to the original as possible. The terrain will mimic the original settings as best as possible, we might integrate our own designs as we go along and get further into productions. As far as the rest of the mass majority of intricate details of the map are concerned, feel free to PM me and we can discuss any other matters of inquiry.
Requirements
Must be passionate about editing and making maps as a generality.
Vent access with a mic is a must, we need a way to communicate back and forth as needed.
Must have a drive for self-improvement, you don't need to be the best Editor out there atm, but possess the willingness to learn and grow.
Consistent activity is a must, the rest of the team cannot be waiting 4-5 Days for something that takes you 3 hours to do. (exceptions aside)
Having a Demo of your latest work is always a plus, but is not required.
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
Note - Please keep trolling to a minimum, looking for people with actual interest, if you feel the need to flame this, feel free to PM it to me =D, lets keep this professional please.
I am looking for an individual skilled to semi-skilled in Terrain/Data Editing who can be used interchangeably where work/help is needed, and is also looking to be a part of a hopefully successful upcoming custom game/Development Team for future works. So far I have been solo editing this map and come to realize that I would like to have a small team, 3 people actually developing this and future maps to really reach their full potential. Due to being a college student, my availability of time to edit is based solely on the weeks work load.
Also looking for a Second Terrainist, with an emphasis in Terrain Layout/Design and Creative Prop/Doodad Use preferred but not required.
Current Project
TPS Shooter -More Information To Come-
Requirements
Activity on B.net is a must.
Development Background in prior editors with maps already published is a plus.
Availability to meet and discuss, compare, and edit together, Vent is Required.
Having a Demo of your work would also be helpful, but not required.
(Side note - Also looking for a Graphic Artist Designer, design a Loading screen image, possible Custom 3D Modeler, etc.)
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
The amount of ppl my map is going to be using is pretty high, so I am using the PLayer 0 spot which is normally for Neutral, for a player slot, but Neutral spot, be default has full map vision, how would I go about removing that, I cant seem to find the options to even get near that.
Well you have a right to your opinion, but your statements are irrelevent given your lack of being apart of my Gateway, as well as the fact I pretty much have everyone I need now, due to just pure lack of effort on these random forums, I dont update, I have threads across many a forum. I am just looking for another possible well rounded editor in all aspects that can just be used interchangeably. Plus, I shouldnt have to say this but I will anyways, you shouldnt need to know indepth details about a current project if you are truely interested in joining a team, you join on the basis of being on a team, not about the current project, plus I give enough detail in my original post on what the current project IS and that it will just be finished off then we start our first team project. Ty for your free bumps.
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Ok so my projectile worked just fine launching, hitting etc with its green splatter but I switched all the effects and behaviors and actors to a new Unit - projectile and mover and now it shoots and still hits units and ground just fine but with no impact splat effect. Not sure what other information is required but I have no idea how to really work around issues in the data editor as I am still learning its complexities.
Thoughts?
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bump for reacquisition of interest.
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@EpicDo0oM: Go
oh nice! you were playing WoW 1 1/2 years before the Beta for Vanilla was even up?? Nice! now piss off you troll, if you don't wanna play it, then don't, don't bring your trolling ass in my thread again, thnx.
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bump for reinforcement of still looking
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@rot1npieces: Go
Then there shall be 2, and let the best team win, ty for free bump.
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@Abion47: Go
A link to these maps would have been appreciated, but I found them none the less =). Not bad work, I would like to see what you can do, but still open for other prospects for this team, I look forward to talking with all the inquiries =D
0
Title says it all, I am looking for a few guys, looking to join together to truly express how endless the Galaxy Editor's capabilities are. Currently I am in pursuit of a Data Editor, someone who is knowledged and knows his ways around creating abilities, etc. And a Terrain Artist who is well versed in detailed construction of layout and doodad usage. So if you are looking to be a part of a non-profit team thats looking to pump out some unbelievable maps, and you think you got what it takes to be apart, Contact Me!
About Me
Alas I am a 20 year old college student, in search of fellow map makers who strive to exalt and extract the most potential out the editor as humanly possible. I am currently on 6week break from classes so my available time to commit is high atm, but it will diminish. I personally am more well experienced in the triggering areas of mapping, I have dabbled in Terrain, and tried to learn Data, but my passion rests in Triggers. I did minor map working in Sc1 but did not get serious until some time into WC3. I eventually made the conversion into Sc2 and have been mass expanding my knowledge on all of what this Editor has to offer. I personally have a great eye for detail, and I am very big into making maps the most 100% they can be. I will as far as uploading minor sound files to match every button click, footstep etc, to make the game as esthetically pleasing as possible, and I have a strong drive to prefect every aspect of things until they run smooth as a button.
Project Details
The project itself is aimed to be of quite a high caliber production. The game play will mimic the same ingame style with movements, mouse interactions, threat, DPS, etc. Looking to make each ability of each class as realistic and close to the original as possible. The terrain will mimic the original settings as best as possible, we might integrate our own designs as we go along and get further into productions. As far as the rest of the mass majority of intricate details of the map are concerned, feel free to PM me and we can discuss any other matters of inquiry.
Requirements
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
Note - Please keep trolling to a minimum, looking for people with actual interest, if you feel the need to flame this, feel free to PM it to me =D, lets keep this professional please.
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@silentnight18: Go
up on this, still looking, need Terrainist and a Data guy. Contact Me.
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@silentnight18: Go
Up
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@Phlinxy: Go
PM'd you.
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I am looking for an individual skilled to semi-skilled in Terrain/Data Editing who can be used interchangeably where work/help is needed, and is also looking to be a part of a hopefully successful upcoming custom game/Development Team for future works. So far I have been solo editing this map and come to realize that I would like to have a small team, 3 people actually developing this and future maps to really reach their full potential. Due to being a college student, my availability of time to edit is based solely on the weeks work load.
Also looking for a Second Terrainist, with an emphasis in Terrain Layout/Design and Creative Prop/Doodad Use preferred but not required.
Current Project
TPS Shooter -More Information To Come-
Requirements
(Side note - Also looking for a Graphic Artist Designer, design a Loading screen image, possible Custom 3D Modeler, etc.)
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
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Fixed:
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The amount of ppl my map is going to be using is pretty high, so I am using the PLayer 0 spot which is normally for Neutral, for a player slot, but Neutral spot, be default has full map vision, how would I go about removing that, I cant seem to find the options to even get near that.
0
@silentnight18: Go
Bump this shiz
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@ZealNaga: Go
Well you have a right to your opinion, but your statements are irrelevent given your lack of being apart of my Gateway, as well as the fact I pretty much have everyone I need now, due to just pure lack of effort on these random forums, I dont update, I have threads across many a forum. I am just looking for another possible well rounded editor in all aspects that can just be used interchangeably. Plus, I shouldnt have to say this but I will anyways, you shouldnt need to know indepth details about a current project if you are truely interested in joining a team, you join on the basis of being on a team, not about the current project, plus I give enough detail in my original post on what the current project IS and that it will just be finished off then we start our first team project. Ty for your free bumps.