Most of what you say I completely agree with like its sad you must sell your boots to drink potions when your inventory is full, the graphics on High are very intense and do require alot of hardware behind them but the game features alot of anime/comic style characters which are way more impressive then warcraft 3's units.
The competitive play has not been a feature over the past year because the game is taking on a new position as a Dota copy and required alot of community testing features like not being able to deny and actual tanking stats had to be tested in-depth to be official. The new season starting in a couple of weeks will change the way games are played, adding draft mode which I honestly think should of come sooner but hey the company Riot isn't S2 games or Blizzard but to credit them their games worth 100 times HoN and is probably the number 1 game replacing hardcore Warcraft fans registering 1 million copies downloaded in only 3 months available(HoN recorded 150,000 copies at the same time).
You can press Ctrl-F and get your latency to see if you are lagging and may i add try not lagging, it helps.
Junglers are easy to stop because it requires a fine line perfection that yet easily achieved any interruption can prove devastating and if a jungler succeeds the players who didn't leave the lane to find him at least once is the negative aspect not how easy it is to jungle. Gotta also say at least more champions can actually jungle in LoL compared to Dota or even HoN.
I very much disliked LoL's match-making system. What happened with me was that I won like 15 in a row and, at level 10 or so, I was matched with max-level 30 people. While I could handle myself well, I just was not interested in AoS style gameplay in which my opponents have a significant ability (blink / teleport) and stat advantage (20 or so more levels of runes talent points). Not my cup of tea to be forced into playing at a disadvantage.
With that said, it's an interesting game and worth checking out, if you like DotA. And the LoL item mall is really minor; at least when I played it gave little to no advantage. Rather you earn points that lets you unlock heroes runes on your own.
Yes I have spent numerous losses contemplating what went wrong around games due to heavy losses because of the system but it keeps the hole score you have stable and at a 50/50% win ratio which is the objective of it.
But what your saying is you want to play weaker players every game so you win easy and never really understand what players like me go threw organizing strategies and teams and sometimes just gut solo-que'ing to get a win against stacked odds, the challenge is overcoming the odds for as long as possible.
Cant win em all tho.
Australia 0-4 Germany :*(
EDIT: A player in the Solo-Mid tournament held back in January in a 5v5 team went all the way and won whilst he was level 12 with 38 wins. the rune page is awesome but its not everything to some players.
The item system is definetly better in LoL because of the way the shop is setup, the gameplay is actually superior because Tanks can actually Tank unlike in HoN which is built around assassins and even tanks are assassins which makes them not tank... which also points out another point that HoN's main hero ideas are from Dota and are altered to make them more OP then they where in Dota and I play HoN and troll their forums, Im not alone in that thought. The champions in LoL are all unique to the last detail it is a completely different game.
Hey everyone, I am anticipating Starcraft 2 as much as anybody but 3 months ago I received a beta key and after those 3 months I look back and realized, Starcraft 2 didn't stop me from playing League of Legends at all.... The game has become the backbone of my lust for games and after 2000 recorded games I find myself being 1 of the few 100's to reach that achievement and I feel like i will never stop going.
The game League of Legends is great with fast pace battles and skillful tactics making each second different to the last, but the best bit is the development of the actual game, not like in Starcraft how once the units and buildings are done that's it, the games development has been finished. League of Legends will continue to grow changing terrain, adding new champions, new items, new rules, there is really no bounds that can be reached as the community which is quiet large currently choose when in force what is going to happen next. If you don't know League of Legends yet well its a game of two sides, 1 is blue and the other is purple. Each side spawns minions and these minions travel down lanes to the other sides base and attacks it. Using Champions each player orchestrates the battle in the favor of their team, killing minions gives you gold which you spend on items to improve your Champion, Currently there are 52 unique Champions with a new Champion being released fortnightly. 2 maps are available at the moment with 2 new maps scheduled for release late July.
So if you find yourself wanting that arena type game with start and finish game play similar to Starcraft, none of that WoW baloney, or just something to do for the next month while waiting for phase 2 of Beta. Sign up to League of Legends today, by the way the game is FREE to download and play!
So if you lock player colors in properties and in variables, will you be able to access the actual positions the players where in before the game shuffles the slots upwards?
After many searches I've found that that account has never posted, are you able to look into the email address maybe I created the account ages ago and somehow forgot.
Hey my ingame name for every paltform of game is SiKiN, and for the past 4 months SiKiN has been my Starcraft 2 beta name, but somebody has taken the name for this website.... and I cant find them in authors so does this person exist?
Can a moderator help me, I would like to claim the account as it appears to have not been used.
Map Nexus Destroyers.
Bug discovered in the machanics, When the unit infested dies, this trigger dosnt fire:
Spawning trigger
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) <= 8
And
Conditions
(Player (Owner of (Triggering unit)) Supplies Used) == 0
And
Conditions
(Player (Owner of (Triggering unit)) Minerals) == 0
Actions
Player - Modify player (Owner of (Triggering unit)) Minerals: Set To ((Kills[(Owner of (Triggering unit))] / 20000) + 2)
The solution would be simple by just setting the event to Every Game Second but I do not want players to exceed the amount of units they can get if that unit Infested becomes free and instead of being a bug players will use on Allies to set the trigger off making it now an exploit...
Is their a condition that can check for Infested Units?
Or if I put all the starting units into a Unit-Group will infested Units remain a part of the group?
I'm trying to create a simple button that costs energy to use... The rest is done with trigger thats already done, but this ability thing is driving me nuts.
Anyone know how to create just a simple button that when pressed takes energy.
Ive tried many times, Copying Stim and Stop abilities to get the effect im after but when i press the button every trigger fires at once and has no idea each ability is an individual spell, I then use stim on a marine ingame to see if the effect happends again and it dosnt..... So i copy stim 4 times, name them differently, use them in trigger, and each trigger fires for every spell....
Thanks for clarifying xhatix, and a further thank you Xenrathe. The trigger is working, I just got to figure out why the figure is doubling lol.
I got like 7 variables flying back and forth.
EDIT: I dont get it, when I test the trigger I kill 17 Marines worth 100 under ScoreKill and the score given is 3400 not 1700 which Im pretty sure is the correct figure.
Variable - Set Sacrifce number[(Owner of (Picked unit))] = (Integer((Value of Units (String((Unit type of (Picked unit)))) "ScoreKill" for player (Owner of (Picked unit)))))
EDIT: Ok I added "/ 2" and it works perfectly now. I guess units are worth twice as much when using this trigger.
Yea it makes sense, but I've tested the trigger and nothings happening, Its not gathering the intended value of picked units and adding to the Variable.
The trigger may be working but the value im after may not be correct, Is that string that you have provided the value in the Data editor listed under Stats/Score - kill if so should it be "Scorekill" or "Score - Kill".
I thank you for your reply regardless as i posted this on every Galaxy editor forum i could find to no avail and your reply was the only one that helped me get anywhere.
0
Most of what you say I completely agree with like its sad you must sell your boots to drink potions when your inventory is full, the graphics on High are very intense and do require alot of hardware behind them but the game features alot of anime/comic style characters which are way more impressive then warcraft 3's units.
The competitive play has not been a feature over the past year because the game is taking on a new position as a Dota copy and required alot of community testing features like not being able to deny and actual tanking stats had to be tested in-depth to be official. The new season starting in a couple of weeks will change the way games are played, adding draft mode which I honestly think should of come sooner but hey the company Riot isn't S2 games or Blizzard but to credit them their games worth 100 times HoN and is probably the number 1 game replacing hardcore Warcraft fans registering 1 million copies downloaded in only 3 months available(HoN recorded 150,000 copies at the same time).
You can press Ctrl-F and get your latency to see if you are lagging and may i add try not lagging, it helps.
Junglers are easy to stop because it requires a fine line perfection that yet easily achieved any interruption can prove devastating and if a jungler succeeds the players who didn't leave the lane to find him at least once is the negative aspect not how easy it is to jungle. Gotta also say at least more champions can actually jungle in LoL compared to Dota or even HoN.
0
they have a 3v3 mode... troll.
0
Yes I have spent numerous losses contemplating what went wrong around games due to heavy losses because of the system but it keeps the hole score you have stable and at a 50/50% win ratio which is the objective of it. But what your saying is you want to play weaker players every game so you win easy and never really understand what players like me go threw organizing strategies and teams and sometimes just gut solo-que'ing to get a win against stacked odds, the challenge is overcoming the odds for as long as possible.
Cant win em all tho.
Australia 0-4 Germany :*(
EDIT: A player in the Solo-Mid tournament held back in January in a 5v5 team went all the way and won whilst he was level 12 with 38 wins. the rune page is awesome but its not everything to some players.
0
The item system is definetly better in LoL because of the way the shop is setup, the gameplay is actually superior because Tanks can actually Tank unlike in HoN which is built around assassins and even tanks are assassins which makes them not tank... which also points out another point that HoN's main hero ideas are from Dota and are altered to make them more OP then they where in Dota and I play HoN and troll their forums, Im not alone in that thought. The champions in LoL are all unique to the last detail it is a completely different game.
0
I dream of that Warwick skin, you could pass for a detector.
0
Hey everyone, I am anticipating Starcraft 2 as much as anybody but 3 months ago I received a beta key and after those 3 months I look back and realized, Starcraft 2 didn't stop me from playing League of Legends at all.... The game has become the backbone of my lust for games and after 2000 recorded games I find myself being 1 of the few 100's to reach that achievement and I feel like i will never stop going.
The game League of Legends is great with fast pace battles and skillful tactics making each second different to the last, but the best bit is the development of the actual game, not like in Starcraft how once the units and buildings are done that's it, the games development has been finished. League of Legends will continue to grow changing terrain, adding new champions, new items, new rules, there is really no bounds that can be reached as the community which is quiet large currently choose when in force what is going to happen next. If you don't know League of Legends yet well its a game of two sides, 1 is blue and the other is purple. Each side spawns minions and these minions travel down lanes to the other sides base and attacks it. Using Champions each player orchestrates the battle in the favor of their team, killing minions gives you gold which you spend on items to improve your Champion, Currently there are 52 unique Champions with a new Champion being released fortnightly. 2 maps are available at the moment with 2 new maps scheduled for release late July.
So if you find yourself wanting that arena type game with start and finish game play similar to Starcraft, none of that WoW baloney, or just something to do for the next month while waiting for phase 2 of Beta. Sign up to League of Legends today, by the way the game is FREE to download and play!
0
Its to stop players from playing without the Beta active and also to halt pirates reproducing the game for play.
0
So if you lock player colors in properties and in variables, will you be able to access the actual positions the players where in before the game shuffles the slots upwards?
0
After many searches I've found that that account has never posted, are you able to look into the email address maybe I created the account ages ago and somehow forgot.
my emails: [email protected] [email protected]
0
Hey my ingame name for every paltform of game is SiKiN, and for the past 4 months SiKiN has been my Starcraft 2 beta name, but somebody has taken the name for this website.... and I cant find them in authors so does this person exist?
Can a moderator help me, I would like to claim the account as it appears to have not been used.
0
Map Nexus Destroyers.
Bug discovered in the machanics, When the unit infested dies, this trigger dosnt fire:
Spawning trigger
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) <= 8
And
Conditions
(Player (Owner of (Triggering unit)) Supplies Used) == 0
And
Conditions
(Player (Owner of (Triggering unit)) Minerals) == 0
Actions
Player - Modify player (Owner of (Triggering unit)) Minerals: Set To ((Kills[(Owner of (Triggering unit))] / 20000) + 2)
The solution would be simple by just setting the event to Every Game Second but I do not want players to exceed the amount of units they can get if that unit Infested becomes free and instead of being a bug players will use on Allies to set the trigger off making it now an exploit...
Is their a condition that can check for Infested Units?
Or if I put all the starting units into a Unit-Group will infested Units remain a part of the group?
0
I'm trying to create a simple button that costs energy to use... The rest is done with trigger thats already done, but this ability thing is driving me nuts.
Anyone know how to create just a simple button that when pressed takes energy.
Ive tried many times, Copying Stim and Stop abilities to get the effect im after but when i press the button every trigger fires at once and has no idea each ability is an individual spell, I then use stim on a marine ingame to see if the effect happends again and it dosnt..... So i copy stim 4 times, name them differently, use them in trigger, and each trigger fires for every spell....
I DONT GET IT!! ><
0
Thanks for clarifying xhatix, and a further thank you Xenrathe. The trigger is working, I just got to figure out why the figure is doubling lol.
I got like 7 variables flying back and forth.
EDIT: I dont get it, when I test the trigger I kill 17 Marines worth 100 under ScoreKill and the score given is 3400 not 1700 which Im pretty sure is the correct figure.
Variable - Set Sacrifce number[(Owner of (Picked unit))] = (Integer((Value of Units (String((Unit type of (Picked unit)))) "ScoreKill" for player (Owner of (Picked unit)))))
EDIT: Ok I added "/ 2" and it works perfectly now. I guess units are worth twice as much when using this trigger.
0
In Game Variants has "(Game)Game Mode" first option in the list been Locked as Private or Automated Match Making?
0
Yea it makes sense, but I've tested the trigger and nothings happening, Its not gathering the intended value of picked units and adding to the Variable.
The trigger may be working but the value im after may not be correct, Is that string that you have provided the value in the Data editor listed under Stats/Score - kill if so should it be "Scorekill" or "Score - Kill".
I thank you for your reply regardless as i posted this on every Galaxy editor forum i could find to no avail and your reply was the only one that helped me get anywhere.