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    posted a message on [Data] Custom Equipment dosnt link to upgrade?
    Ok I didn't have much to go with, I added a weapon and gave it 0 on everything then changed the UI to what I wanted. Then added an Effect that interacts with health and the variables are still not showing.
    Posted in: Miscellaneous Development
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    posted a message on [Data] Custom Equipment dosnt link to upgrade?
    @Grogian: Its not a weapon its bonus health.
    Posted in: Miscellaneous Development
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    posted a message on [Data] Custom Equipment dosnt link to upgrade?
    Heres an example of what I'm after. Photobucket But I can't seem to edit them.
    Posted in: Miscellaneous Development
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    posted a message on [Data] Custom Equipment dosnt link to upgrade?

    I've got an upgrade that adds 1 health to units and to display this to enemies I've tried adding an icon on the unit like the weapon and armor display to show what level it is.

    However I can't seem to find where to add the values in the upgrade, Its labeled as equipment in the Unit data but in the upgrade data there is not link that I know of.

    Any ideas? If your a little confused then just think its like the Protoss shields where the unit has 3 stat displays instead of the Terran/Zerg who only have 2, I'm trying to customize one of those.

    Posted in: Miscellaneous Development
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    posted a message on Placing a building threw units with trigger.

    Anyone know how to change the Pathing Blocker to just buildings?

    Posted in: Miscellaneous Development
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    posted a message on Placing a building threw units with trigger.

    I'm making a zone control map, so far the trigger to place zone's go threw alot of conditions and works great, just like the original system.

    The problem tho is the old trigger had this thing where it would kill all units in the middle of the zone to place the building and sometimes this could impact game play and honestly I didn't like the trigger. So instead of using the kill all units in the middle of the zone what else could I do, the building spawns as close to the middle as it can sometimes thats right on the outside of the zone which is ugly.

    Any ideas would be helpful and much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on If Unit == Overlord.

    Omg, I've done this trigger before... I knew it was something I knew now I feel worse... :( I made it look harder then it was, Sigh

    Thanks for the help Siaon considering it was a nooby question

    Posted in: Miscellaneous Development
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    posted a message on If Unit == Overlord.

    For example the trigger goes

    Event: Unit Enters Region. Condition: Unit = Overlord Action: Actions.

    Posted in: Miscellaneous Development
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    posted a message on If Unit == Overlord.

    How do I built that trigger.. I feel like a nub cant seem to get it right.

    So far I have;

    (Triggering Unit) == Value from data table(Unit reference)
    (Triggering Unit) == (Overlord from the Global data table)

    Posted in: Miscellaneous Development
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    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    Careful of the last part of this Tutorial, when you select ability do not view Rally or the client will crash, I found this out by pressing R over and over again the client would crash because I was trying to find my Ability called Research-Marine and Rally is the first R.

    You must use the scroll if searching for things starting with R, There might be more problems within the scrolling so I have chosen to always use the scroll.

    I think it has something to do with spells not having anything the Upgrade can change so it glitches out trying to find anything and crashes.

    Posted in: Tutorials
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    posted a message on Protoss Weapon Upgrade 1...

    I got it to work using Add 1 to Count on the Weapon, Add 1 to Level and Add 1 to Effect Damage.

    Now to figure out how to get the spell to increment in price. :D

    I dont even realize what that Count is, I accidentally used Count instead of Level saved and loaded it attached after the spell stopped working and bam it worked instantly. Logged out added Level and all done... Count is the backbone here?

    Posted in: Miscellaneous Development
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    posted a message on Protoss Weapon Upgrade 1...

    Looked around for everything you suggested..... from what I understood you said the number 1 I put to be added each level is the total amount for all 255 upgrades then you go on to say I need to to put 2 in Level 2. At that point I figure either Im blind and cant find the bit that says Level 2 or you dont understand im after 1 ability thats goes 255 times not 255 ability upgrades.

    Posted in: Miscellaneous Development
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    posted a message on Protoss Weapon Upgrade 1...

    I am trying to get the old system from sc1 where you can upgrade to 255 simply, Threw out trying to figure this out I found using the original Upgrades wasn't working so I duplicated them not using the duplicate command and then they worked now they can be upgraded 255 times.

    The problem is that they do nothing, the first procedure gets calculated and added to the units but then nothing further happens, ultimately its just 1 upgrade that works but can be clicked 254 more times without anything else happening.

    Where did I go wrong :(

    Posted in: Miscellaneous Development
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    posted a message on make creep not spawn on terrain

    @Zarakk: Go

    Creep blockers where in the Pathing Layer during beta but its not their anymore.

    Posted in: Miscellaneous Development
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    posted a message on make creep not spawn on terrain

    Is there a way to stop creep from working on a certain terrain?

    Posted in: Miscellaneous Development
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