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  • shardfenix
  • Registered User
  • Member for 9 years, 6 months, and 12 days
    Last active Sun, Jan, 7 2018 07:59:18
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  • 334 Total Posts
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  • shardfenix's avatar

    0

    Apr 4, 2012
    shardfenix posted a message on New unit idea, want opinions.

    The only problem with your unit is that banelings would be strictly better.

    Posted in: General Chat
  • shardfenix's avatar

    0

    Apr 3, 2012
    shardfenix posted a message on Model Variation - Probability

    I've been trying to use the variations+ fields and they don't seem to do anything. I'm going to try to revive this thread because I've searched everywhere and haven't found anything about it. I'm having the same problem as arcticfedaykin - I want some of the variations to appear, but not all of them.

    Posted in: Data
  • shardfenix's avatar

    0

    Oct 24, 2011
    shardfenix posted a message on (Solved) Ability scale problem

    In some cases there's an "auto scale factor" as well as the flag. Set that to zero.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 14, 2011
    shardfenix posted a message on Saving as a .mod file?

    @Terminator8: Go

    Save it as an sc2components file, then you can move data from your map into a mod by doing the same thing. Search for sc2components to get a more in-depth answer.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 11, 2011
    shardfenix posted a message on Need help with Location Range validator

    @DrSuperEvil: Go

    Give the persistent effect an extra effect that adds a dummy behavior to everything in it. Then make a validator for having that dummy effect.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 11, 2011
    shardfenix posted a message on this seems simple

    It would be helpful if you explained your problem thoroughly with at least readable English. All I can get out of your post is you have an ability on an infestor that makes a behavior, and you want something else.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 5, 2011
    shardfenix posted a message on Shields on non-standard models

    @TheRedDrake: Go

    The archon merge model might be a really tiny model, have you tried scaling up the shield model around it?

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 4, 2011
    shardfenix posted a message on Unit Outline... How?

    I believe the halo color is under Data/Gameplay - UI

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 4, 2011
    shardfenix posted a message on 32 sight radius is not 4 times 8?

    The max sight range seems to be 16, not 32.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 2, 2011
    shardfenix posted a message on Choosing one Variation of an actor?

    What you changed: Data/Actors/-refinery-/Model

    What you should have changed: Data/Models/-refinery-/Model

    Posted in: Art Assets
  • shardfenix's avatar

    0

    Aug 2, 2011
    shardfenix posted a message on How do you change the size a unit takes up?

    @jaxter184: Go

    Also, Inner Radius controls collisions with respect to buildings.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 2, 2011
    shardfenix posted a message on Ability's missile causes sc2 to crash.

    @shocker455: Go

    Incorrect model format, too many polygons (although you'd need a missile with over 5 million vertices to crash the game), too many effects spawned per time. Those are some I can think of.

    Posted in: Data
  • shardfenix's avatar

    0

    Aug 2, 2011
    shardfenix posted a message on Looking for a shockwave type skill

    @HamsterBoo: Go

    "Attacks" and "skills" are actually the same thing. They're effects. You can turn any attack into a "spell" easily. Just make an ability that calls that effect.

    Posted in: Data
  • shardfenix's avatar

    0

    Jul 28, 2011
    shardfenix posted a message on Zergling Jump Ability Help

    Search for the uberlisk tutorial. It uses the tentacle actor and explains how to set it up.

    Posted in: Data
  • shardfenix's avatar

    0

    Jul 27, 2011
    shardfenix posted a message on Can you force low quality settings in games (low quality models, textures, effects etc.)?

    I also have a map like this. The game itself uses actors to fix some models and textures (at least to a degree) to a user's game settings. Unfortunately, there aren't low-poly models for most units in the previewer. You have two options: Export all the unit models and lower the polygon count by hand, or tell the units to use the lowest quality textures available through actors, which is tedious.

    Posted in: Data
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