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  • seraphlio
  • Registered User
  • Member for 8 years, 5 months, and 29 days
    Last active Sun, Jan, 4 2015 18:53:57
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  • 139 Total Posts
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  • seraphlio's avatar

    0

    Jun 19, 2013
    seraphlio posted a message on [WIP] Cynteor Tier 1 Unit

    @Thunderzak: Go

    It's a lot of practice and effort to animate it from zero, but if I stuck, i will seek stalkers for help.. XD

    yea I drew that sketch.

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 19, 2013
    seraphlio posted a message on [WIP] Cynteor Tier 1 Unit

    taking forever.

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 18, 2013
    seraphlio posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    but it is supposed to work, eh? :D

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 17, 2013
    seraphlio posted a message on How is Zerg's wireframe image made?

    @SoulFilcher: Go

    yea that's what i tried.. and it's the closest result i got so far... there is no formula for zerg wireframe i guess.

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 8, 2013
    seraphlio posted a message on Building Ability and Turnable Flag

    @JeffQ: Go

    Press Ctrl + D to enable Raw data editing, it may seems chaotic but that's what Raw data is like.

    Posted in: Data
  • seraphlio's avatar

    0

    Jun 5, 2013
    seraphlio posted a message on How is Zerg's wireframe image made?

    @JacktheArcher: Go

    im trying to find a way that looks exactly like how blizzard's original wireframe looks. In case I did try what you mentioned there but never get a close result.

    Anyway, I will keep trying, thanks

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 4, 2013
    seraphlio posted a message on How is Zerg's wireframe image made?

    What could be the possible filter or process for photoshop to make wireframe images like blizzard did to zerg units?

    I found it very hard to really achieve the same art style for zerg units by only add filters on their screenshots. Although protoss and terran unit's wireframes are way more easier to produce.

    Any ideas?

    Posted in: Artist Tavern
  • seraphlio's avatar

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    Jun 3, 2013
    seraphlio posted a message on I just had one question about importing

    @Zolden: Go

    Thanks!!

    Posted in: Artist Tavern
  • seraphlio's avatar

    0

    May 31, 2013
    seraphlio posted a message on [Showcase]Ghostnova's models

    @JacktheArcher: Go

    There is a long way to go from Koprulu sector to Solar system i guess. :D

    Posted in: Artist Tavern
  • seraphlio's avatar

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    May 31, 2013
    seraphlio posted a message on I just had one question about importing

    @Kueken531: Go

    it would be good if Blizzard add in a function that just refreshes everything on the fly, but they never did

    Posted in: Artist Tavern
  • seraphlio's avatar

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    May 31, 2013
    seraphlio posted a message on I just had one question about importing

    @Zolden: Go

    I'm using blender, not 3DsMax, but thanks anyway.

    Posted in: Artist Tavern
  • seraphlio's avatar

    0

    May 31, 2013
    seraphlio posted a message on [WIP] Furnace Roach Normal Map Painting

    @willuwontu: Go

    no problem.

    Posted in: Artist Tavern
  • seraphlio's avatar

    0

    May 30, 2013
    seraphlio posted a message on [Showcase]Ghostnova's models

    @JacktheArcher: Go

    Last few days I was talking to Renee about earth goverment inside SC2 story, and due to what I've heard, I assume those 2 Ghosty-looking units are probablly from and for earth government. Far more advanced than terran but less advanced than toss, though their production ability can easily overwhelm all 3 races at once in SC2. However the earth government may never appear in SC games at all, maybe not even SC3.

    Posted in: Artist Tavern
  • seraphlio's avatar

    0

    May 30, 2013
    seraphlio posted a message on [WIP] Furnace Roach Normal Map Painting

    http://www.sc2mapster.com/media/images/56/975/FuranceRoach_StandAnim5.gif

    I think this is final as I will move on to work on his attack effect models. Wish luck to me about the particle system.

    And, thank you all for your suggestions, they are more than grateful.

    :P

    Posted in: Artist Tavern
  • seraphlio's avatar

    0

    May 30, 2013
    seraphlio posted a message on [WIP] Furnace Roach Normal Map Painting

    @Eimtr: Go
    nvm i think i misunderstood you.. LOL

    @willuwontu: Go

    That's a crystal?? lol i thought it's the third eye. It actually looked like a spider eye in the texture file but the UV somehow only caught half of it... but yes it's a good idea to make it blink like lava. XD

    PS: I meant the belly lighting thing<sub>, when I tried to put a lot of them together, it is kind very catchy, which is good for ID, but need to be more subtle.</sub>

    Posted in: Artist Tavern
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