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    posted a message on texture select by ID not working and other problems (Solved)

    Hi I was looking at the model tutorial so I followed exactly the same. But the model won't change at all. It seems fine to me.

     

    I tried the texture slot 'main' and 'main.diffuse' both but none of them worked. 

     

    I'm pretty sure that there are no typos. I looked up at the cutscene editor material page and just wrote the same. I looked up like 5 threads but I cant find why it doesn't works. 

     

    Also I have a problem with my perdition turret flame model event. I made a attack model actor and connected successfully and setting tint colors etc works perfectly fine. The problem is that I wan't to make it a little bit transparent. So I made a event 'Actor creation' into 'Set opacity'. But it was still opaque. I thought set opacity value wasn't low enough so I set it to zero. And still nothing changed. What could be the problem? 

     

    pls help :C

    Posted in: Data
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    posted a message on How do I add options in lobby?

    In reply to DrSuperEvil:

     You mean I have to do as you said or what you said is what I'm doing?
     
    Also could you explain more specifically? Or any screenshots?
    Posted in: Data
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    posted a message on Air and ground attack (Solved)

    In reply to DrSuperEvil:

     Um.. its set to 0.1670
     
    what does it do?
    Posted in: Data
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    posted a message on How do I add options in lobby?

    In reply to DrSuperEvil:

     I want to set starting resources for all players when I select game attributes only for protoss and zerg. 
    So I made a while sentence to apply it to all players. 
     
    I tested it but didn't worked. It seems that the modify game property action isn't working
     
    Posted in: Data
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    posted a message on How do I add options in lobby?

    In reply to DrSuperEvil:

    this should be good right?
    And I'd like to set the resources to infinite but I don't know how to play a function that keeps setting resources to a large amount. 
    Posted in: Data
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    posted a message on How do I add options in lobby?

    In reply to DrSuperEvil:

     Um I want the action applied to all players and only for specific races. Is there a easy way than adding every actions for each players? 
    Also I don't know how to add multiple conditions for each actions so I have to add triggers for each conditions. 
    Posted in: Data
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    posted a message on How do I add options in lobby?

    In reply to DrSuperEvil:

     I'm using an extension mode which has a mod menu. And it has only one option : Game Attributes. Should this be enough?
     
    also I nailed the condition part but I don't know what to set actions to modify the start resource value.
    Posted in: Data
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    posted a message on How do I add options in lobby?

    Hi I want to add some options in the lobby like game mode, max game time etc.

     

     

    https://imgur.com/Es8nJu6

     

    These ones

     

    Is it a trigger? If so, what event do I use? 

     

    I just want to set the amount of resources when start and mineral/vespine geyser has. But I'm also curious about setting more complex things just like skins of units like from the Coop And Campaign units extension mode.

    Posted in: Data
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    posted a message on How do I edit the light/halo of the model?

    Hi I want to edit the light in some missile models or fire effect models.

     

    I tried to use actor events to tint the whole model and used set light sepcular color event to change it. Also the halo color events too. But non of them worked. So I thought this isn't about actors but modeling problems so I came here from the data forum. I hope I came to the right place.

     

    So what I could do currently is only shaping models in maya and unrapping the model with uv editior. I've never went through out of project type files not even exported some model type files. 

     

    And I've never have opened a .m3 type of model so I don't really know how it works.

     

    It would be nice of you to kindly explain one by one due to my terrible broken english.

    Posted in: Artist Tavern
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    posted a message on How to remove/edit lights(?) on models.

    In reply to DrSuperEvil:

     Thanks for letting me know though.
    Posted in: Data
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    posted a message on How to remove/edit lights(?) on models.

    In reply to DrSuperEvil:

     
    I set the event like this which has to change a bit if just one of them worked.
    The result was a failure. I also tried the halo event which had the same result
    Posted in: Data
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    posted a message on How to remove/edit lights(?) on models.

    In reply to DrSuperEvil:

     Didnt you said they never gotten them to work? So I was trying to find a different method since you said it they never worked.
    Or does 'Never gotten them to work' means that you never touched it before?
     
    Posted in: Data
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    posted a message on How to remove/edit lights(?) on models.

    In reply to DrSuperEvil:

     The tutorial links are broken. Should I read the whole comment? Cus reading 16 pages of foreign comments is pretty hard to me. 
     
    I just want to tint the light that's all I need. 
    I tried the actor creation event with Set Tint Color. But only the missile(Model) is colored as I want while other lights won't. 
     
    Posted in: Data
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    posted a message on How to remove/edit lights(?) on models.

    In reply to DrSuperEvil:

     How does blender work? And where do I have to go to edit the Blender?
    Posted in: Data
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    posted a message on How to remove/edit lights(?) on models.

    Hi I was looking through the model files for fun, then I found some cool missile model so I chose it to use for my new unit. 

     

    But there is a slight problem. The model is fine but the glaring visual effect ruins the model. So I'd like to change(Tint color, Brightness etc) or just erase the effect. But I don't know how. 

     

    Is it related to modeling problems? I do know how to handle maya but I'm new to it so my skills are elementary. 

    Posted in: Data
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