To remove playing a specific animation you would need to use Pass Chance terms to randomize a status number that is then used for Is Status terms linked to copies of the event that plays the Attack C animation which use specified variations except the one you do not want. This also means you cannot use an animation bracket and need to play the animation individually on each attack.
I lack a good understanding of this part.
Could you give a example?
Also I can't find a way to open cutscene editor without animations
Hi I'm editing terran, my favorite race for fun. And then I found Nova interesting from Nova Black(or was it covert whatever) Ops campaign.
Before going into the problem I have some questions. There are two nova units. One is Nova(Hero) and the other one is Nova(AC Hero). while AC Hero had animations in cutscene editor Hero model did not. But very oddly both units worked perfectly fine in game.
Enough with the silly talk, here's the first problem.
She used a very complex actor for each weapon and abilities. And I focused on the Monomolecular Blade. It had several attack motions for a single weapon unlike other units.
And they were randomly executed one by one when ever she attacked. But there were no specific actor events for those multiple animation. I'd like to know how to edit that because there's a 'double attack' animation among those and I want to remove that.
The second problem is about Science vessel's Irradiate actor.
I replaced it's model to psionic storm. But since then whenever I cast Irradiate to an ally, some invisible select zone is created as if ally's selection radius got larger. Actually I don't exactly know this bug had too before I replaced it. Just to keep it mind.
Hi I want to change my perdition turret texture to the one I edited. So I followed the tutorial selecting texture by ID and it seems to work. Tested with a green plain texture and it showed up.
But the problem is my edited texture won't properly show up.
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Hi I'm editing terran, my favorite race for fun. And then I found Nova interesting from Nova Black(or was it covert whatever) Ops campaign.
Before going into the problem I have some questions. There are two nova units. One is Nova(Hero) and the other one is Nova(AC Hero). while AC Hero had animations in cutscene editor Hero model did not. But very oddly both units worked perfectly fine in game.
Nova (AC Hero): https://imgur.com/W5Eg051
Nova (Hero): https://imgur.com/1mjWWCF
You don't really need to answer but the more information the better.
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Enough with the silly talk, here's the first problem.
She used a very complex actor for each weapon and abilities. And I focused on the Monomolecular Blade. It had several attack motions for a single weapon unlike other units.
:https://imgur.com/dZ5pjlf
And they were randomly executed one by one when ever she attacked. But there were no specific actor events for those multiple animation. I'd like to know how to edit that because there's a 'double attack' animation among those and I want to remove that.
The second problem is about Science vessel's Irradiate actor.
I replaced it's model to psionic storm. But since then whenever I cast Irradiate to an ally, some invisible select zone is created as if ally's selection radius got larger. Actually I don't exactly know this bug had too before I replaced it. Just to keep it mind.
Here's the model field : https://imgur.com/GjeLbrg
I was just thinking about disabling irradiate cast to allies but casting to my own unit is quite a strong strategy often so...
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Hi I want to change my perdition turret texture to the one I edited. So I followed the tutorial selecting texture by ID and it seems to work. Tested with a green plain texture and it showed up.
But the problem is my edited texture won't properly show up.
https://imgur.com/MjyY4fq
this is my edited skin. (I'm a noob to drawings so just shush :D)
https://imgur.com/Pqqb08m
And this is the original one.
As you can see its distinguishable enough. And it should be seen in game. But nothing actually has changed.
Could it be anything about the Diffuse_Normal texture(https://imgur.com/jT0GkCp)?
Edit: https://imgur.com/6Ym1cOm
Found that there was a error message about the perdition model diffuse. Anybody knows about this?