Those conditions are perfectly fine. The debug message worked while starting resources didn't.
So there is only one way to set starting resources through trigger? Also I just tested that even with out the Set Starting Resources trigger Action just modifying starting resources field worked fine when game starts. Why does it exit then?
variation 06 is a animation that attacks twice which I don't want. Since I can't make nova damage twice when variation 06 animation is played I just want it to be removed
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I just solved It by changing the path of imported texture to Assets/Textures
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