Thank you all for the responses. I am going to be trying these soon. There is a long list of issues that I am trying to do. I do have a few questions for today. Two are related to sounds.
1. How to have a structure count as a base?
I tried to turn a structure that was copied from a forge into a base. It is almost function properly save for one issue. Since it is not counting as a base, the player is getting revealed the moment the game starts. I tried setting the town hall flag on. Did not change anything. What does the town hall fall do anyway?
2. How to make sounds play in a sequential order?
This may seem like a no brainer(and it probably is for someone who knows how). I am trying to make the following sounds here play in sequential order and I have the select method set to sequential. However what happens is that one of them is selected at random to be the first one playing then they start playing in sequential order.
3. What do those sound flags mean?
In particular, I would like to know what wait, variation fallback, purgable, unique duplicates, stream, avoid ducking during play delay and download mean. I feel like it would be a good idea to know what these do just in case they are very important.