In reply to DrSuperEvil:
1. So I gather this. To prevent that issue from happening, the model needs to be force updated somehow without it being affected in a bad way. Maybe there is a work around in such situation in which the 0 speed rotation method won't work? There is a number of other models I am having similar issues with, but I've yet to try the zero rotation trick. I think you mentioned some sort of method about that in one of the messages you sent me.
5. Alright. Its seems to be working now.
2. Purifier Mothership Attached to dragoon flipping upside down randomly
The unit below I called an Interstellar World Purifier. I have a purifier mothership from the warchest attached to the Hammer107's Purifier Eradas Dragoon as seen here:
This is how it is supposed to look like. The moment that the dragoon hosting it starts working, here is what happens:
It flips upside down. Now here is a picture of the SOPs that I am using. Both of them are default and core.
Those are on the model actor that creators the mothership. The dragoon does the walking.
This shows the dragon's attachment points. You'll notice that the attachment point for weapon points backwards. That is why I used sop90 to have it face up.
3. Certain units' attached models won't follow them when morphing.
Right here I have what I call a shadow host. I attached some thorns to the weapon03 attachment weapon of the host model to give it a more menacing look. When it burrows, the model will not follow it into burrowing though. While it stands still, the model also doesn't follow it either. When I tried this with the exact same model, same attachment point, but used a spore crawler instead, it worked perfectly. I wonder why its not working with this model right. More importantly, what can be done to fix this? Also there aren't any other Sops used along with this. Just Sopattachweapon03. This is also happening with lots of other models. I figure once I learn how to get it this one fixed, I will be able to solve the others.