Topic Latest Post Replies Views
New to the UI editor. I have a few questions. >>
by sc2ggamer
2 1,737
[False Alarm]Patch 3.17 seems to have broken the mac editor yet again >>
by sc2ggamer
0 1,540
What are some good ways to go about getting people to play your mod once its complete? >>
by sc2ggamer
5 1,250
How can one add transparency to custom icons? >>
by sc2ggamer
1 806
What is the Proper way of exporting and importing a model to Blender? >>
by sc2ggamer
6 3,794
How to get Hero Cocoons to hatch after a certain amount of time with Triggers and summon Raynor's dropship. >>
by sc2ggamer
1 513
Artificially Intelligent Creep Crawlers. A new era of advanced technology for the Zerg. >>
by sc2ggamer
2 1,607
[Solved]A few noob questions about various issues. >>
by sc2ggamer
2 573
[Resuming]How does one Morph a Building/Unit into another building/unit with proper morphing animations. [Project Critical] >>
by sc2ggamer
25 8,571
[Solved]How to change what a Terran drop pod looks like and allow for custom units to appear via Terran drop pod. >>
by sc2ggamer
5 861
How would one go about making a Nydus Worm Accessible to allies? >>
by sc2ggamer
4 1,273
How does one make a building move to a placeable location(similar to spine crawlers)? >>
by sc2ggamer
2 644
[Solved]. Running into problems with morphing of Tal'darim Robotics Facility and Stargate. >>
by sc2ggamer
0 743
[Solved] Issues/answers; Resizing Selection Circle, Changing Direction of a model, Resizing models and Clear Buildings. >>
by sc2ggamer
4 2,355
[Solved] Noob Question. Requirements for Buildings. How is this done? >>
by sc2ggamer
6 805
Tal'darim warp gate, robotics facility and stargate and Adun generator. How are these activated in files? >>
by sc2ggamer
6 2,034
[Fixed]It seems the SC2 Editor is currently broken for Mac users. >>
by sc2ggamer
9 2,085
[Update]Having some trouble figuring out how to spawn units for Infested Stukov buildings. >>
by sc2ggamer
0 587
[Solved]Hows does one make a trainable unit finish by drop pod? >>
by sc2ggamer
2 618
[Solved]How to cause Terran Structures to automatically start burning after floating for 30 seconds and explode after one minute >>
by sc2ggamer
3 780