I have registered my two maps. And i was very happy when saw them in this list.
BUT! In on of my map there is a really shitty bug. The model of one missile is dissapeared, so a half of game one of heroes shoots with these 'No model ball"s :)) I am in frustration now. What should i do? I don't want to upload new version (coz Blizzard said). But in ohter hand when people see this shit in my map they will thing "what the fuck is going on here?" :)))
It sounds interesting enough. But i have never played Fortress Survival in WC3, also i am working on my own project trying to finish it to 30 may for Blizzard's contest.
Else i would join you guys.
But i am sure you will find good specialists! Good luck guys!
Here is turtles models if anybody needs. They are imported from Wow. Archive consists of: turtle, seaturtle, deepseaturtle, ancientseaturtle, ancientseaturtlefire. 5 models total. All models have a lot of animations: attack, spell, death, critical wound etc...
Another piece of developing diary of my map. It is demonstration of terrain i have made for my map:
My map consists of 2 acts. First act - Pyramid Footsteps. Players go through forest, desert, lake shore tpo pyramid. And Act 2 - Inside the pyramid. In this part o0f map players fight along rooms in pyramid forward the main treasure room. There they will meet the final boss.
Monsters in my map are randomly generated every game to make game more replayable. For example when you arrive lake shore you can meet here two variations of monsters. 1 pack: consists of murlocs and sirens. 2-nd pack consists of different swamp thing (sporebats, fungal giants, tripods etc). At the start of game when you select you weapon you never know what kind of enemies will stand on your way :)
Act 2 consists of long corridors, rooms, crypts and traps. There are spike traps. They damage you when you walk over it. You can see it on the ground - it is little black dot. You can avoid it if you are attentive. But it is hard to monitor ground clearing when you are in fight. So i am sure it is enough interesting. Another trap - fire turret. It turns around itself. You need to move wisely to avoid damage. It is easy until you are not in fight again :) I am sure these ywio traps add some hardcore to standart monster slaughting.
Also desert in my map was decorated by Telthalion. Very thank to this guy. He helped me despite of very being very busy with his own things. He is famous tileset maker here, on sc2mapster. If you still never seen his job, you can look at them here http://www.sc2mapster.com/profiles/Telthalion/
Also right now i need another pieces of my map to be decorated nicely. I need someonw who have some patience for placing doodads for my lake shore and forest. If you are interested - just PM me.
My map is almost ready. All the terrain is roughly sketched. What i need right now - man who can add some decorations by his taste to my terrain. I am not porffessional in making really interesting land. Or may be coz it is my 7-th map, i am now out of fresh ideas.
Anyway if anybody interesting - PM me, i will send you map file. You see if you can do something for me :)
The places in my map that should be decorated are forest and lake shore
This video demonstrate how my map lokks right now.
One piece of map is already decorated by Telthalion (thank to him). It is desert. It looks just awesome. But another places are empty enough comparing to it :(
I still need help with my map. Right now i need terraine decorator to improve some areas in my map. it is little job - for 1-3 hours. What to do: add doodads by your taste to make my land more beautidul. Anybody interested?
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I have registered my two maps. And i was very happy when saw them in this list.
BUT! In on of my map there is a really shitty bug. The model of one missile is dissapeared, so a half of game one of heroes shoots with these 'No model ball"s :)) I am in frustration now. What should i do? I don't want to upload new version (coz Blizzard said). But in ohter hand when people see this shit in my map they will thing "what the fuck is going on here?" :)))
0
It sounds interesting enough. But i have never played Fortress Survival in WC3, also i am working on my own project trying to finish it to 30 may for Blizzard's contest.
Else i would join you guys.
But i am sure you will find good specialists! Good luck guys!
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BUMP!
I really need a terrain-guy!
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Here is turtles models if anybody needs. They are imported from Wow. Archive consists of: turtle, seaturtle, deepseaturtle, ancientseaturtle, ancientseaturtlefire. 5 models total. All models have a lot of animations: attack, spell, death, critical wound etc...
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Soon, vety soon, my friend :)
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Another piece of developing diary of my map. It is demonstration of terrain i have made for my map:
My map consists of 2 acts. First act - Pyramid Footsteps. Players go through forest, desert, lake shore tpo pyramid. And Act 2 - Inside the pyramid. In this part o0f map players fight along rooms in pyramid forward the main treasure room. There they will meet the final boss.
Monsters in my map are randomly generated every game to make game more replayable. For example when you arrive lake shore you can meet here two variations of monsters. 1 pack: consists of murlocs and sirens. 2-nd pack consists of different swamp thing (sporebats, fungal giants, tripods etc). At the start of game when you select you weapon you never know what kind of enemies will stand on your way :)
Act 2 consists of long corridors, rooms, crypts and traps. There are spike traps. They damage you when you walk over it. You can see it on the ground - it is little black dot. You can avoid it if you are attentive. But it is hard to monitor ground clearing when you are in fight. So i am sure it is enough interesting. Another trap - fire turret. It turns around itself. You need to move wisely to avoid damage. It is easy until you are not in fight again :) I am sure these ywio traps add some hardcore to standart monster slaughting.
Also desert in my map was decorated by Telthalion. Very thank to this guy. He helped me despite of very being very busy with his own things. He is famous tileset maker here, on sc2mapster. If you still never seen his job, you can look at them here http://www.sc2mapster.com/profiles/Telthalion/
Also right now i need another pieces of my map to be decorated nicely. I need someonw who have some patience for placing doodads for my lake shore and forest. If you are interested - just PM me.
0
Data rules! You know it man! :)
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My map is almost ready. All the terrain is roughly sketched. What i need right now - man who can add some decorations by his taste to my terrain. I am not porffessional in making really interesting land. Or may be coz it is my 7-th map, i am now out of fresh ideas.
Anyway if anybody interesting - PM me, i will send you map file. You see if you can do something for me :)
The places in my map that should be decorated are forest and lake shore
This video demonstrate how my map lokks right now.
One piece of map is already decorated by Telthalion (thank to him). It is desert. It looks just awesome. But another places are empty enough comparing to it :(
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Тшсу дщщлштп фишдшешуы!
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I still need help with my map. Right now i need terraine decorator to improve some areas in my map. it is little job - for 1-3 hours. What to do: add doodads by your taste to make my land more beautidul. Anybody interested?
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Trigger Addict :)
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@AirFlareSC2: Go
The second one :)
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My first RPG ever became Fallout 2. But Arcanum had made the biggest impression on me.
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First of all - congratulations with your first android game ! It is good step in your game developing carrier ;)
Secondary game is too hard, i couldn't pass the second obstacle ::
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My advise for you man: firstly make a simple little map with fun gameplay, publish it and find out all the nuances of this process from A to Z.
After that you would can decide if you can start so big "2 years" project with team.
Good luck for you anyway! knowledge comes from experience :)