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But Whenever I click join game I see no1 in the game and noone joins so I dont think I can ever play it. Oh well :/
Ah, the glory of the popularity system. As long as a game is not popular, it will not be played.
You have no choice, but to find mates, either by using your friend list or chat channels. Quote:
Basically the less it's played the less you seem to be allowed to play it? That's just stupid. What could get kicked from top of the ladder if people play the same stupid games forever?
Granted some games take a while to get old, like this, but still!
And actually, the difference between killing units in an AoE-Circle and in a line is quite a huge one: Just play it, the feeling for most heroes is quite different, even if the abilities do not differ that much.
Very little changes can create a whole different feeling; for example take 2 heroes with a Shockwave: one has low CD less AoE, less damage and less energy cost, the other one more CD, AoE, damage and huge energy costs. While both abilites do the same thing, both heroes play very different.
Well duh. One is a spam-so-much-just-make-it-a-damaging-aura and the other is more of a "get a mass here so this is useful"
@Sandman366: Go Actually, you lose lives. So that's 40 lives out of 100 lost, if you assume that the carriers themselves die before being able to produce more =/
I think broodlings are easier to die hence they're not that much of a problem.
Well yes I know how HLW works. I used to play it quite a bit on WC3. That was kinda the point, 40 out of 100 lives IS a HUGE amount, and it's actually 45 if you count the carriers, and MORE if you let them make more interceptors.
Same problem with Broodlords; also both interceptors and broodlings provide money and experience, if I am not mistaken. I will most likely change all that.
Shouldn't they give at least a tiny bit of exp, and like, 1-5 minerals each? (Haven't played yet to know a decent amount for them) It's still a kill, and it might be infinite, but it wouldn't be easy to infinitely tank it when more of them are sent, and you'd need really good aoe skills to handle all of them.
Good point, since no one would bother changing the modes in public games anyway.
Btw : It might've just been my imagination but I think in the HLW game last night, I noticed something odd. Interceptors (from the carriers) that were attacking enemy heroes at the middle of the circle were warped away and counted as 1 life each. (Meaning that 5 carriers = 40 interceptors = 40 lives gone). Not really an issue I suppose, and wouldn't be worth the while to fix.
You get how many lives? I'd say 40 lives is a big chunk, unless you've got like 100k lives, which I doubt would happen. And you need to check your math...the carriers themselves also cause more lives to be lost, no?
For this, I would need to buy another copy of SC2, which I not plan to do.
Understandable, but seems stupid you can't publish to other areas. If you have international following, why can't you publish internationally? Bad Blizzard, can't let us publish internationally! *bash*
Whatever. It'll not have the same feeling as it being published with Kueken's name, but it'll still be the same map (unless they change something, in which case, BIG shame on them)
Is there a way to release it to US as well? I really wanna play this!
Of course there are ways. One could be for him to give it to us to release in US (lol) and he can probably publish to other regions as well (if not, fail)
But as I suck at mapmaking (I can do stuff in SC1, but I was usually a modder, suck at terraining :P) I know little in the publishing part. I rarely could get a "map" (fooling around with editor) past, well, being a blank map :P
@Sandman366: Go
1 intelligence - 1.01 (1% extra damage)
2 intelligence - 1.02 (2% extra damage)
50 intelligence - 1.5 (50% extra damage)
I will probably go for 1 icon, which says stuff like: "Overall spell damage increased by: 153%"
In SC2, you can modify tooltips sort of okay-ish. You can create a bunch of dummy effects and use upgrades or CatalogSetValue to make them show the value you like. The hard thing would be checking for all the circumstances (level of hero, level/current damage of spell, all stats of hero, items/spells with increased spell damage etc etc)
So it adds instead of multiplying. Dang.
For the circumstances thing, can't you just have it have a multiplier thing?
Example: Every hero level adds 5% damage, level of spell adds 10% damage, int for hero adds 1% damage/int, and item/spell bonuses have another value
So if you're only adding instead of multiplying, and you've got a level 5 hero with a level 3 spell and 20 Int, then you'd have 25%+30%+20%=75% bonus. If item/spell bonuses also add instead of multiply, and it's a 100% bonus (for example) then you'd have a 175% bonus. If item/spell multiplies instead of adding, you'd have a 150% boost. (All %s are bonus and don't count the 100% original damage, and is all just an example. I doubt most of those [especially the item/spell bonus] will be like that in game)
I definitely want to include something like that. Not sure, if i will be able to show the modified damage in the tooltip, but I could try to add an extra button holding information about all % increases by stats and items or something.
Don't know how well you can modify tooltips in-game in SC2, but I think in WC3 it'd be a pain. A command is probably easier, unless you add another icon in card that is made to show damage for the other skills. Which'd probably also be a pain haha.
Not played yet because life is deciding to jump in the way every time possible, but I do have a thought on the spell damage increase thing.
No way you could make a tooltip that changes all the time, like with the normal desc, you could have "Current damage: #'. Or a command to show current skill damage.
PS: The 1% increase is from original value or incremental? (1.01 then 1.02 or 1.01 then 1.0201?)
I improved consumable healing items in the lategame, so surviving should be possible now ;). I did not really test them (well, for functionality, they do work, but not, if they are actually balanced).
For all of you expecting the map: I did not include THAT much help for new players right now, so be prepared for some confusion at first. Players knowing HLW from WC3 should be able to get along, though.
Rofl. So we from HLWRoC get to roflpwn newbies until we feel like explaining stuff?
It was the same way in HLWRoC!!! Lol. (I'm serious, some people needed to be told to send stuff, it was sad...)
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Basically the less it's played the less you seem to be allowed to play it? That's just stupid. What could get kicked from top of the ladder if people play the same stupid games forever? Granted some games take a while to get old, like this, but still!
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If only there were inter-server connections or ways to group up like in WC3, I could play during testing....because I'd love to beta but I'm USA lol.
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Any news? =O
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'Cuz he's awesome, and can mod how the game works with armor.
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Well duh. One is a spam-so-much-just-make-it-a-damaging-aura and the other is more of a "get a mass here so this is useful"
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Well yes I know how HLW works. I used to play it quite a bit on WC3. That was kinda the point, 40 out of 100 lives IS a HUGE amount, and it's actually 45 if you count the carriers, and MORE if you let them make more interceptors.
Shouldn't they give at least a tiny bit of exp, and like, 1-5 minerals each? (Haven't played yet to know a decent amount for them) It's still a kill, and it might be infinite, but it wouldn't be easy to infinitely tank it when more of them are sent, and you'd need really good aoe skills to handle all of them.
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You get how many lives? I'd say 40 lives is a big chunk, unless you've got like 100k lives, which I doubt would happen. And you need to check your math...the carriers themselves also cause more lives to be lost, no?
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Understandable, but seems stupid you can't publish to other areas. If you have international following, why can't you publish internationally? Bad Blizzard, can't let us publish internationally! *bash*
Whatever. It'll not have the same feeling as it being published with Kueken's name, but it'll still be the same map (unless they change something, in which case, BIG shame on them)
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Would this mean that Kueken wouldn't show up as the publisher?
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Of course there are ways. One could be for him to give it to us to release in US (lol) and he can probably publish to other regions as well (if not, fail)
But as I suck at mapmaking (I can do stuff in SC1, but I was usually a modder, suck at terraining :P) I know little in the publishing part. I rarely could get a "map" (fooling around with editor) past, well, being a blank map :P
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So it adds instead of multiplying. Dang.
For the circumstances thing, can't you just have it have a multiplier thing? Example: Every hero level adds 5% damage, level of spell adds 10% damage, int for hero adds 1% damage/int, and item/spell bonuses have another value So if you're only adding instead of multiplying, and you've got a level 5 hero with a level 3 spell and 20 Int, then you'd have 25%+30%+20%=75% bonus. If item/spell bonuses also add instead of multiply, and it's a 100% bonus (for example) then you'd have a 175% bonus. If item/spell multiplies instead of adding, you'd have a 150% boost. (All %s are bonus and don't count the 100% original damage, and is all just an example. I doubt most of those [especially the item/spell bonus] will be like that in game)
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Awesome! Wait, 1.02 is level 2 or 3? (1.01 multiplier per level for example)
Don't know how well you can modify tooltips in-game in SC2, but I think in WC3 it'd be a pain. A command is probably easier, unless you add another icon in card that is made to show damage for the other skills. Which'd probably also be a pain haha.
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Not played yet because life is deciding to jump in the way every time possible, but I do have a thought on the spell damage increase thing.
No way you could make a tooltip that changes all the time, like with the normal desc, you could have "Current damage:
#'. Or a command to show current skill damage. PS: The 1% increase is from original value or incremental? (1.01 then 1.02 or 1.01 then 1.0201?)
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Lol, funny. But at least we should survive!! :)
Rofl. So we from HLWRoC get to roflpwn newbies until we feel like explaining stuff? It was the same way in HLWRoC!!! Lol. (I'm serious, some people needed to be told to send stuff, it was sad...)
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Surprisingly low numbers of bugs is always a wonderful surprise. All of the news sounds good! =D