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    posted a message on VoidCraft

    This looks nice..... Shame I can't find on NA.... (Why is it all the maps that sounds awesome are NOT ON NA.....or have to be moved to NA.....BNet 2.0 is more like BNet 0.2....)

    Also a shame it's just a concept map. Seriously, that looks awesome...

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    Uhh, yer checklist doesn't seem to be getting anything more checked off..... :(

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    @Obatztrara: Go

    (insert crowd going "Oooooohhhhhhhh" sfx here)

    Posted in: Project Workplace
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    posted a message on Hero Line Wars
    Quote from Kueken531: Go

    v0.9: forward Xel-Naga tower now provides detection

    YES! Lol. I just found having to get an item for detect (I saw no other way for detect) really lame. But...with 2 of them out...it was an easy way to see the whole lane...

    PS: You have a vision increasing helmet...what about a detecting one? That could be useful....

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    Uhh...when does NA get next ver? Lol we seem to be a (couple of) ver(s) behind..

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread
    Quote from Obatztrara: Go

    Maybe its not 100% clear in that post. "On their own" just means with the existing tips, hints, tooltips, arrows and whatnot. There are a lot of help systems. "On their own" really just means that I don't tell them. :-)

    I'm very much aware of the state of the average bnet player, don't worry. ;-)

    That makes much more sense. But some will still not get it, watch.

    Average BNet player of what type of game? RTS? RPG? TD? And which game...WC3 or SC2? :P

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    Sorry...but...I fail to see how 60% of players are supposed to have a brain. You didn't make RPGs on WC3, did you? Because it feels like most players are either people you REALLY can't get along with, or complete and utter morons.

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    Don't forget to add Keuken to the credits then lol

    Seems cool...when should we expect a release?

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    posted a message on Hero Line Wars
    Quote from Kueken531: Go

    A small question:

    Should I preload all units and heroes at map initialization? This would most likely reduce the ingame lag, but it would increase loading time by a LOT (we talk about 300%+ at least)

    Have a "map initializing cutscene" thing (I remember some old TKoK on WC3 having something like it) before picking hero, where it loads all the creeps and heroes. An overall bar and one for that particular section of what it's loading would be really cool! Plus, it'd let you know just how much longer you're supposed to wait. And you could have less on the loading screen and more on the initialization part.

    And, couldn't you also let people look at hero descriptions without loading the actual heroes, and when it was loaded it'd have the actual heroes show up too?

    Edit: I think my problem with the "roach fins" is that they're a bit too big. They just seem too large for the limb holding them.

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    What region would testers have to be in? *hopes*

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    @Kueken531: Go

    Holy....

    Those look AWESOME!!! Roach's second "attachment" I think is my least fav... But WOW for Raynor and Hydra......that just looks EPIC!!

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    @deathkad: Go

    I seriously doubt anyone wants to keep even a larva as a pet. Anyone with half a brain wouldn't even let them be a science experiment. The UED tried that, look where it got them.

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    You know when I thought about the Zergling pet, I thought it'd do better for (Infested) Kerrigan, and as a summon spell. A proper pet! That, you know, actually does something. Lol.

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    How large can you possibly need the bank to be? For each hero you want to customize set a number for each value. Say you want skin 3, with 255/255/230RGB, and 22% transparent, and those last 3 opens are on/off/on. I say make it easy! The bank value for Montag would look like this: GM:325525523022101 But this is just my opinion of making it "simple", and is probably far more complicated, but still. Dumb it down to basic values for each one without labels, because it just has to find the values, not what each stands for... Anyway. Enough of my craziness.

    The customization looks awesome, and what were those skins? Especially the first one you changed it to! That looked WEIRD! O_o

    Either Raynor or a Zerg hero (probably one with a Kerrigan model) should get a zergling dog "pet" :P Either as a skill or just for decoration. WC3 Terms: Locust swarm, single locust, no damage, Zergling model (but really big and on ground).

    PS: For Raynor's gun swap, is there no way to have slightly different models for that? Like the Sniper Rifle one, can't you swap him to his Char model or something?

    PPS: Oh, and for Thor, have normal model normally, and CE model as somethign to change to. That's nice and easy :P. And of course, Goliath as the other model. SC1 homage required. Lol. (Part of PPS): And for Raynor, for customizing, probably Marine and War Pig models. Or Tauren Marine (but that'd be a little weird....)

    Posted in: Project Workplace
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    posted a message on Hero Line Wars

    Finally got the time to mess around with it a little. Just did Raynor and it was only one game, but a few thoughts.

    First, maybe it's just SC2, and maybe it's the map: my laptop was going so hot the keyboard was a bit warm. Seriously, I could probably cook dinnir with the heat from this thing.

    Second, I had 3 skill points left over when I maxed out my skills, and I thought it said advanced skills had like 3-4 levels, not 5. Anyway...

    Third, I love the single player like mode, but when you run out of lives on that, do you lose? Didn't play long enough to tell.

    Fourth, either the heroes are far too weak, the mobs are far too strong, or the income is far too much. Or perhaps a combination of those. Because I had crazy high amounts of cash and mobbing level 1 creeps could overpower me easily.

    Fifth, why are some heroes disabled already? O_o

    Sixth, that's all I can think of at the moment, I'll see if I can mess around with another hero tomorrow and get more thoughts to type :)

    Posted in: Project Workplace
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