Hello, thanks for the tutorial! But I am having a bunch of issues and cannot get it to work. I'm trying to replace one of the BloodSplats textures to use a sponsor logo in place of it. I cannot for the life of me get it to work. What am I doing wrong?
Hey man, I am not sure why you are having trouble with getting the textures to swap but I might recommend trying a different model. You will find in this thread a model that Zolden made for me specifically for this purpose.
Very annoyingly. You are still looking at units, there are no dialogs in the video.
I wish I could find a better system. I have also asked about RTT in dialogs on the bnet forums in a different thread from yours...hopefully with two threads with different wording we are more likely to get a response.
Picture in Picture. If I could find a way to better stabilize the 'screen' unit I could incorporate it into my overlay to allow tournaments to watch two things that are happening at once while capturing video from only one computer.
Is there a way to rotate a unit in 3D without using actor messages? So for example, I want to make a unit look up or down instead of just in a 360 degree angle.
I find the set rotation actor message to be excruciatingly difficult to manipulate the way I want it.
After announcing my map yesterday it generated a lot of interest and I received actually very few reports of problems. But I did receive one that is pretty massive. The only users reporting it so far were Korean and French, so I am guessing it is probably related to the language of the client.
I feel bad for you but I am also kind of glad I am not alone.
The good news is Blizzard asked me to send them my map so they could take a look at it and maybe figure out what is going wrong. So hopefully they will find a solution!
In the mean time you can still update your dependencies by copying all your triggers, deleting them, updating the dependencies and then pasting the triggers back in once they are done updating. It's a pretty tedious a long process if you have a lot of triggers (it goes really slow... even slower in the HotS editor than it was in WoL) but at least it gets the job done.
So here is the map I have been working on for what feels like forever. I would love to hear what you guys think of it. It's designed specifically for tournaments and showmatches to use for broadcasting.
It's available for play right now on WoL as "Gameheart - Metropolis" and on HotS there are a couple of GameHeart maps available right now and I will be adding more over the next day or two.
Really excited to hear what you guys think, and thank you so much for all of the help you guys have provided while I have been working on this.
So in the recent patch they added a new tab to the leaderboard (the panel which contains the production tab etc for spectators). This tab is called 'upgrades' and it shows you all of the upgrades each player has currently researched.
I need to find a way to 'hide' an upgrade from this tab, as some of the upgrades I have given to players are intended to be unseen to both players and spectators alike.
So in HotS none of the baneling textures seem to be working. Anyone have any ideas on how to fix it? The prefix doesn't seem to have changed...
Edit Okay the problem was pretty obvious and I feel bad about myself for not finding it before posting. HotS actually uses a different baneling model than WoL does. Called "Baneling Ex1". It uses the same prefix as the normal baneling model so all you have to do is copy your texture declarations over to the new model.
I wonder why they are using a new model? It appears identical to the old one.
I had to set it to .15 because anything lower than that and the larva were not spawning for some reason, or it would only spawn one or two instead of all three. I don't think even the most pro pros can select the hatch and build a drone that fast though.
I replaced the spawn larvae behavior with =instant larva on both the lair and hive and it is now working as intended, are you certain I need to do the conjoined link to spawn larva conjoined thing?
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Hey man, I am not sure why you are having trouble with getting the textures to swap but I might recommend trying a different model. You will find in this thread a model that Zolden made for me specifically for this purpose.
I am not really sure, maybe. Probably has something to do with the new HotS unlockable skins.
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Very annoyingly. You are still looking at units, there are no dialogs in the video.
I wish I could find a better system. I have also asked about RTT in dialogs on the bnet forums in a different thread from yours...hopefully with two threads with different wording we are more likely to get a response.
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@DrSuperEvil: Go
Picture in Picture. If I could find a way to better stabilize the 'screen' unit I could incorporate it into my overlay to allow tournaments to watch two things that are happening at once while capturing video from only one computer.
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I made a pretty mickey-mouse PiP setup using just the units since I couldn't figure out how to get RTT to work with dialogs. Here is a video.
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Is there a way to rotate a unit in 3D without using actor messages? So for example, I want to make a unit look up or down instead of just in a 360 degree angle.
I find the set rotation actor message to be excruciatingly difficult to manipulate the way I want it.
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Yeah if it was possible to RTT on a dialog item I could totally add picture in picture to my overlay map... that would be amazing.
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Thank you!
Is anyone aware of a way to change language settings in HotS so I can test the fix?
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After announcing my map yesterday it generated a lot of interest and I received actually very few reports of problems. But I did receive one that is pretty massive. The only users reporting it so far were Korean and French, so I am guessing it is probably related to the language of the client.
Here is what it looks like:
http://i.imgur.com/u9Sg0Lv.jpg
Has anyone seen something similar before? Have any ideas on how I might fix it?
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I feel bad for you but I am also kind of glad I am not alone.
The good news is Blizzard asked me to send them my map so they could take a look at it and maybe figure out what is going wrong. So hopefully they will find a solution!
In the mean time you can still update your dependencies by copying all your triggers, deleting them, updating the dependencies and then pasting the triggers back in once they are done updating. It's a pretty tedious a long process if you have a lot of triggers (it goes really slow... even slower in the HotS editor than it was in WoL) but at least it gets the job done.
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Thanks man! Yeah the response has been phenomenal so far.
Players cannot see the logos or the drawings. They do see the strong team colors mod though.
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It's an overlay for broadcasting from live games.
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So here is the map I have been working on for what feels like forever. I would love to hear what you guys think of it. It's designed specifically for tournaments and showmatches to use for broadcasting.
It's available for play right now on WoL as "Gameheart - Metropolis" and on HotS there are a couple of GameHeart maps available right now and I will be adding more over the next day or two.
Really excited to hear what you guys think, and thank you so much for all of the help you guys have provided while I have been working on this.
0
So in the recent patch they added a new tab to the leaderboard (the panel which contains the production tab etc for spectators). This tab is called 'upgrades' and it shows you all of the upgrades each player has currently researched.
I need to find a way to 'hide' an upgrade from this tab, as some of the upgrades I have given to players are intended to be unseen to both players and spectators alike.
Any ideas?
0
So in HotS none of the baneling textures seem to be working. Anyone have any ideas on how to fix it? The prefix doesn't seem to have changed...
Edit Okay the problem was pretty obvious and I feel bad about myself for not finding it before posting. HotS actually uses a different baneling model than WoL does. Called "Baneling Ex1". It uses the same prefix as the normal baneling model so all you have to do is copy your texture declarations over to the new model.
I wonder why they are using a new model? It appears identical to the old one.
0
I had to set it to .15 because anything lower than that and the larva were not spawning for some reason, or it would only spawn one or two instead of all three. I don't think even the most pro pros can select the hatch and build a drone that fast though.
I replaced the spawn larvae behavior with =instant larva on both the lair and hive and it is now working as intended, are you certain I need to do the conjoined link to spawn larva conjoined thing?
I really appreciate your help.