Is it possible to transfer a reference to a variable itself (not it's value) through parameters? So I suppose the parameter value would be a variable, instead of an integer etc.
This is so I can make changes to specific variables that change through an action definition.
So I am getting a strange glitch with a unit info panel created using 'create panel from template'.
When a queen uses spawn larva on a hatchery and you select it, the loading bar appears stretched and distorted in the unit info panel. Here is a screenshot:
Anyone have any ideas how this might be caused and what I might do to fix it?
Okay Blizzard took a look at my map and found the problem.
Apparently the game centers the camera based on the size of the world panel. I was hooking up that panel in my map and then setting it to size of parent (fullscreen basically) while it is actually supposed to be offset by -200.
So if anyone else is having this issue look for anything that might be modifying the size or offset of the world panel.
Right now it's just forcibly linked to the banshee, when implemented you will have the option to attach it to a unit, another observer, or control it manually somehow (WASD maybe?)
How's it working out for you? Also how do you move it based off the players camera?
Yeah. Here is what it looks like right now:
I just move it to a point offset from the target position of the players camera.
It's definitely getting there but obviously a dialog would still be very preferable to a unit. I think at this point though it's at least good enough that I will probably add it to the GameHeart overlay.
I have tried using unit orders but I haven't gotten it to work quite the way I want yet. I haven't had much time to work on it in the last few days as I have been super busy. I will keep at it though.
I need to make a unit follow the camera of a specific player.
Using a periodic event with 1/10th of a second intervals and 'move unit instantly' results in something that looks pretty choppy. Does anyone have any other ideas by chance?
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Thanks guys.
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Is it possible to transfer a reference to a variable itself (not it's value) through parameters? So I suppose the parameter value would be a variable, instead of an integer etc.
This is so I can make changes to specific variables that change through an action definition.
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Yeah me too...I really want to offer a PiP system with GameHeart.
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Is anyone aware of a way to show different textures for different players?
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Is there a simple way to copy game variants and attributes between two maps?
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Because I still can't do most of what I want to without begging you or somebody else to help me all the time.
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So I am getting a strange glitch with a unit info panel created using 'create panel from template'.
When a queen uses spawn larva on a hatchery and you select it, the loading bar appears stretched and distorted in the unit info panel. Here is a screenshot:
Anyone have any ideas how this might be caused and what I might do to fix it?
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Okay Blizzard took a look at my map and found the problem.
Apparently the game centers the camera based on the size of the world panel. I was hooking up that panel in my map and then setting it to size of parent (fullscreen basically) while it is actually supposed to be offset by -200.
So if anyone else is having this issue look for anything that might be modifying the size or offset of the world panel.
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Right now it's just forcibly linked to the banshee, when implemented you will have the option to attach it to a unit, another observer, or control it manually somehow (WASD maybe?)
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Yeah. Here is what it looks like right now:
I just move it to a point offset from the target position of the players camera.
It's definitely getting there but obviously a dialog would still be very preferable to a unit. I think at this point though it's at least good enough that I will probably add it to the GameHeart overlay.
I have tried using unit orders but I haven't gotten it to work quite the way I want yet. I haven't had much time to work on it in the last few days as I have been super busy. I will keep at it though.
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That does seem a lot smoother now. But does using an infinite loop like that use more resources than a periodic event?
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I need to make a unit follow the camera of a specific player.
Using a periodic event with 1/10th of a second intervals and 'move unit instantly' results in something that looks pretty choppy. Does anyone have any other ideas by chance?
Thanks
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I am using Liberty Mod, Liberty Multi Mod, and then three of my own mods. None of which should do anything with cameras.
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Okay so I still haven't managed to find a fix for this. I spoke to Peepmode guy about it and he is having the same issue with no solution.
I tried setting the default options in the beginning and I still get it.
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Got some cool shoutouts on SotG and "the Pulse"
http://www.twitch.tv/nasltv/b/373480347?t=216m14s