Well here is a collaborative example map from mitarskoro91 and I. It uses a custom script to define a unit enters region event after the map has already initialized. This way you do not need a premade region or unit to use the unit enters region event.
I think this is better than using a loop or periodic event which is going to take a lot of resources over time.
I think it just requires having allied computer players. You don't actually have to be on bnet, it works in test document.
But that doesn't matter now, because your code worked you handsome devil. Thank you for solving my problem again. If you are ever in San Diego let me know and I'll buy you a beer.
I figured this should do it, but nothing happens. And now trying to go back into the in-game UI editor, I can't highlight the button anymore to see it's path to attempt a trigger solution again. It just keeps highlighting the entire screen. It's driving me insane!
I appreciate your patience in trying to help me with this.
Bleh I figured out which thing it is but trying to hide it with triggers is annoying. I will just move it with layout files. I was trying to avoid using them because dependencies are broken after the patch and I do all of my layout files stuff in a dependency.
I don't know. I tried to do exactly what you said and it still checks dependency references forever after I click OK. Either I still don't understand what you are telling me to do or it just doesn't work.
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It does the same thing when I try to use a local file. Clearing the cache didn't seem to do anything.
I made a video of the problem just in case people don't understand it based on my description.
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I don't think it's an actual message, at least the resource sharing one isn't. Because it doesn't show up in the message log.
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Yeah this has been driving me crazy as well. You are not alone searching for an answer to this.
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Well here is a collaborative example map from mitarskoro91 and I. It uses a custom script to define a unit enters region event after the map has already initialized. This way you do not need a premade region or unit to use the unit enters region event.
I think this is better than using a loop or periodic event which is going to take a lot of resources over time.
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I think it just requires having allied computer players. You don't actually have to be on bnet, it works in test document.
But that doesn't matter now, because your code worked you handsome devil. Thank you for solving my problem again. If you are ever in San Diego let me know and I'll buy you a beer.
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So your solution is to run an endless loop?
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Yeah but it isn't responding in the layout files.
I figured this should do it, but nothing happens. And now trying to go back into the in-game UI editor, I can't highlight the button anymore to see it's path to attempt a trigger solution again. It just keeps highlighting the entire screen. It's driving me insane!
I appreciate your patience in trying to help me with this.
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I can't get it to go away using triggers or layout files, and I want to punch my computer screen at this moment.
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Bleh I figured out which thing it is but trying to hide it with triggers is annoying. I will just move it with layout files. I was trying to avoid using them because dependencies are broken after the patch and I do all of my layout files stuff in a dependency.
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Gah...its perfectly hidden under the ui editor. I can't tell when I have the correct thing highlighted.
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I need to hide this button that has appeared in the recent patch. Has anyone found an easy way to do this through triggers?
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I don't know. I tried to do exactly what you said and it still checks dependency references forever after I click OK. Either I still don't understand what you are telling me to do or it just doesn't work.
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Please has anyone found a solution for this problem? It's happening in both WoL and HotS. I don't understand what TwoDie is suggesting I do.
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Don't mind at all, thanks for finding a solution.
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I don't understand what you are telling me to be perfectly honest. Can you take some screenshots?