Wired for Blood Introduction
As we saw at BlizzCon, Blizzard was able to create four custom maps far superior in quality and polish than anything the community has been able to do thus far. Because they can assign large teams of professionals to a single map, their maps reach releases stages in mere months. For this reason I've decided to stop playing as a lone wolf and put together a dream team - To make the most most fun and polished mod on Battle.net.
I don't want to publicize every detail of the game, but for the sake of drawing interest in both players and potential team members I will outline my goal for the mod.
A competitive game wherein two equal teams of players battle in an arena for blood and glory. Each player will control a single hero, but work together as a team to defeat their opponents. Combat will occur round-by-round and the victory condition will be "First team to X wins". At the beginning of the game and between each round, players will be able to progress their hero.
Art and Environment
Exact details of the setting are still being decided, but we definitely want custom models/animations for all heroes and ideally some custom doodads. All hero types should be clearly visually distinguishable and unique. A dark/eerie look and feel, similar to Diablo 3, is desired. Every skill, attack and spell should be visually appealing and be fun to use.
The game will be geared specifically to be taken as a serious competitive map. All balance will be made around our chosen team size (Still debating 3v3, 4v4 or 5v5). The ultimate goal is to provide many options for customization and skill growth while maintaining balance. The game should be easy to learn and hard to master.
Currently, it's decided that there will be no leveling of heroes. Progression will occur through currency earned statically each round, and dynamically based on factors that have not yet been decided. The choice of item upgrades will change a hero significantly and create more aspects for a dedicated player to master, while remaining easy and fun for new or casual players.
Everything should be handled through mouse-clicks and abilities - Absolutely no direct input to make the game a lag fest.
This map will never be premium. It will most likely qualify for premium status, but will not be submitted. This project will provide participating team members with a great sample for their portfolio, experience making a high quality map and most importantly tons of fun!
- Concept Artist
- 3D Modeler / Animator
- Data Editor
- Trigger Editor
- Additional 3D Animator(s)
- User Interface Artist(s)
- Data Editor
PM me or post in this thread if you're skilled and interested.