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    posted a message on (Solved)Hero glow actor attaching to hero.

    @TheUltragon: Go

    @Demtrod: Go

    Thank you so much! Without your help I would never have figured it out!

    Posted in: Data
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    posted a message on (Solved)Hero glow actor attaching to hero.

    Hi, I am trying to figure out how the HotS hero glow actors are attached to their heroes, specifically the swarm hero glow actor (because it changes depending on team colors). I am trying to add the swarm hero glow actor onto a hero but all the heroes that have it or something similar are not linked to the actor in any way I can find (the 'view linked (type of thing like actor or effect)"). Can anyone help me with this?

    Thanks, R0binicus.

    Posted in: Data
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    posted a message on [Campaign] Evolution of the Swarm

    @CybrosX: Go

    Oh ok, well I am glad you already noticed. Also naww dam! I did not see it in Jay's video! Which mission/campaign is it in?

    Posted in: Project Workplace
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    posted a message on [Campaign] Evolution of the Swarm

    Oh yay! The new LotV temple tile set! Oh my god is the mission set near the overmind's corpse! Cool! I have a suggestion for this mission, there is an unused vespine geyser m3 model. Is is complete as far as I can tell, it is a vespine geyser that looks like it has burst out of some temple. I think it would look really cool!

    Posted in: Project Workplace
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    posted a message on CybrosX Model Showcase

    @CybrosX: Go

    :) :D :)

    Thank you very much!

    Posted in: Artist Tavern
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    posted a message on CybrosX Model Showcase

    Oh BTW the unused primalproductionC model I think looks quite like a Cerebrate but evolved, you could make that into a model (with the purple tentacles coming out of the sides of it and other cool stuff) and into one of your campaigns, if you want. Another suggestion is using your custom brood mother/leviathan model that you created on your Narudek account and put the Cerebrate model on the back of it or something.

    Posted in: Artist Tavern
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    posted a message on CybrosX Model Showcase

    @CybrosX: Go

    Ok good, I already did that and he said yes. Well I am very exited about your campaigns, they are very fun and good quality!

    Posted in: Artist Tavern
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    posted a message on CybrosX Model Showcase

    Omg your models are either one of the best or the best! All of the models are just so creative and work so well! I especially love the merc SCV you made for Bilxor (I am currently using it in my map, hope you do not mind). I have two questions, are we allowed to use these models? And where can we download them?

    Posted in: Artist Tavern
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    posted a message on Menu button and buttons near it disappeared.

    Hi,

    In my map stranded on krydon renewed I released an update a few weeks ago and then found that the menu button along with the help and friends button had disappeared! I think this may of been blizzards fault because all versions of my map have this glitch. It appeared in the update where Alarak became a co-op commander. I have the WoL HotS LotV nova covert ops and allied commanders dependencies. I really need some assistance, I have no idea how to fiddle with the UI and this is quite a severe glitch.

    Help would be greatly appreciated!

    Posted in: UI Development
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    posted a message on Making you able to see other players 'vision box'.

    @SomeoneTookMyNameTT: Go

    Ok thanks! I will try it asap!

    Posted in: Triggers
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    posted a message on Making you able to see other players 'vision box'.

    Hi,

    This is a re-upload of this question, because nobody answered. I am trying to make it so you can see all player's 'vision box'. If you do not know what I am talking about, it is the box you see on the minimap that shows where you are looking. I know you can make it so you can see other players vision box because you can see them on co-op commanders.

    I would really appreciate if you could help.

    Posted in: Triggers
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    posted a message on Old assets glitch

    Hi,

    I have downloaded some old assets that I want to put in my map but when i do they have the right shape but the color is just very light blue. Does anyone know how to fix this? Is it even possible to fix this? Well if you could help, please do, I would really appreciate it.

    Posted in: Art Assets
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    posted a message on Making you able to see other players 'vision box'.

    Hi, I am trying to make it so you can see all player's 'vision box'. If you do not know what I am talking about, it is the box you see on the minimap that shows where you are looking. I know you can make it so you can see other players vision box because you can see them on co-op commanders.

    I would really appreciate if you could help.

    -R0binicus

    Posted in: Triggers
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    posted a message on Putting a hero and boss ping on a hero and boss.

    Hi, I am trying to put the kerrigan's ping on a hero. You see this ping on all most HotS campaign missions on the minimal where Kerrigan is. The problem is that the Heroes spawn with triggers, so they are not in the game until it starts. I have already put a ping on a leviathan, by selecting the unit from a list of all units on my map, so because the heroes spawn through triggers how do I pu kerrigan's ping on it? I would prefer if I could put it all of the heroes on the map.

    Now my second issue is with the levathan is how to I put the boss minimap ping on the leviathan? The ping I am talking about the one that appears on the leviathan on the char space platform the the "dominion kill team" on the train mission in WoL. The ping is to get players to avoid the bottom right corner until they are ready.

    I would really apraxia te some help! -R0binicus

    Posted in: Triggers
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    I really like the remade version of mission 1. Here's why:

    I like the changes to the terrain, especially the change from brown/deserty to green/foresty but still a bit dry. I think the doodading was really good too I like all the trees and critters! I thought the difficulty was good, not too hard or easy for first mission. The boss fight was fun, it was hard but not too hard and I only lost once (thanks to Mira Kel). I am happy the fire like attack does not do too much damage/more easily avoidable than in jayborino's video. As a first map for the campaign i think it is very good! Although I got hooked in jayborino's video so I can not say much more on that.

    From Robinicus :)

    Posted in: Map Feedback
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