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    posted a message on [Showcase] AV Reinforces

    @alleyviper85: Go

    Omg that wraith looks so cool!

    Posted in: Artist Tavern
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    posted a message on [solved]How do change doodad model dependent on texture set.

    Hi! Sorry if the title was confusing, it is a little hard to explain in such short a text span. Well I have a jungle map and I have placed the doodad 'vines' across my map and then I played the WoL campaign again and realized the doodad on the bel'shir map have a different model! I then tested this creating 2 basic maps I with haven tileset (The tileset I used in my map) and one with the bel'shir one, and yes there is a difference,

    Haven: brownish color with jagged leaf shape.

    Bel'shir: light green with tear drop leaf shape.

    I then tried to swap the texture sets of my map to see if they would work, it does not work.

    So does anyone know how I can change the 'vines' doodad from the haven variant to the Bel'shir variant? This doodad also has 7 variations.

    If anyone helps I will 'like' the comment.

    Posted in: Data
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    posted a message on How to add Kerrigan's hero health bar and health bar and icon in corner

    @MaskedImposter: Go

    Yes Exactly what I want, except that the hero(s) I want is spawned with triggers along with 500 random generated units (so the hero(s) are not already on the the map before the game starts). So how do I do attach the hero panel to the hero?

    Posted in: Data
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    posted a message on How to add Kerrigan's hero health bar and health bar and icon in corner

    @EDHRIANO: Go

    Thank you EDHRIANO, that worked. Now I just need to create the hero panel in the top left corner.

    @CybrosX: Go

    I am guessing you are talking about the top left hero panel thing. I am guessing you are talking about triggers and I tried that exept my hero is spawned with triggers, along with 500 random generated units. Can you help?

    Posted in: Data
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    posted a message on How to add Kerrigan's hero health bar and health bar and icon in corner

    Hi! In my map I have a hero. I want this hero to have a health bar that kerrigan has in Heart of the swarm. I also want to give this hero an icon and health bar in the top left corner also like in HotS.

    Does anyone know how to do this? If anyone helps I will like the comment.

    Posted in: Data
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    posted a message on How to replace/add texture to model

    @TerraAzure: Go

    Ok thanks I will try that soon

    Posted in: Data
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    posted a message on How to replace/add texture to model

    @TerraAzure: Go

    How do I do the swap by id method?

    Posted in: Data
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    posted a message on How to replace/add texture to model

    @TerraAzure: Go

    Well the model comes with the texture files and I am positive the textures have they right name. I know this because:

    1. Because the names look the same
    1. because AV made some of them
    1. because he also made a video of him importing one
    1. because they worked on a previous (oldest) version of my map

    Does anyone know how to replace the textures?

    Posted in: Data
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    posted a message on How to replace/add texture to model

    @DrSuperEvil: Go

    I just tried that and it did not work, I have seen other people do it but for me it just does not work,

    @TerraAzure: Go

    I am very confused.

    I am looking for a way to swap/replace the texture other than in the import module

    Posted in: Data
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    posted a message on How to replace/add texture to model

    In my map Stranded on Krydon Renewed I am trying to use allot of models. The only problem is there is a stupid glitch where on my map half of the models do not 'link' with their textures. This is not anything with the models i download they just become a light shade of blue, I think it is just something to with my map. Because of this 'glitch' I need to figure out how to 'link' the models to the textures.

    Does anyone know how to do this?

    EDIT: I am looking for a way to swap/replace the texture other than in the import module

    Posted in: Data
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    posted a message on Thoughts on Starcraft 2 Nova Cover Ops Mission Pack 2 Doodads?

    I really like those doodads those from the tropical world that i cannot remember the name of are beautiful I can think of so many ways to use those tropical plants, Those rocks from that tile set are great too (because I could use them for a jungle world map) although I wish they all had the plant doodads like the arch and pillar rocks. Another great thing is the water doodads. For the unit/unit models I love the upgraded version of the hut.

    The jarban minor ones are pretty good too, I love the mining equipment and I love those flying creatures too, sadly the plant doodads are just a copy of auir ones (mostly) with a pink tinge and glowing points. For the unit/unit models I love the new infested units and the colonist huts, I also love the usage of the previously unused fatty model.

    In the last one (Antiga prime was it?) I love those abandoned building models.

    @DudkiSC2: Go I agree, you should be able to access the nova covert ops missions, I also want to access the allied commanders missions too, specifically the Bel'shir one.

    Posted in: Art Assets
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    posted a message on Putting a hero and boss ping on a hero and boss.

    Thank you kloupz that worked for the boss.

    Does anyone know about the hero ping attached to a trigger spawned unit (it is spawned along with 500 randomly generated units)? I found the ping, there was a trigger I think it was called : " create boss( hero was the other option)..." and then it was the positioning. Would there be a trigger or maybe even a data thing that told the game to put a ping on a the minimap on the positioning of a type of unit, when ever a specific unit was on the map?

    We'll help would be appreciated, if you help I will 'like' your comment.

    Posted in: Triggers
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    posted a message on [Solved Request] Korhal Antenna doodad with team colours

    @herdal8: Go

    Thank you very very much, I will use it asap! When I do I will give credit too.

    Posted in: Art Assets
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    posted a message on [Solved Request] Korhal Antenna doodad with team colours

    Here is the doodad I want with team colours:

    Doodad

    Posted in: Art Assets
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    posted a message on [Solved Request] Korhal Antenna doodad with team colours

    Hi everyone! For my map Stranded on Krydon Renewed I have a custom unit canned a scanner tower. It is the same as a sensor tower except with increased sight range and the scanning ability. The sensor tower model is already taken thogh because of another custom unit called tesla coil. So I was looking for a candidate for a scanner tower model and found the Korhal antenna. The only problem is that it has no team colours because it is a doodad. So can someone get the korhal antenna variation 2 doodad model and add some team colours onto it. Anyone who helps I will like the comment and to my fav model I will give credit too.

    Thanks, R0binicus

    Posted in: Art Assets
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