Well even though I have not been here very long I know that you are a kind person and you have done a excellent time maintaining SC2mapster, thank you.
Good luck with the rest of your life. Hope you have fun :)
Also what happened to Sixen? I watched a video by jay of the 'mapsters' campaign before I came to SC2 mapster, well yeah jay said something like: sixen runs SC2 mapster, what happened?
Um, I do not understand the bit where are are explaing what you are doing, sorry. So because o do not under stand I will just try to explain the whole thing to you. First change on the unit in the data editor change the max life and starting life, then change the armour, then on the bottom left corner there should be a load of models, behaviours, actors and other things, then go to the bottom of that and click on the weapon, that is the units weapon, you can change (I can not quite remember which ones) the range and attack speed (attack speed is period). Then look in the effects section and look for some thing that ends in (damage) then if the bit before that text has a relation of the weapon then that is the weapon damage.
I figured it out! I did DrSuperEvil's suggestion and it worked, only when I restarted the map. I then had a look in the data info for anything that is called 'Haven' to indicate which texture set it was, and then i found it! under: (Basic) Texture Prop there was 'haven' changed it to bel'shir restarted the map and it worked! So I opened my real map (I was using a test version) inputed the bel'shir into the (Basic) Texture Prop, restarted the map and it worked!
I just tried it and it did not work, I think this was because there was nothing in the 'Texture applied groups' was empty, same for the rocks too, so it probally would of worked on an older version, can you figure out another way to do this? You or anyone?
Please see this! This would also help a lot because a lot of triggers and things I want to do with my hero require an an apply to last created unit, which I do not think would work or Apply to a unit that is already on the map. I think there is also a variable that can be used but I have no idea how to use variables.
Ok thanks! I will try that soon and this one looks promising. Also does it work in the new versions and dependencies? I have not checked yet but if you know it still works that would be helpful.
Well thank you for showing that I am right but does anyone know how to make it so the doodads think I am using the bel'shir texture set? I tried swapping the texture sets, but that did not work.
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Well even though I have not been here very long I know that you are a kind person and you have done a excellent time maintaining SC2mapster, thank you. Good luck with the rest of your life. Hope you have fun :)
Also what happened to Sixen? I watched a video by jay of the 'mapsters' campaign before I came to SC2 mapster, well yeah jay said something like: sixen runs SC2 mapster, what happened?
Sorry I did not mean to change the topic.
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I will try this soon.
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@Laiev: Go
How do I use variables and how do I create/use a custom action? (I think I am getting to what I want)
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@Laiev: Go
My problem IS that the hero(s) are not pre-placed, and are spawned with triggers with other trigger spawned units.
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Please help!
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Um, I do not understand the bit where are are explaing what you are doing, sorry. So because o do not under stand I will just try to explain the whole thing to you. First change on the unit in the data editor change the max life and starting life, then change the armour, then on the bottom left corner there should be a load of models, behaviours, actors and other things, then go to the bottom of that and click on the weapon, that is the units weapon, you can change (I can not quite remember which ones) the range and attack speed (attack speed is period). Then look in the effects section and look for some thing that ends in (damage) then if the bit before that text has a relation of the weapon then that is the weapon damage.
I hope this has helped.
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I figured it out! I did DrSuperEvil's suggestion and it worked, only when I restarted the map. I then had a look in the data info for anything that is called 'Haven' to indicate which texture set it was, and then i found it! under: (Basic) Texture Prop there was 'haven' changed it to bel'shir restarted the map and it worked! So I opened my real map (I was using a test version) inputed the bel'shir into the (Basic) Texture Prop, restarted the map and it worked!
Thank you all!
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@Alevice: Go
I just tried it and it did not work, I think this was because there was nothing in the 'Texture applied groups' was empty, same for the rocks too, so it probally would of worked on an older version, can you figure out another way to do this? You or anyone?
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@MaskedImposter: Go
Please see this! This would also help a lot because a lot of triggers and things I want to do with my hero require an an apply to last created unit, which I do not think would work or Apply to a unit that is already on the map. I think there is also a variable that can be used but I have no idea how to use variables.
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Ok thanks! I will try that soon and this one looks promising. Also does it work in the new versions and dependencies? I have not checked yet but if you know it still works that would be helpful.
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@DrSuperEvil: Go
I will double check again, and save the file, exit and re enter. Soon
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@CybrosX: Go
I will give you feedback asap! (in a few days)
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I want this too! Please someone do this!!! I love battle cruiser models!!!
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Woah that looks so cool! I can't wait for it to come out!
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Well thank you for showing that I am right but does anyone know how to make it so the doodads think I am using the bel'shir texture set? I tried swapping the texture sets, but that did not work.